Merge branch 'main' of http://172.16.1.12/WangWeiZhi/YanCheng_Metrology
This commit is contained in:
commit
07c2e0321e
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@ -12,7 +12,7 @@ public class Device_Base : PermanentTriggerBase
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/// <summary>
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/// <summary>
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/// trigger触发事件
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/// trigger触发事件
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/// </summary>
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/// </summary>
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private Action<string,bool> triggerAction;
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public Func<string,bool,int> triggerAction;
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protected override void OnStart()
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protected override void OnStart()
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{
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{
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@ -39,7 +39,7 @@ public class Device_Base : PermanentTriggerBase
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}
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}
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}
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}
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public void AddTriggerAction(Action<string,bool> action)
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public void AddTriggerAction(Func<string, bool, int> action)
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{
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{
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this.triggerAction = action;
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this.triggerAction = action;
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}
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}
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@ -35,16 +35,6 @@ public class Device_3Phase4WireMeter : Device_Base
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private BoxCollider boxCollider;
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private BoxCollider boxCollider;
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//protected override void OnAwake()
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//{
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// base.OnAwake();
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// boxCollider = GetComponent<BoxCollider>();
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// if(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name== "05_LiveScene")
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// {
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// boxCollider.enabled = false;
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// }
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//}
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/// <summary>
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/// <summary>
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/// 初始化电能表状态(默认是装好的状态不用设置)
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/// 初始化电能表状态(默认是装好的状态不用设置)
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@ -55,6 +45,57 @@ public class Device_3Phase4WireMeter : Device_Base
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if(isIntsalledState)
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if(isIntsalledState)
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{
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{
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Debug.Log("电能表设置为初始状态");
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Debug.Log("电能表设置为初始状态");
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//盖子装上的状态
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CoverInstallState();
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//接线螺丝全部拧上状态
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JieXianScrewInstallState();
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//铭牌
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namePlate.isChecked = false;
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}
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else
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{
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Debug.Log("电能表设置为拆下状态");
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//盖子拆下状态
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CoverUnstallState();
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//接线螺丝拧下状态
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JieXianScrewUninstallState();
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}
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}
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/// <summary>
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/// 盖子取下的状态
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/// </summary>
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public void CoverUnstallState()
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{
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//盖子拆除
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cover.isOpen = true;
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cover.transform.localPosition = new Vector3(0.0001220703f, -0.1388763f, -0.2485413f);
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//左螺丝拧下
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cover.cover_screw_Left.isInstall = false;
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cover.cover_screw_Left.transform.localPosition = new Vector3(cover.cover_screw_Left.transform.localPosition.x, cover.cover_screw_Left.initPostionY - 0.03f, cover.cover_screw_Left.transform.localPosition.z);
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//右螺丝拧下
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cover.cover_screw_Right.isInstall = false;
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cover.cover_screw_Right.transform.localPosition = new Vector3(cover.cover_screw_Right.transform.localPosition.x, cover.cover_screw_Right.initPostionY - 0.03f, cover.cover_screw_Right.transform.localPosition.z);
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//左封印被剪开
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cover.cover_seal_Left.isCut = true;
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cover.cover_seal_Left.gameObject.SetActive(false);
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//右封印被剪开
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cover.cover_seal_Right.isCut = true;
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cover.cover_seal_Right.gameObject.SetActive(false);
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//左固定螺丝拧下
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fix_screw_left.isInstall = false;
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fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY - 0.03f, fix_screw_left.transform.localPosition.z);
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//右固定螺丝拧下
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fix_screw_right.isInstall = false;
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fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY - 0.03f, fix_screw_right.transform.localPosition.z);
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//接线螺丝全部拧下
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}
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/// <summary>
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/// 盖子装上的状态
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/// </summary>
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public void CoverInstallState()
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{
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//盖子盖上
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//盖子盖上
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cover.isOpen = false;
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cover.isOpen = false;
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cover.transform.localPosition = new Vector3(0.0001220703f, 0.01112366f, -0.09854126f);
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cover.transform.localPosition = new Vector3(0.0001220703f, 0.01112366f, -0.09854126f);
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@ -72,51 +113,35 @@ public class Device_3Phase4WireMeter : Device_Base
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cover.cover_seal_Right.gameObject.SetActive(true);
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cover.cover_seal_Right.gameObject.SetActive(true);
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//左固定螺丝拧上
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//左固定螺丝拧上
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fix_screw_left.isInstall = true;
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fix_screw_left.isInstall = true;
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fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY , fix_screw_left.transform.localPosition.z);
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fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY, fix_screw_left.transform.localPosition.z);
