背包模块UI和数据部分

This commit is contained in:
Victor_Wang 2024-08-12 16:30:44 +08:00
parent c140c0fd5d
commit 1830d9dc02
17 changed files with 571 additions and 79 deletions

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@ -1,6 +1,7 @@
public class TB_ToolAndMaterial
{
public int id;
public int systemID;
public string objName;
public int type;
public string prefabName;

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@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ToolAndMaterialData
{
public string objName;
public int type;
public uint count;
}

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@ -47,7 +47,6 @@ public class DataManager : BaseManager<DataManager>
/// </summary>
private Dictionary<int, TB_ToolAndMaterial> toolAndMaterialDic = new Dictionary<int, TB_ToolAndMaterial>();
/// <summary>
/// 初始化
@ -67,6 +66,7 @@ public class DataManager : BaseManager<DataManager>
{
return deviceTypeDic;
}
/// <summary>
/// 获取当前系统所有的方案
/// </summary>
@ -76,12 +76,31 @@ public class DataManager : BaseManager<DataManager>
var allSchemeList = new List<TB_Scheme>();
foreach (var item in schemeDic.Values)
{
if (item.systemId==GameManager.ProcessMgr.id)
if (item.systemId == GameManager.ProcessMgr.id)
allSchemeList.Add(item);
}
return allSchemeList;
}
/// <summary>
/// 获取当前系统全部工器具和材料
/// </summary>
/// <returns></returns>
public List<TB_ToolAndMaterial> GetCurrentSystemToolAndMaterials()
{
var currentSystemToolAndMaterials = new List<TB_ToolAndMaterial>();
foreach (var item in toolAndMaterialDic.Values)
{
if (item.systemID == GameManager.ProcessMgr.id)
{
currentSystemToolAndMaterials.Add(item);
}
}
return currentSystemToolAndMaterials;
}
/// <summary>
/// 获取D_Scheme
/// </summary>

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@ -119,7 +119,10 @@ public class GameManager : SingletonAutoMono<GameManager>
ReportMgr = ReportManager.Instance;
HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
RunModelMgr = RunModelMgr.Instance;
ToolAndmaterialMgr = ToolAndmaterialMgr.Instance;
PacksackBagMgr = PacksackBagMgr.Instance;
DataMgr.Init();
ToolAndmaterialMgr.Init();
InitData();
}

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@ -1,10 +1,60 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 负责工具材料包管理
/// </summary>
public class PacksackBagMgr : BaseManager<PacksackBagMgr>
{
//包里用了哪些工器具
private readonly Dictionary<string, ToolAndMaterialData> toolAndMaterialDic =
new Dictionary<string, ToolAndMaterialData>();
private PacksackBagMgr()
{
}
public Dictionary<string, ToolAndMaterialData> GetCurrentBagData()
{
return toolAndMaterialDic;
}
}
/// <summary>
/// 添加一个工器具或材料
/// </summary>
/// <param name="name"></param>
public void AddOneToolOrMater(string name)
{
if (toolAndMaterialDic.ContainsKey(name))
{
toolAndMaterialDic[name].count++;
}
else
{
//从配置里得知是tool or Material
var tempToolOrMaterType = GameManager.ToolAndmaterialMgr.GetObjType(name);
if (tempToolOrMaterType == -1) return;
var tempToolAndMaterData = new ToolAndMaterialData()
{ count = 1, objName = name, type = tempToolOrMaterType };
toolAndMaterialDic.Add(name, tempToolAndMaterData);
}
}
/// <summary>
/// 移除一个工器具或材料
/// </summary>
/// <param name="name"></param>
public void RemoveOneToolOrMater(string name)
{
if (toolAndMaterialDic.ContainsKey(name))
{
var toolAndMaterCount = toolAndMaterialDic[name].count--;
if (toolAndMaterCount <= 0)
{
toolAndMaterialDic.Remove(name);
}
}
}
}

