diff --git a/Assets/Scripts/CXX/Score/ScoreBase.cs b/Assets/Scripts/CXX/Score/ScoreBase.cs
index 87eb5c6..7c0c3e5 100644
--- a/Assets/Scripts/CXX/Score/ScoreBase.cs
+++ b/Assets/Scripts/CXX/Score/ScoreBase.cs
@@ -82,5 +82,9 @@ public abstract class ScoreBase : MonoBehaviour
///
/// 记录现场环境中scoreBase的各项List缓存
///
- public abstract void SaveSceneBufferList();
+ public abstract string SaveSceneBufferList();
+ ///
+ /// 还原现场环境中scoreBase的各项List缓存
+ ///
+ public abstract void LoadSceneBufferList(string sceneInfo);
}
diff --git a/Assets/Scripts/CXX/Score/Score_1002.cs b/Assets/Scripts/CXX/Score/Score_1002.cs
index 8cfec02..bc603de 100644
--- a/Assets/Scripts/CXX/Score/Score_1002.cs
+++ b/Assets/Scripts/CXX/Score/Score_1002.cs
@@ -465,7 +465,7 @@ public class Score_1002 : ScoreBase
/// 保存场景中List缓存,用于断线重连
///
///
- public override void SaveSceneBufferList()
+ public override string SaveSceneBufferList()
{
BufferTemp_1002 tmp = new BufferTemp_1002();
tmp.TestPen3list = TestPen3list;
@@ -477,6 +477,21 @@ public class Score_1002 : ScoreBase
tmp.currentInstallTestJieXian = currentInstallTestJieXian;
string sceneInfo = JsonConvert.SerializeObject(tmp, Formatting.Indented);
Debug.Log("==场景信息:" + sceneInfo);
+ return sceneInfo;
+ //throw new System.NotImplementedException();
+ }
+
+ public override void LoadSceneBufferList(string sceneInfo)
+ {
+ BufferTemp_1002 tmp = new BufferTemp_1002();
+ tmp = JsonMapper.ToObject(sceneInfo);
+ TestPen3list = tmp.TestPen3list;
+ InSwitchCloseYDList = tmp.InSwitchCloseYDList;
+ InSwitchOpenYDList = tmp.InSwitchOpenYDList;
+ currentunInstallJieXian = tmp.currentunInstallJieXian;
+ currentInstallJieXian = tmp.currentInstallJieXian;
+ installCover = tmp.installCover;
+ currentInstallTestJieXian = tmp.currentInstallTestJieXian;
//throw new System.NotImplementedException();
}
}
diff --git a/Assets/Scripts/ExcelData/DataContainer/TB_UserExamStat.cs b/Assets/Scripts/ExcelData/DataContainer/TB_UserExamStat.cs
index 090cc29..10b8c4e 100644
--- a/Assets/Scripts/ExcelData/DataContainer/TB_UserExamStat.cs
+++ b/Assets/Scripts/ExcelData/DataContainer/TB_UserExamStat.cs
@@ -75,4 +75,9 @@ public class TB_UserExamStat
/// 当前场景内的所有可触发物品
///
public List currentSceneTriggers = new List();
+
+ ///
+ /// 场景内所有缓存信息,不定数据格式
+ ///
+ public string currentSceneOtherInfo = "";
}
diff --git a/Assets/Scripts/Project/Manager/ReconnectMgr.cs b/Assets/Scripts/Project/Manager/ReconnectMgr.cs
index e757b2a..495b2c4 100644
--- a/Assets/Scripts/Project/Manager/ReconnectMgr.cs
+++ b/Assets/Scripts/Project/Manager/ReconnectMgr.cs
@@ -61,6 +61,8 @@ public class ReconnectMgr : SingletonMono
sub.isDone = item.Value.isDone;
UserExamStat.allSubScore.Add( sub );
};
+ //保存场景内独有信息
+ UserExamStat.currentSceneOtherInfo = scoreBase.SaveSceneBufferList();
}
/*UserExamStat.processId = ProcessManager.Instance.processId;
UserExamStat.subProcessId = ProcessManager.Instance.subProcessId;
@@ -123,15 +125,6 @@ public class ReconnectMgr : SingletonMono
File.WriteAllText(localStatPath, UserJson);
}
- ///
- /// 记录场景中的信息
- ///
- public void RealtimeSceneWriter()
- {
- ScoreBase scoreBase = FindAnyObjectByType();
- scoreBase.SaveSceneBufferList();
- }
-
///
/// 读取用户状态(先使用同步,后用异步)
///
@@ -280,10 +273,6 @@ public class ReconnectMgr : SingletonMono
// Update is called once per frame
void Update()
{
- if (Input.GetKeyDown(KeyCode.U))
- {
- RealtimeSceneWriter();
- }
if (Input.GetKeyDown(KeyCode.T))//测试用,按T读取状态保存
{
RealtimeStatWriter();