This commit is contained in:
Victor_Wang 2024-08-02 14:18:31 +08:00
commit 0b6b6d8517
6 changed files with 15 additions and 14 deletions

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@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@ -33,16 +33,16 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 0
aniso: 2
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
@ -51,9 +51,9 @@ TextureImporter:
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
@ -143,7 +143,7 @@ TextureImporter:
outline: []
physicsShape: []
bones: []
spriteID:
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:

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@ -204,7 +204,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 54a00bba79cf8b248a00c789d24d6d3f, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

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@ -103,6 +103,7 @@ public class GameManager : SingletonAutoMono<GameManager>
ReportMgr = ReportManager.Instance;
HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
StudyOrPracticeMgr = StudyOrPracticeMgr.Instance;
DataMgr.Init();
UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
@ -116,7 +117,6 @@ public class GameManager : SingletonAutoMono<GameManager>
{
if (isSuccess)
{
DataMgr.Init();
//读取成功 获取模式 根据模式显示初始化页面
//是否为考试模式 安全员
if (!true)
@ -126,20 +126,17 @@ public class GameManager : SingletonAutoMono<GameManager>
else
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.2f);
UIMgr.ShowPanel<UI_SelectModeOrDeviceTitlePanel>(E_UI_Layer.Bot, panel =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
panel.Init();
});
//显示UI菜单列表
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
panel.Init();
});
//加载场景 /显示UI
ScenesMgr.LoadSceneAsyn("02_MenuScene", () =>
{

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@ -17,6 +17,7 @@ public class UI_DeviceItem : BaseItem
GameManager.StudyOrPracticeMgr.deviceId = deviceId;
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
{

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@ -76,6 +76,9 @@ public class UI_LoadingPanel : BasePanel
targetProgress = 0;
isUpdate = false;
TB_System tB_System = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId);
print(tB_System);
if (tB_System == null)
return;
GameManager.ResourcesMgr.LoadAsync<Sprite>(Const.LoadBGPath + tB_System.loadName, (sprite) =>
{
this.GetComponent<Image>().sprite = sprite;