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@ -35,7 +35,8 @@ public class Check_JieXian : PermanentTriggerBase
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tipPanel.Init("接线完好!");
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}
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if (GameManager.ProcessMgr != null)
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
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GameManager.ProcessMgr?.IsRightSubProcessStepsTriggerID(triggerName, true);
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base.CallScoreAction(true);
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}
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}
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@ -36,18 +36,28 @@ public class Score_1002 : ScoreBase
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{
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steps.Add(a.subProcessId, a);
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});
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TestPen3list.Clear();
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}
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/// <summary>
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/// 三步验电顺序
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/// </summary>
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List<string> TestPen3list = new List<string>();
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/// <summary>
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/// 开关验电
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/// </summary>
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List<string> TestInSwitchList=new List<string>();
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public override void CheckScore(string triggerName, object para)
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{
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base.CheckScore(triggerName, para);
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if(triggerName =="手机")
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if (triggerName == "手机")
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{
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if(para.ToString()== "任务接受完成")
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if (para.ToString() == "任务接受完成")
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{
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steps[3001].SetScore(true);
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}
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else if(para.ToString()== "任务接受完成")
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else if (para.ToString() == "任务接受完成")
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{
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steps[3002].SetScore(true);
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}
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@ -56,20 +66,112 @@ public class Score_1002 : ScoreBase
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{
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//쇱꿴角뤠누덖
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float tmp = 0;
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tmp +=(PacksackBagMgr.Instance.wearDic.ContainsKey("国网安全帽") ? 0.25f : 0);
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tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("国网安全帽") ? 0.25f : 0);
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tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("묏鱗륩") ? 0.25f : 0);
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tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("없鍍癎敬") ? 0.25f : 0);
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tmp += (PacksackBagMgr.Instance.wearDic.ContainsKey("없鍍棄") ? 0.25f : 0);
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steps[3003].SetScore(tmp);
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steps[3005].SetScore(tmp);
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//쇱꿴교관角뤠赳던
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string[] shoudleTools = new string[] { "괆窟풂", "없鍍쭁介독", "駱든궝", "묏鱗聯", "분陋룐丹", "없鍍스던", "힛宮愷窟든콘깊", "벌貢갛홍챰", "묏鱗륩", "없鍍癎敬", "없鍍棄" };
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float tmp2 = 1;
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shoudleTools.ToList().ForEach(a =>
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shoudleTools.ToList().ForEach(a =>
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{
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tmp2 -= (PacksackBagMgr.Instance.toolAndMaterialDic.ContainsKey(a) ? 0 : 0.1f);
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});
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steps[3004].SetScore(Mathf.Clamp01(tmp2));
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steps[3006].SetScore(Mathf.Clamp01(tmp2));
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}
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else if (triggerName == "工作证")
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{
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//与客户沟通
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steps[3007].SetScore(true);
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}
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else if (triggerName == "NPC负责人")
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{
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//班前会
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steps[3008].SetScore(true);
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}
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else if (triggerName == "检查接线")
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{
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if ((bool)para)
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{
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//接线检查打分
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//判断验电是否正确
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if (isCheckE())
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{
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steps[3009].SetScore(true);
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}
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else
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{
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}
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}
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}
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else if (triggerName == "验电笔+插座" || triggerName == "验电笔+柜门")
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{
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//记录验电顺序
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TestPen3list.Add(triggerName);
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}
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else if (triggerName == "验电笔+in开关_螺丝1" || triggerName == "验电笔+in开关_螺丝2" || triggerName == "验电笔+in开关_螺丝3")
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{
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if(SiteManager.instance.measuringCabinet.inSwitch.isOpen==false)
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{
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TestInSwitchList.Add(triggerName);
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isInSwitchCheckE();
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}
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}
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}
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/// <summary>
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/// 检查三步验电
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/// </summary>
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/// <returns></returns>
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private bool isCheckE()
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{
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int guimen = 0;
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if (TestPen3list.Count >= 3)
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{
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for (int i = 0; i < TestPen3list.Count; i++)
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{
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if (i == 0)
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{
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if (TestPen3list[i] != "验电笔+插座")
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break;
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}
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else
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{
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if (TestPen3list[i] == "验电笔+柜门")
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{
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guimen = i;
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}
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else
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{
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if (guimen != 0)
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{
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//三步验电完成
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Debug.Log("三步验电正确");
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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/// <summary>
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/// 开关验电
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/// </summary>
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/// <returns></returns>
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private bool isInSwitchCheckE()
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{
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if (TestInSwitchList.Contains("验电笔+in开关_螺丝1") && TestInSwitchList.Contains("验电笔+in开关_螺丝2") && TestInSwitchList.Contains("验电笔+in开关_螺丝2"))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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@ -83,6 +83,7 @@ public class Tool_TestPen : Tool_Base
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Debug.Log("źĆÁżšń_˛ĺ×ů ŇŃŃéľç");
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isFlicker = tmp.hasElectricity;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
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});
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}
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else if (device_base.deviceType == DeviceType.źĆÁżšń_šńĂĹ)
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@ -97,6 +98,7 @@ public class Tool_TestPen : Tool_Base
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Debug.Log("źĆÁżšń_šńĂĹ ŇŃŃéľç");
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isFlicker = tmp.hasElectricity;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
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});
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}
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}
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@ -121,6 +123,7 @@ public class Tool_TestPen : Tool_Base
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Debug.Log("ÂÝËż ŇŃŃéľç");
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isFlicker = tmp.hasElectricity;
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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base.CallScoreAction(null, $"{triggerName}+{tool_base.triggerName}");
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});
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}
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}
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@ -35,6 +35,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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p.Init(currentTool.name, "您好,我是xx供电公司员工,这是我的工作证。现在我们要对贵户更换电能计量表", (intTemp) =>
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{
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(intTemp, true);
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ScoreManager.instance.Check(currentTool.name, null);
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Destroy(currentTool);
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});
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});
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@ -33,6 +33,8 @@ public class NPCController : PermanentTriggerBase
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else
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{
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
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//̸»°»Øµ÷
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ScoreManager.instance.Check(triggerName, null);
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if (GameManager.UIMgr.GetPanel<UI_CustomSessionPanel>())
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GameManager.UIMgr.HidePanel<UI_CustomSessionPanel>();
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speackIndex = 0;
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@ -17,7 +17,7 @@ public class PermanentTriggerBase : MonoBehaviour
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/// <summary>
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/// 打分事件
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/// </summary>
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public Action<string, object, int, int> scoreAction;
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private Action<string, object, int, int> scoreAction;
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private void Awake()
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{
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@ -100,4 +100,15 @@ public class PermanentTriggerBase : MonoBehaviour
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{
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this.scoreAction = back;
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}
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/// <summary>
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/// 调用打分功能
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/// </summary>
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/// <param name="para">参数 默认不传</param>
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/// /// <param name="triggerName">触发的物体识别号 默认传自己的</param>
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/// <param name="systemcid">系统id 默认当前系统</param>
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/// <param name="shchmeid">科目id 默认当前科目</param>
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public void CallScoreAction(object para=null ,string triggerName = null, int systemcid=0,int shchmeid=0)
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{
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scoreAction?.Invoke(triggerName==null?this.triggerName:triggerName, para, systemcid, shchmeid);
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}
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}
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