This commit is contained in:
YangHua 2024-08-26 11:29:30 +08:00
commit 07c2e0321e
8 changed files with 157 additions and 69 deletions

View File

@ -12,7 +12,7 @@ public class Device_Base : PermanentTriggerBase
/// <summary> /// <summary>
/// trigger触发事件 /// trigger触发事件
/// </summary> /// </summary>
private Action<string,bool> triggerAction; public Func<string,bool,int> triggerAction;
protected override void OnStart() protected override void OnStart()
{ {
@ -39,7 +39,7 @@ public class Device_Base : PermanentTriggerBase
} }
} }
public void AddTriggerAction(Action<string,bool> action) public void AddTriggerAction(Func<string, bool, int> action)
{ {
this.triggerAction = action; this.triggerAction = action;
} }

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@ -35,16 +35,6 @@ public class Device_3Phase4WireMeter : Device_Base
private BoxCollider boxCollider; private BoxCollider boxCollider;
//protected override void OnAwake()
//{
// base.OnAwake();
// boxCollider = GetComponent<BoxCollider>();
// if(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name== "05_LiveScene")
// {
// boxCollider.enabled = false;
// }
//}
/// <summary> /// <summary>
/// 初始化电能表状态(默认是装好的状态不用设置) /// 初始化电能表状态(默认是装好的状态不用设置)
@ -55,6 +45,57 @@ public class Device_3Phase4WireMeter : Device_Base
if(isIntsalledState) if(isIntsalledState)
{ {
Debug.Log("电能表设置为初始状态"); Debug.Log("电能表设置为初始状态");
//盖子装上的状态
CoverInstallState();
//接线螺丝全部拧上状态
JieXianScrewInstallState();
//铭牌
namePlate.isChecked = false;
}
else
{
Debug.Log("电能表设置为拆下状态");
//盖子拆下状态
CoverUnstallState();
//接线螺丝拧下状态
JieXianScrewUninstallState();
}
}
/// <summary>
/// 盖子取下的状态
/// </summary>
public void CoverUnstallState()
{
//盖子拆除
cover.isOpen = true;
cover.transform.localPosition = new Vector3(0.0001220703f, -0.1388763f, -0.2485413f);
//左螺丝拧下
cover.cover_screw_Left.isInstall = false;
cover.cover_screw_Left.transform.localPosition = new Vector3(cover.cover_screw_Left.transform.localPosition.x, cover.cover_screw_Left.initPostionY - 0.03f, cover.cover_screw_Left.transform.localPosition.z);
//右螺丝拧下
cover.cover_screw_Right.isInstall = false;
cover.cover_screw_Right.transform.localPosition = new Vector3(cover.cover_screw_Right.transform.localPosition.x, cover.cover_screw_Right.initPostionY - 0.03f, cover.cover_screw_Right.transform.localPosition.z);
//左封印被剪开
cover.cover_seal_Left.isCut = true;
cover.cover_seal_Left.gameObject.SetActive(false);
//右封印被剪开
cover.cover_seal_Right.isCut = true;
cover.cover_seal_Right.gameObject.SetActive(false);
//左固定螺丝拧下
fix_screw_left.isInstall = false;
fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY - 0.03f, fix_screw_left.transform.localPosition.z);
//右固定螺丝拧下
fix_screw_right.isInstall = false;
fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY - 0.03f, fix_screw_right.transform.localPosition.z);
//接线螺丝全部拧下
}
/// <summary>
/// 盖子装上的状态
/// </summary>
public void CoverInstallState()
{
//盖子盖上 //盖子盖上
cover.isOpen = false; cover.isOpen = false;