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@ -1,10 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 正在使用的工具/材料管理类
/// </summary>
public class ToolAndmaterialMgr : BaseManager<ToolAndmaterialMgr>
{
}
//该系统所需要使用的全部工器具和材料
public List<TB_ToolAndMaterial> toolAndMaterialList;
private ToolAndmaterialMgr()
{
}
public void Init()
{
toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials();
}
public string GetIconSpriteName(string objName)
{
var tempObj= toolAndMaterialList.Find(o => o.objName == objName);
if (tempObj!=null)
{
return tempObj.iconSpriteName;
}
else
{
return null;
}
}
public int GetObjType(string objName)
{
var tempObj= toolAndMaterialList.Find(o => o.objName == objName);
if (tempObj!=null)
{
return tempObj.type;
}
else
{
return -1;
}
}
}

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@ -1,36 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UI_DeviceItem : BaseItem
{
/// <summary>
/// 设备Id
/// </summary>
public int deviceId;
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Button_Device":
GameManager.RunModelMgr.deviceId = deviceId;
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
{
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.4f);
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.5f);
GameManager.UIMgr.HidePanel<UI_SelectDevicePanel>();
});
});
});
break;
}
}
}

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -85,4 +86,15 @@ public class UI_MainTitlePanel : BasePanel
break;
}
}
[Button]
public void Test1()
{
GameManager.UIMgr.ShowPanel<UI_ToolAndMaterialPanel>();
}
[Button]
public void Test2()
{
GameManager.PacksackBagMgr.AddOneToolOrMater("万用表");
}
}

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@ -1,7 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
@ -44,16 +43,16 @@ public class UI_SelectDevicePanel : BasePanel
//按钮的父节点是标题的父节点content
deviceItemBtn.transform.parent = titleItem.transform.parent;
deviceItemBtn.GetComponentInChildren<TextMeshProUGUI>().text = x.schemeName;
var deviceBtnAComponent = deviceItemBtn.GetComponent<Button>();
deviceItemBtn.name = x.id.ToString();
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap);
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap, x.id);
});
}
}
}
}
private void AddEventForDeviceBtn(Button deviceBtnAComponent, string mapName)
private void AddEventForDeviceBtn(Button deviceBtnAComponent, string mapName,int schemeID)
{
GameManager.UIMgr.AddEventTriggerListener(deviceBtnAComponent, EventTriggerType.PointerEnter,
_ =>
@ -71,14 +70,11 @@ public class UI_SelectDevicePanel : BasePanel
});
deviceBtnAComponent.onClick.AddListener(() =>
{
GameManager.RunModelMgr.deviceId = int.Parse(deviceBtnAComponent.name);
GameManager.RunModelMgr.deviceId = schemeID;
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init();
});
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
panel.Init();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
@ -103,15 +99,5 @@ public class UI_SelectDevicePanel : BasePanel
break;
}
}
[Button]
public void Test1()
{
foreach (var VARIABLE in allSchemeName)
{
Debug.LogError(VARIABLE.deviceMap + VARIABLE.schemeName);
}
Debug.LogError(allDeviceTypes.Count);
}
}

View File

@ -1,4 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_ToolAndMaterialPanel : BasePanel
{
@ -6,23 +8,56 @@ public class UI_ToolAndMaterialPanel : BasePanel
{
}
void Start()
{
}
public override void ShowMe()
{
CreatItem(0); //默认打开显示工器具
}
public override void HideMe()
{
}
private void CreatItem(int type)
{
var bagData = GameManager.PacksackBagMgr.GetCurrentBagData();
foreach (var toolAndMaterialData in bagData.Values)
{
if (toolAndMaterialData.type != type)
{
continue;
}
string iconName = GameManager.ToolAndmaterialMgr.GetIconSpriteName(toolAndMaterialData.objName);
if (iconName != null)
{
var toolAndMaterItem = GameManager.ResourcesMgr.Load<GameObject>(Const.UI_Item +
"UI_ToolAndMaterialPanel/" +
"ToolAndMeterialItem");
toolAndMaterItem.GetComponent<Image>().sprite =
GameManager.ResourcesMgr.Load<Sprite>(Const.TitleSpritePath + iconName);
toolAndMaterItem.GetComponentInChildren<Text>().text = toolAndMaterialData.count.ToString();
toolAndMaterItem.transform.parent = GetControl<ScrollRect>("itemScrollView").content;
}
}
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "":
case "closeBtn":
GameManager.UIMgr.HidePanel<UI_ToolAndMaterialPanel>();
break;
case "toolBtn":
CreatItem(0);
break;
case "deviceBtn":
CreatItem(1);
break;
default:
break;