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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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<<<<<<<< HEAD:Assets/Plugins/Sirenix/Odin Inspector/Modules/Unity.Addressables.data.meta
|
||||
guid: b75a4ca39c83fa54d97134e54d032309
|
||||
guid: 3ec490466c014ec4895602dbf73ae7e5
|
||||
========
|
||||
guid: 825efef6ba8a5744aa342459759569a0
|
||||
>>>>>>>> 8f2b841f2cdbb028247b83d3caed38a79a85739f:Assets/Scenes/05_office.unity.meta
|
||||
|
|
|
@ -92,7 +92,7 @@ public enum E_ModeType
|
|||
/// <summary>
|
||||
/// 工具材料
|
||||
/// </summary>
|
||||
public enum E_ToolOrMaterial
|
||||
public enum E_ToolOrDevice
|
||||
{
|
||||
/// <summary>
|
||||
/// 空
|
||||
|
@ -107,7 +107,7 @@ public enum E_ToolOrMaterial
|
|||
/// <summary>
|
||||
/// 材质
|
||||
/// </summary>
|
||||
Material,
|
||||
Device,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,23 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 工具或者材料基类
|
||||
/// </summary>
|
||||
public abstract class BaseToolOrMaterial : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 工具Id
|
||||
/// </summary>
|
||||
public int toolId;
|
||||
|
||||
/// <summary>
|
||||
/// 工器具类型 工具/材料
|
||||
/// </summary>
|
||||
public E_ToolOrMaterial toolOrMaterial;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -1,11 +0,0 @@
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
/// <summary>
|
||||
/// ΅η±Κ
|
||||
/// </summary>
|
||||
public class Tool_Electroprobe : BaseToolOrMaterial
|
||||
public class Tool_Electroprobe : BaseToolOrDevice
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
/// <summary>
|
||||
/// 绝缘螺丝刀
|
||||
/// </summary>
|
||||
public class Tool_InsulatedScrewdriver : BaseToolOrMaterial
|
||||
public class Tool_InsulatedScrewdriver : BaseToolOrDevice
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -3,18 +3,19 @@ using UnityEngine;
|
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using DG.Tweening;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
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using TMPro;
|
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|
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public class UI_MenuBar : BasePanel
|
||||
{
|
||||
[SerializeField]
|
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private Sprite ClickSprite;
|
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private Sprite ClickSprite, OnClickSprite;
|
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//展开按钮,工具间,前往现场,办理工作票,任务单,返回办公室,拆装填写工单
|
||||
private Button CloseDefaultBtn, TooLRoToolRoomBtnomBtn, SiteBtn, WorkOrderBtn, MissionBtn, OfficeBtn, DisassemblyAssemblyWorkOrderBtn;
|
||||
//右侧弹窗
|
||||
private Image MenuBarIamge;
|
||||
//private Image MenuBarIamge;
|
||||
public void Init()
|
||||
{
|
||||
MenuBarIamge = GetControl<Image>("MenuBar");
|
||||
//MenuBarIamge = GetControl<Image>("MenuBar");
|
||||
CloseDefaultBtn = GetControl<Button>("CloseDefaultBtn");
|
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TooLRoToolRoomBtnomBtn = GetControl<Button>("TooLRoToolRoomBtnomBtn");
|
||||
SiteBtn = GetControl<Button>("SiteBtn");
|
||||
|
@ -22,6 +23,7 @@ public class UI_MenuBar : BasePanel
|
|||
MissionBtn = GetControl<Button>("MissionBtn");
|
||||
OfficeBtn = GetControl<Button>("OfficeBtn");
|
||||
DisassemblyAssemblyWorkOrderBtn = GetControl<Button>("DisassemblyAssemblyWorkOrderBtn");
|
||||
checkBtnBySceneName();
|
||||
}
|
||||
//public override void ShowMe()
|
||||
//{
|
||||
|
@ -41,31 +43,23 @@ public class UI_MenuBar : BasePanel
|
|||
OfficeBtn.gameObject.SetActive(GlobalFlag.currentSceneName == "办公室" );
|
||||
DisassemblyAssemblyWorkOrderBtn.gameObject.SetActive(GlobalFlag.currentSceneName == "办公室" );
|
||||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (GetControl<Image>("UI_MenuBar").rectTransform.localPosition.x == 960)
|
||||
{
|
||||
GetControl<Image>("CloseDefaultBtn").sprite = OnClickSprite;
|
||||
}
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
|
||||
switch (btnName)
|
||||
{
|
||||
case "CloseDefaultBtn":
|
||||
//gameObject.transform.Find("CloseDefaultBtn").GetComponent<Image>().sprite = ClickSprite;
|
||||
MenuBarIamge.rectTransform.DOLocalMoveX(960, 0.5f);
|
||||
if (MenuBarIamge.rectTransform.localPosition.x == 960)
|
||||
GetControl<Image>("UI_MenuBar").rectTransform.DOLocalMoveX(960, 0.5f);
|
||||
if (GetControl<Image>("UI_MenuBar").rectTransform.localPosition.x == 960)
|
||||
{
|
||||
MenuBarIamge.rectTransform.DOLocalMoveX(1070, 0.5f);
|
||||
//gameObject.transform.Find("CloseDefaultBtn").GetComponent<Image>().sprite = ClickSprite;
|
||||
GetControl<Image>("UI_MenuBar").rectTransform.DOLocalMoveX(1070, 0.5f);
|
||||
}
|
||||
//switch (GlobalFlag.currentSceneName)
|
||||
//{
|
||||
// case "Office":
|
||||
|
||||
// break;
|
||||
// case "TooLRoom":
|
||||
|
||||
// break;
|
||||
// case "Site":
|
||||
|
||||
// break;
|
||||
//}
|
||||
break;
|
||||
|
||||
case "ToolRoomBtn":
|
||||
|
|
|
@ -4,25 +4,26 @@ using UnityEngine.UI;
|
|||
|
||||
public class UI_SessionPanel : BasePanel
|
||||
{
|
||||
private Button ContinueBtn;
|
||||
private TextMeshPro Text_DialogBoxTMP;
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("1111111");
|
||||
}
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
public void Init(string content)
|
||||
{
|
||||
ContinueBtn = GetControl<Button>("ContinueBtn");
|
||||
Text_DialogBoxTMP = GetControl<TextMeshPro>("Text_DialogBox");
|
||||
GetControl<TextMeshProUGUI>("Text_DialogBox").text = content;//在开始时给content赋值
|
||||
}
|
||||
public override void ShowMe()
|
||||
{
|
||||
//public override void ShowMe()
|
||||
//{
|
||||
|
||||
}
|
||||
//}
|
||||
|
||||
public override void HideMe()
|
||||
{
|
||||
//public override void HideMe()
|
||||
//{
|
||||
|
||||
}
|
||||
//}
|
||||
/// <summary>
|
||||
/// 按钮点击
|
||||
/// </summary>
|
||||
|
@ -32,7 +33,9 @@ public class UI_SessionPanel : BasePanel
|
|||
switch (btnName)
|
||||
{
|
||||
case "ContinueBtn":
|
||||
GetControl<TextMeshPro>("Text_DialogBox").text = "你好,我是xx供电公司员工,这是我的工作证。现在我们要对贵户高压电能计量装置进行安装";
|
||||
Debug.Log("点击继续按钮");
|
||||
GetControl<TextMeshProUGUI>("Text_DialogBox").text = "你好,我是xx供电公司员工,这是我的工作证。现在我们要对贵户高压电能计量装置进行安装";
|
||||
this.gameObject.SetActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue