修改提示为常驻

This commit is contained in:
YangHua 2024-08-23 11:29:12 +08:00
parent 072d03ee12
commit 0a75301cc3
4 changed files with 29 additions and 23 deletions

View File

@ -42,13 +42,13 @@ public class Device_NamePlate : Device_Base
{ {
Debug.Log("核查完成"); Debug.Log("核查完成");
isChecked = true; isChecked = true;
if (GameManager.UIMgr != null) //if (GameManager.UIMgr != null)
{ //{
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) => // GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{ // {
panel.Init($"{""}:<color=blue>{""}</color>", $"{""}"); // //panel.Init($"{""}:<color=blue>{""}</color>", $"{"核对和抄录完成!"}");
}); // });
} //}
} }
}); });
} }

View File

@ -17,11 +17,24 @@ public class OfficeManager : MonoBehaviour
{ {
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver); GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI); GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
} }
private void SwitchSubProcess(int subProcess)
{
if (!GameManager.UIMgr.GetPanel<UI_TopTipPanel>())
{
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.processName}:<color=blue>{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.tips}", false);
});
}
else
{
GameManager.UIMgr.GetPanel<UI_TopTipPanel>().Init($"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.processName}:<color=blue>{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.tips}", false);
}
}
private void OfficeTimeLineOver() private void OfficeTimeLineOver()
{ {
@ -55,6 +68,7 @@ public class OfficeManager : MonoBehaviour
{ {
GameManager.EventMgr.RemoveEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver); GameManager.EventMgr.RemoveEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
GameManager.EventMgr.RemoveEventListener(Enum_EventType.InitializationUI, InitializationUI); GameManager.EventMgr.RemoveEventListener(Enum_EventType.InitializationUI, InitializationUI);
//GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
} }
} }

View File

@ -125,10 +125,7 @@ public class ProcessManager : BaseManager<ProcessManager>
if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id) if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id)
{ {
HandoverSubProcessStep(spStepID); HandoverSubProcessStep(spStepID);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步子流程步骤"); Debug.Log("进入下一步子流程步骤");
return true; return true;
} }
@ -140,10 +137,7 @@ public class ProcessManager : BaseManager<ProcessManager>
{ {
HandoverSubProcess(spID, 0); HandoverSubProcess(spID, 0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步子流程"); Debug.Log("进入下一步子流程");
return true; return true;
} }
@ -156,10 +150,7 @@ public class ProcessManager : BaseManager<ProcessManager>
HandoverProcess(pID, 0, 0); HandoverProcess(pID, 0, 0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步流程"); Debug.Log("进入下一步流程");
return true; return true;
} }

View File

@ -11,7 +11,7 @@ public class UI_TopTipPanel : BasePanel
/// 面板显示后几秒后消失 /// 面板显示后几秒后消失
/// </summary> /// </summary>
private float disappear = 5f; private float disappear = 5f;
public void Init(string title, string content) public void Init(string title, string content, bool isHide)
{ {
disappear = 5f; disappear = 5f;
GetControl<TextMeshProUGUI>("Text_Title").text = title; GetControl<TextMeshProUGUI>("Text_Title").text = title;
@ -19,7 +19,8 @@ public class UI_TopTipPanel : BasePanel
GetControl<TextMeshProUGUI>("Text_Content").GetComponent<ContentSizeFitter>().SetLayoutVertical(); GetControl<TextMeshProUGUI>("Text_Content").GetComponent<ContentSizeFitter>().SetLayoutVertical();
var height = GetControl<TextMeshProUGUI>("Text_Content").rectTransform.sizeDelta.y + 60 + 40; var height = GetControl<TextMeshProUGUI>("Text_Content").rectTransform.sizeDelta.y + 60 + 40;
GetControl<Image>("Image_BackGround").rectTransform.sizeDelta = new Vector2(640, height); GetControl<Image>("Image_BackGround").rectTransform.sizeDelta = new Vector2(640, height);
Hide(); if (isHide)
Hide();
} }
/// <summary> /// <summary>
/// 面板消失 /// 面板消失