UI_SessionPanel重新修改

This commit is contained in:
taosuqi 2024-08-08 10:53:52 +08:00
parent 485bdf0587
commit 15b1f9a19a
6 changed files with 405 additions and 31 deletions

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View File

@ -4,25 +4,26 @@ using UnityEngine.UI;
public class UI_SessionPanel : BasePanel
{
private Button ContinueBtn;
private TextMeshPro Text_DialogBoxTMP;
private void Start()
{
Debug.Log("1111111");
}
/// <summary>
/// 初始化
/// </summary>
public void Init()
public void Init(string content)
{
ContinueBtn = GetControl<Button>("ContinueBtn");
Text_DialogBoxTMP = GetControl<TextMeshPro>("Text_DialogBox");
GetControl<TextMeshProUGUI>("Text_DialogBox").text = content;//在开始时给content赋值
}
public override void ShowMe()
{
//public override void ShowMe()
//{
}
//}
public override void HideMe()
{
//public override void HideMe()
//{
}
//}
/// <summary>
/// 按钮点击
/// </summary>
@ -32,7 +33,9 @@ public class UI_SessionPanel : BasePanel
switch (btnName)
{
case "ContinueBtn":
GetControl<TextMeshPro>("Text_DialogBox").text = "你好我是xx供电公司员工这是我的工作证。现在我们要对贵户高压电能计量装置进行安装";
Debug.Log("点击继续按钮");
GetControl<TextMeshProUGUI>("Text_DialogBox").text = "你好我是xx供电公司员工这是我的工作证。现在我们要对贵户高压电能计量装置进行安装";
this.gameObject.SetActive(false);
break;
}
}