Merge branch 'main' of http://172.16.1.12/liuyu/YanCheng_Metrology
This commit is contained in:
commit
0b6b6d8517
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@ -6,7 +6,7 @@ TextureImporter:
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serializedVersion: 12
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serializedVersion: 12
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mipmaps:
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mipmaps:
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mipMapMode: 0
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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sRGBTexture: 1
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linearTexture: 0
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linearTexture: 0
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fadeOut: 0
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fadeOut: 0
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@ -33,16 +33,16 @@ TextureImporter:
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maxTextureSize: 2048
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maxTextureSize: 2048
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textureSettings:
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textureSettings:
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serializedVersion: 2
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serializedVersion: 2
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filterMode: 1
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filterMode: 0
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aniso: 2
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lightmap: 0
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lightmap: 0
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compressionQuality: 50
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compressionQuality: 50
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spriteMode: 0
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spriteMode: 1
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spriteExtrude: 1
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spriteExtrude: 1
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spriteMeshType: 1
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spriteMeshType: 1
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alignment: 0
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alignment: 0
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@ -51,9 +51,9 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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textureType: 0
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textureType: 8
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textureShape: 1
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textureShape: 1
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singleChannelComponent: 0
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookRows: 1
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@ -143,7 +143,7 @@ TextureImporter:
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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bones: []
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bones: []
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spriteID:
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 0
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vertices: []
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vertices: []
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indices:
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indices:
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@ -204,7 +204,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 54a00bba79cf8b248a00c789d24d6d3f, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -103,6 +103,7 @@ public class GameManager : SingletonAutoMono<GameManager>
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ReportMgr = ReportManager.Instance;
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ReportMgr = ReportManager.Instance;
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HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
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HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
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StudyOrPracticeMgr = StudyOrPracticeMgr.Instance;
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StudyOrPracticeMgr = StudyOrPracticeMgr.Instance;
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DataMgr.Init();
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UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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{
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@ -116,7 +117,6 @@ public class GameManager : SingletonAutoMono<GameManager>
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{
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{
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if (isSuccess)
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if (isSuccess)
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{
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{
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DataMgr.Init();
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//读取成功 获取模式 根据模式显示初始化页面
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//读取成功 获取模式 根据模式显示初始化页面
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//是否为考试模式 安全员
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//是否为考试模式 安全员
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if (!true)
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if (!true)
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@ -126,20 +126,17 @@ public class GameManager : SingletonAutoMono<GameManager>
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else
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else
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{
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.2f);
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.2f);
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UIMgr.ShowPanel<UI_SelectModeOrDeviceTitlePanel>(E_UI_Layer.Bot, panel =>
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UIMgr.ShowPanel<UI_SelectModeOrDeviceTitlePanel>(E_UI_Layer.Bot, panel =>
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{
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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panel.Init();
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panel.Init();
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});
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});
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//显示UI菜单列表
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//显示UI菜单列表
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UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel =>
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UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel =>
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{
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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panel.Init();
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panel.Init();
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});
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});
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//加载场景 /显示UI
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//加载场景 /显示UI
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ScenesMgr.LoadSceneAsyn("02_MenuScene", () =>
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ScenesMgr.LoadSceneAsyn("02_MenuScene", () =>
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{
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{
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@ -17,6 +17,7 @@ public class UI_DeviceItem : BaseItem
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GameManager.StudyOrPracticeMgr.deviceId = deviceId;
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GameManager.StudyOrPracticeMgr.deviceId = deviceId;
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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{
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panel.Init();
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
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GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
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{
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{
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@ -76,6 +76,9 @@ public class UI_LoadingPanel : BasePanel
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targetProgress = 0;
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targetProgress = 0;
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isUpdate = false;
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isUpdate = false;
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TB_System tB_System = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId);
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TB_System tB_System = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId);
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print(tB_System);
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if (tB_System == null)
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return;
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GameManager.ResourcesMgr.LoadAsync<Sprite>(Const.LoadBGPath + tB_System.loadName, (sprite) =>
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GameManager.ResourcesMgr.LoadAsync<Sprite>(Const.LoadBGPath + tB_System.loadName, (sprite) =>
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{
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{
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this.GetComponent<Image>().sprite = sprite;
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this.GetComponent<Image>().sprite = sprite;
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