修改UI_TaskListPanel,填processItem、subProcessItem、UI_ProcessItem.cs、UI_SubProcessItem.cs
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||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 2
|
||||||
|
aniso: 0
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 2
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 100
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -143,6 +143,7 @@ public class DataManager : BaseManager<DataManager>
|
||||||
d_SubProcess.id = item.id;
|
d_SubProcess.id = item.id;
|
||||||
d_SubProcess.schemeId = item.schemeId;
|
d_SubProcess.schemeId = item.schemeId;
|
||||||
d_SubProcess.processId = item.processId;
|
d_SubProcess.processId = item.processId;
|
||||||
|
d_SubProcess.subProcessName = item.subProcessName;
|
||||||
d_SubProcess.isPrecondition = item.isPrecondition;
|
d_SubProcess.isPrecondition = item.isPrecondition;
|
||||||
d_SubProcess.precondition = item.precondition;
|
d_SubProcess.precondition = item.precondition;
|
||||||
d_SubProcess.tips = item.tips;
|
d_SubProcess.tips = item.tips;
|
||||||
|
|
|
@ -67,9 +67,8 @@ public class ProcessManager : BaseManager<ProcessManager>
|
||||||
/// 根据方案id 生成流程数据
|
/// 根据方案id 生成流程数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="id">方案id</param>
|
/// <param name="id">方案id</param>
|
||||||
public void Init(int id, E_ModeType mode,E_SceneName currentSceneName, int countDown = 600) //TODO 考试断线重连应该考虑初始化问题
|
public void Init(int id, E_ModeType mode, int countDown = 600) //TODO 考试断线重连应该考虑初始化问题
|
||||||
{
|
{
|
||||||
this.currentSceneName = currentSceneName;
|
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.mode = mode;
|
this.mode = mode;
|
||||||
coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
|
coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
|
||||||
|
|
|
@ -0,0 +1,12 @@
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class UI_ProcessItem : BasePanel
|
||||||
|
{
|
||||||
|
public int processID;
|
||||||
|
public void Init(int processID, string processName)
|
||||||
|
{
|
||||||
|
this.processID = processID;
|
||||||
|
GetControl<TextMeshProUGUI>("processItemName").text = processName;
|
||||||
|
gameObject.name = processID.ToString();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e48da44f58598c04d8675714f3fa9a8f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class UI_SubProcessItem : BaseItem
|
||||||
|
{
|
||||||
|
public int processID;
|
||||||
|
public int subProcessID;
|
||||||
|
public void Init(int processID, int subProcessID, string subName)
|
||||||
|
{
|
||||||
|
this.processID = processID;
|
||||||
|
this.subProcessID = subProcessID;
|
||||||
|
GetControl<TextMeshProUGUI>("subProcessItemName").text = subName;
|
||||||
|
gameObject.name = subProcessID.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnClick(string btnName)
|
||||||
|
{
|
||||||
|
base.OnClick(btnName);
|
||||||
|
switch (btnName)
|
||||||
|
{
|
||||||
|
case "subProcessBtn":
|
||||||
|
Debug.Log("1");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c96d50e3d264e5146b6a4ff415732284
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -45,6 +45,7 @@ public class UI_SelectDevicePanel : BasePanel
|
||||||
deviceItemBtn.transform.parent = titleItem.transform.parent;
|
deviceItemBtn.transform.parent = titleItem.transform.parent;
|
||||||
deviceItemBtn.GetComponentInChildren<TextMeshProUGUI>().text = x.schemeName;
|
deviceItemBtn.GetComponentInChildren<TextMeshProUGUI>().text = x.schemeName;
|
||||||
var deviceBtnAComponent = deviceItemBtn.GetComponent<Button>();
|
var deviceBtnAComponent = deviceItemBtn.GetComponent<Button>();
|
||||||
|
deviceItemBtn.name = x.id.ToString();
|
||||||
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap);
|
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -72,6 +73,14 @@ public class UI_SelectDevicePanel : BasePanel
|
||||||
{
|
{
|
||||||
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
|
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
|
||||||
{
|
{
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
|
||||||
|
{
|
||||||
|
panel.Init();
|
||||||
|
});
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
|
||||||
|
{
|
||||||
|
panel.Init(int.Parse(deviceBtnAComponent.name));
|
||||||
|
});
|
||||||
panel.Init();
|
panel.Init();
|
||||||
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
|
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
|
||||||
GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
|
GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
|
||||||
|
|
|
@ -6,17 +6,38 @@ using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class UI_TaskListPanel : BasePanel
|
public class UI_TaskListPanel : BasePanel
|
||||||
{
|
{
|
||||||
public void Init()
|
public UI_ProcessItem _processItem;
|
||||||
{
|
public UI_SubProcessItem _subProcessItem;
|
||||||
}
|
public RectTransform _content;
|
||||||
void Start()
|
public void Init(int schemeID)
|
||||||
{
|
{
|
||||||
|
GameManager.ResourcesMgr.LoadAsync<UI_ProcessItem>($"{Const.UI_Item}UI_TaskListPanel/processItem", (ptemp) =>
|
||||||
|
{
|
||||||
|
_processItem = ptemp;
|
||||||
|
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
|
||||||
|
{
|
||||||
|
_subProcessItem = stemp;
|
||||||
|
|
||||||
|
GameManager.ProcessMgr.Init(schemeID, E_ModeType.Study);
|
||||||
|
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
|
||||||
|
for (int i = 0; i < d_Scheme.processes.Count; i++)
|
||||||
|
{
|
||||||
|
var t = Instantiate(_processItem, _content);
|
||||||
|
t.Init(d_Scheme.processes[i].id, d_Scheme.processes[i].processName);
|
||||||
|
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
|
||||||
|
{
|
||||||
|
var s = Instantiate(_subProcessItem, _content);
|
||||||
|
s.Init(d_Scheme.processes[i].id, d_Scheme.processes[i].subProcesses[j].id, d_Scheme.processes[i].subProcesses[j].subProcessName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnClick(string btnName)
|
protected override void OnClick(string btnName)
|
||||||
{
|
{
|
||||||
|
|
||||||
switch (btnName)
|
switch (btnName)
|
||||||
{
|
{
|
||||||
case "":
|
case "":
|
||||||
|
|
|
@ -28,6 +28,7 @@ public class BaseItem : MonoBehaviour
|
||||||
FindChildrenControl<ScrollRect>();
|
FindChildrenControl<ScrollRect>();
|
||||||
FindChildrenControl<InputField>();
|
FindChildrenControl<InputField>();
|
||||||
FindChildrenControl<TextMeshPro>();
|
FindChildrenControl<TextMeshPro>();
|
||||||
|
FindChildrenControl<TextMeshProUGUI>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
|
@ -1,14 +1,5 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.singularitygroup.hotreload": {
|
|
||||||
"version": "file:com.singularitygroup.hotreload",
|
|
||||||
"depth": 0,
|
|
||||||
"source": "embedded",
|
|
||||||
"dependencies": {
|
|
||||||
"com.unity.ugui": "1.0.0",
|
|
||||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"com.unity.2d.sprite": {
|
"com.unity.2d.sprite": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|
Loading…
Reference in New Issue