Merge branch 'main' of http://172.16.1.12/WangWeiZhi/YanCheng_Metrology into main
This commit is contained in:
commit
3128a34d7e
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 39584688cfac6ff44bd94124e5bc1ca7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -32,7 +32,7 @@ public class ProcessManager : BaseManager<ProcessManager>
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public D_Scheme d_Scheme;
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/// <summary>
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///当前计划ID
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///当前方案ID
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/// </summary>
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public int schemeID = -1;
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@ -18,7 +18,7 @@ public class RunModelMgr : BaseManager<RunModelMgr>
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private E_SceneType sceneType = E_SceneType.None;
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/// <summary>
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/// 流程/设备/方案id
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/// 设备/方案id
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/// </summary>
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public int deviceId;
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@ -33,7 +33,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
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private void OnMouseEnter()
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{
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if (GameManager.ProcessMgr.userData.userName != "04_ToolMaterialScene") return;
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if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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OnEnter();
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//TODO: 这里写提示打开的代码
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@ -41,7 +41,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
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private void OnMouseDown()
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{
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if (GameManager.ProcessMgr.userData.userName != "04_ToolMaterialScene") return;
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if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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OnDown();
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gameObject.SetActive(false);
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@ -50,7 +50,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
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private void OnMouseExit()
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{
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//TODO: 这里写提示关闭的代码
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if (GameManager.ProcessMgr.userData.userName != "04_ToolMaterialScene") return;
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if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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OnExit();
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}
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@ -53,6 +53,7 @@ public class UI_MainTitlePanel : BasePanel
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}
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GetControl<TextMeshProUGUI>("modelText (TMP)").text = mode;
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}
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private void SwitchTitleImg()
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@ -18,8 +18,8 @@ public class OfficeTimelineControl : MonoBehaviour
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playerController.SetActive(false);
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mPlayableDirector = GetComponent<PlayableDirector>();
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mPlayableDirector.Stop();
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playerModel = transform.GetChild(0).gameObject;
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mPlayableDirector.stopped += OnPlayableDirectorStopped;
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playerModel = transform.GetChild(0).gameObject;
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StartTimeline(); //TODO 这里先掉一下,后续应该流程控制的时候触发调用
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//GameManager.EventMgr.AddEventListener();
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}
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