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//右固定螺丝拧上
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//右固定螺丝拧上
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fix_screw_right.isInstall = true;
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fix_screw_right.isInstall = true;
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fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY , fix_screw_right.transform.localPosition.z);
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fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY, fix_screw_right.transform.localPosition.z);
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}
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/// <summary>
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/// 接线螺丝拧上状态
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/// </summary>
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public void JieXianScrewInstallState()
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{
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//接线螺丝全部拧上
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//接线螺丝全部拧上
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jieXian_screws.ForEach(a =>
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jieXian_screws.ForEach(a =>
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{
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{
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a.isInstall = true;
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a.isInstall = true;
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a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY, a.transform.localPosition.z);
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a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY, a.transform.localPosition.z);
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});
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});
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//铭牌
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namePlate.isChecked = false;
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}
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}
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else
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/// <summary>
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/// 接线螺丝拧下状态
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/// </summary>
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public void JieXianScrewUninstallState()
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{
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{
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Debug.Log("电能表设置为拆下状态");
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//盖子拆除
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cover.isOpen = true;
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cover.transform.localPosition = new Vector3(0.0001220703f, -0.1388763f, -0.2485413f);
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//左螺丝拧下
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cover.cover_screw_Left.isInstall = false;
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cover.cover_screw_Left.transform.localPosition = new Vector3(cover.cover_screw_Left.transform.localPosition.x, cover.cover_screw_Left.initPostionY-0.03f, cover.cover_screw_Left.transform.localPosition.z);
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//右螺丝拧下
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cover.cover_screw_Right.isInstall = false;
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cover.cover_screw_Right.transform.localPosition = new Vector3(cover.cover_screw_Right.transform.localPosition.x, cover.cover_screw_Right.initPostionY-0.03f, cover.cover_screw_Right.transform.localPosition.z);
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//左封印被剪开
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cover.cover_seal_Left.isCut = true;
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cover.cover_seal_Left.gameObject.SetActive(false);
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//右封印被剪开
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cover.cover_seal_Right.isCut = true;
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cover.cover_seal_Right.gameObject.SetActive(false);
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//左固定螺丝拧下
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fix_screw_left.isInstall = false;
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fix_screw_left.transform.localPosition = new Vector3(fix_screw_left.transform.localPosition.x, fix_screw_left.initPostionY-0.03f, fix_screw_left.transform.localPosition.z);
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//右固定螺丝拧下
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fix_screw_right.isInstall = false;
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fix_screw_right.transform.localPosition = new Vector3(fix_screw_right.transform.localPosition.x, fix_screw_right.initPostionY-0.03f, fix_screw_right.transform.localPosition.z);
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//接线螺丝全部拧下
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jieXian_screws.ForEach(a =>
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jieXian_screws.ForEach(a =>
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{
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{
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a.isInstall = false;
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a.isInstall = false;
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a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY-0.03f, a.transform.localPosition.z);
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a.transform.localPosition = new Vector3(a.transform.localPosition.x, a.initPostionY - 0.03f, a.transform.localPosition.z);
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});
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});
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 拆下电能表
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/// 拆下电能表
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@ -40,4 +40,24 @@ public class Device_Switch : Device_Base
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actionBack.Invoke(isOpen);
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actionBack.Invoke(isOpen);
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}
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}
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}
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}
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/// <summary>
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/// 开关打开状态
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/// </summary>
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public void OpenState()
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{
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isOpen = true;
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transform.localEulerAngles = new Vector3(0, 0, 0);
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}
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/// <summary>
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/// 开关关闭状态
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/// </summary>
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public void CloseState()
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{
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isOpen = false;
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transform.localEulerAngles = new Vector3(45, 0, 0);
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}
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}
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}
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@ -50,6 +50,7 @@ public class Device_CabinetDoor : Device_Base
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{
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{
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if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "Ñéµç±Ê")
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if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "Ñéµç±Ê")
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return;
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return;
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
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{
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{
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base.OnMDown();
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base.OnMDown();
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@ -114,7 +114,7 @@ public class Device_MeasuringCabinet : Device_Base
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/// <summary>
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/// <summary>
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/// 刷新电能表螺丝带电状态
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/// 刷新电能表螺丝带电状态
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/// </summary>
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/// </summary>
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private void CheckHasElectricity()