cover.transform.localPosition = new Vector3(0.0001220703f, 0.01112366f, -0.09854126f); cover.transform.localPosition = new Vector3(0.0001220703f, 0.01112366f, -0.09854126f);
@ -72,51 +113,35 @@ public class Device_3Phase4WireMeter : Device_Base
cover.cover_seal_Right.gameObject.SetActive(true); cover.cover_seal_Right.gameObject.SetActive(true);
//左固定螺丝拧上 //左固定螺丝拧上
fix_screw_left.isInstall = true; fix_screw_left.isInstall = true;
fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY , fix_screw_left.transform.localPosition.z); fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY, fix_screw_left.transform.localPosition.z);
//右固定螺丝拧上 //右固定螺丝拧上
fix_screw_right.isInstall = true; fix_screw_right.isInstall = true;
fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY , fix_screw_right.transform.localPosition.z); fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY, fix_screw_right.transform.localPosition.z);
}
/// <summary>
/// 接线螺丝拧上状态
/// </summary>
public void JieXianScrewInstallState()
{
//接线螺丝全部拧上 //接线螺丝全部拧上
jieXian_screws.ForEach(a => jieXian_screws.ForEach(a =>
{ {
a.isInstall = true; a.isInstall = true;
a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY, a.transform.localPosition.z); a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY, a.transform.localPosition.z);
}); });
//铭牌
namePlate.isChecked = false;
} }
else /// <summary>
/// 接线螺丝拧下状态
/// </summary>
public void JieXianScrewUninstallState()
{ {
Debug.Log("电能表设置为拆下状态");
//盖子拆除
cover.isOpen = true;
cover.transform.localPosition = new Vector3(0.0001220703f, -0.1388763f, -0.2485413f);
//左螺丝拧下
cover.cover_screw_Left.isInstall = false;
cover.cover_screw_Left.transform.localPosition = new Vector3(cover.cover_screw_Left.transform.localPosition.x, cover.cover_screw_Left.initPostionY-0.03f, cover.cover_screw_Left.transform.localPosition.z);
//右螺丝拧下
cover.cover_screw_Right.isInstall = false;
cover.cover_screw_Right.transform.localPosition = new Vector3(cover.cover_screw_Right.transform.localPosition.x, cover.cover_screw_Right.initPostionY-0.03f, cover.cover_screw_Right.transform.localPosition.z);
//左封印被剪开
cover.cover_seal_Left.isCut = true;
cover.cover_seal_Left.gameObject.SetActive(false);
//右封印被剪开
cover.cover_seal_Right.isCut = true;
cover.cover_seal_Right.gameObject.SetActive(false);
//左固定螺丝拧下
fix_screw_left.isInstall = false;
fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY-0.03f, fix_screw_left.transform.localPosition.z);
//右固定螺丝拧下
fix_screw_right.isInstall = false;
fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY-0.03f, fix_screw_right.transform.localPosition.z);
//接线螺丝全部拧下
jieXian_screws.ForEach(a => jieXian_screws.ForEach(a =>
{ {
a.isInstall = false; a.isInstall = false;
a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY-0.03f, a.transform.localPosition.z); a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY - 0.03f, a.transform.localPosition.z);
}); });
} }
}
/// <summary> /// <summary>
/// 拆下电能表 /// 拆下电能表

