diff --git a/Assets/GameAssets/Models/工具/Materials/_shoutao2default.mat b/Assets/GameAssets/Models/工具/Materials/_shoutao2default.mat index d237cab..3b9b504 100644 --- a/Assets/GameAssets/Models/工具/Materials/_shoutao2default.mat +++ b/Assets/GameAssets/Models/工具/Materials/_shoutao2default.mat @@ -8,14 +8,15 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: _shoutao2default - m_Shader: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} + stringTagMap: + RenderType: Opaque disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 @@ -99,7 +100,7 @@ Material: - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - - _Smoothness: 0.14142135 + - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 @@ -114,8 +115,8 @@ Material: - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.79058963, g: 0.79058963, b: 0.79058963, a: 1} - - _Color: {r: 0.16981131, g: 0.14978638, b: 0.14978638, a: 1} + - _BaseColor: {r: 0.3333333, g: 0.3333333, b: 0.3333333, a: 1} + - _Color: {r: 0.33333328, g: 0.33333328, b: 0.33333328, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _UvOffset: {r: 0, g: 0, b: 0, a: 0}