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public void CheckHasElectricity()
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{
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{
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Debug.Log("带电状态刷新");
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Debug.Log("带电状态刷新");
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//进线螺丝是否带电
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//进线螺丝是否带电
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@ -122,22 +122,57 @@ public class StepState_1002 : StepState
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else if(num == 3010)
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else if(num == 3010)
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{
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{
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//断开电源并验电
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//断开电源并验电
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//门开着
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SiteManager.instance.measuringCabinet.cabinetDoor.isOpen = true;
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SiteManager.instance.measuringCabinet.cabinetDoor.transform.localEulerAngles = new Vector3(0,0,180);
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SiteManager.instance.measuringCabinet.cabinetDoor.transform.Find("计量柜锁2/计量柜锁3").localEulerAngles =new Vector3(-45f,0,0);
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//盖子拆下来
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SiteManager.instance.measuringCabinet.meteringDevice.CoverUnstallState();
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}
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}
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else if (num == 3011)
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else if (num == 3011)
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{
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{
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//核对和抄录计量设备信息
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//核对和抄录计量设备信息
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//电源断开了
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SiteManager.instance.measuringCabinet.inSwitch.CloseState();
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}
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}
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else if(num== 3012)
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else if(num== 3012)
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{
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{
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//拆除电能计量装置
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//拆除电能计量装置
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//铭牌已读取
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SiteManager.instance.measuringCabinet.meteringDevice.namePlate.isChecked = true;
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}
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}
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else if( num == 3013)
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else if( num == 3013)
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{
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{
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//安装电能表
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//安装电能表
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//接线螺丝拧下了
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SiteManager.instance.measuringCabinet.meteringDevice.JieXianScrewUninstallState();
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//电能表接线取下了
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SiteManager.instance.measuringCabinet.jieXian_screws.ForEach(screw =>
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{
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screw.isConnected = false;
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screw.transform.localPosition = new Vector3(screw.transform.localPosition.x, screw.InstallPosY-2, screw.transform.localPosition.z);
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});
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//刷新带电状态
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SiteManager.instance.measuringCabinet.CheckHasElectricity();
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}
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}
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else if (num == 3014)
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else if (num == 3014)
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{
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{
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//安装检查
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//安装检查
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//电能表接线连上了
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SiteManager.instance.measuringCabinet.jieXian_screws.ForEach(screw =>
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{
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screw.isConnected = true;
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screw.transform.localPosition = new Vector3(screw.transform.localPosition.x, screw.InstallPosY, screw.transform.localPosition.z);
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});
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//接线螺丝拧上了
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SiteManager.instance.measuringCabinet.meteringDevice.JieXianScrewInstallState();
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//刷新带电状态
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SiteManager.instance.measuringCabinet.CheckHasElectricity();
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}
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}
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else if(num== 3015)
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else if(num== 3015)
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{
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{
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@ -146,10 +181,17 @@ public class StepState_1002 : StepState
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else if(num== 3016)
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else if(num== 3016)
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{
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{
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//实施封印
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//实施封印
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//开关打开了
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SiteManager.instance.measuringCabinet.inSwitch.OpenState();
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//盖子盖上
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SiteManager.instance.measuringCabinet.meteringDevice.CoverInstallState();
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}
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}
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else if(num== 3017)
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else if(num== 3017)
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{
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{
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//填写告知单
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//填写告知单
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SiteManager.instance.measuringCabinet.meteringDevice.cover.cover_seal_Left.Install();
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SiteManager.instance.measuringCabinet.meteringDevice.cover.cover_seal_Right.Install();
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}
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}
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else if(num== 3018)
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else if(num== 3018)
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{
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{
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|
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@ -16,7 +16,7 @@ public class Tool_Base : PermanentTriggerBase
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||||||
/// <summary>
|
/// <summary>
|
||||||
/// trigger触发事件
|
/// trigger触发事件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private Action<string,bool> triggerAction;
|
public Func<string, bool, int> triggerAction;
|
||||||
|
|
||||||
protected override void OnStart()
|
protected override void OnStart()
|
||||||
{
|
{
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||||||
|
@ -43,7 +43,7 @@ public class Tool_Base : PermanentTriggerBase
|
||||||
}
|
}
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||||||
}
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}
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||||||
|
|
||||||
public void AddTriggerAction(Action<string,bool> action)
|
public void AddTriggerAction(Func<string, bool, int> action)
|
||||||
{
|
{
|
||||||
this.triggerAction = action;
|
this.triggerAction = action;
|
||||||
}
|
}
|
||||||
|
|
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Reference in New Issue