View File

@ -40,4 +40,24 @@ public class Device_Switch : Device_Base
actionBack.Invoke(isOpen); actionBack.Invoke(isOpen);
} }
} }
/// <summary>
/// 开关打开状态
/// </summary>
public void OpenState()
{
isOpen = true;
transform.localEulerAngles = new Vector3(0, 0, 0);
}
/// <summary>
/// 开关关闭状态
/// </summary>
public void CloseState()
{
isOpen = false;
transform.localEulerAngles = new Vector3(45, 0, 0);
}
} }

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@ -50,6 +50,7 @@ public class Device_CabinetDoor : Device_Base
{ {
if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "Ñéµç±Ê") if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "Ñéµç±Ê")
return; return;
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{ {
base.OnMDown(); base.OnMDown();

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@ -114,7 +114,7 @@ public class Device_MeasuringCabinet : Device_Base
/// <summary> /// <summary>
/// 刷新电能表螺丝带电状态 /// 刷新电能表螺丝带电状态
/// </summary> /// </summary>
private void CheckHasElectricity() public void CheckHasElectricity()
{ {
Debug.Log("带电状态刷新"); Debug.Log("带电状态刷新");
//进线螺丝是否带电 //进线螺丝是否带电

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@ -122,22 +122,57 @@ public class StepState_1002 : StepState
else if(num == 3010) else if(num == 3010)
{ {
//断开电源并验电 //断开电源并验电
//门开着
SiteManager.instance.measuringCabinet.cabinetDoor.isOpen = true;
SiteManager.instance.measuringCabinet.cabinetDoor.transform.localEulerAngles = new Vector3(0,0,180);
SiteManager.instance.measuringCabinet.cabinetDoor.transform.Find("计量柜锁2/计量柜锁3").localEulerAngles =new Vector3(-45f,0,0);
//盖子拆下来
SiteManager.instance.measuringCabinet.meteringDevice.CoverUnstallState();
} }
else if (num == 3011) else if (num == 3011)
{ {
//核对和抄录计量设备信息 //核对和抄录计量设备信息
//电源断开了
SiteManager.instance.measuringCabinet.inSwitch.CloseState();
} }
else if(num== 3012) else if(num== 3012)
{ {
//拆除电能计量装置 //拆除电能计量装置
//铭牌已读取
SiteManager.instance.measuringCabinet.meteringDevice.namePlate.isChecked = true;
} }
else if( num == 3013) else if( num == 3013)
{ {
//安装电能表 //安装电能表
//接线螺丝拧下了
SiteManager.instance.measuringCabinet.meteringDevice.JieXianScrewUninstallState();
//电能表接线取下了
SiteManager.instance.measuringCabinet.jieXian_screws.ForEach(screw =>
{
screw.isConnected = false;
screw.transform.localPosition = new Vector3(screw.transform.localPosition.x, screw.InstallPosY-2, screw.transform.localPosition.z);
});
//刷新带电状态
SiteManager.instance.measuringCabinet.CheckHasElectricity();
} }
else if (num == 3014) else if (num == 3014)
{ {
//安装检查 //安装检查
//电能表接线连上了
SiteManager.instance.measuringCabinet.jieXian_screws.ForEach(screw =>
{
screw.isConnected = true;
screw.transform.localPosition = new Vector3(screw.transform.localPosition.x, screw.InstallPosY, screw.transform.localPosition.z);
});
//接线螺丝拧上了
SiteManager.instance.measuringCabinet.meteringDevice.JieXianScrewInstallState();
//刷新带电状态
SiteManager.instance.measuringCabinet.CheckHasElectricity();
} }
else if(num== 3015) else if(num== 3015)
{ {
@ -146,10 +181,17 @@ public class StepState_1002 : StepState
else if(num== 3016) else if(num== 3016)
{ {
//实施封印 //实施封印
//开关打开了
SiteManager.instance.measuringCabinet.inSwitch.OpenState();
//盖子盖上
SiteManager.instance.measuringCabinet.meteringDevice.CoverInstallState();
} }
else if(num== 3017) else if(num== 3017)
{ {
//填写告知单 //填写告知单
SiteManager.instance.measuringCabinet.meteringDevice.cover.cover_seal_Left.Install();
SiteManager.instance.measuringCabinet.meteringDevice.cover.cover_seal_Right.Install();
} }
else if(num== 3018) else if(num== 3018)
{ {

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@ -16,7 +16,7 @@ public class Tool_Base : PermanentTriggerBase
/// <summary> /// <summary>
/// trigger触发事件 /// trigger触发事件
/// </summary> /// </summary>
private Action<string,bool> triggerAction; public Func<string, bool, int> triggerAction;
protected override void OnStart() protected override void OnStart()
{ {
@ -43,7 +43,7 @@ public class Tool_Base : PermanentTriggerBase
} }
} }
public void AddTriggerAction(Action<string,bool> action) public void AddTriggerAction(Func<string, bool, int> action)
{ {
this.triggerAction = action; this.triggerAction = action;
} }