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@ -3651,6 +3651,178 @@ BoxCollider:
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cameraDistanceFade: 0
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outlineGradient:
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m_NumAlphaKeys: 2
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outlineGradientInLocalSpace: 0
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outlineBlurPasses: 2
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outlineQuality: 2
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outlineEdgeMode: 0
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outlineEdgeThreshold: 0.995
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outlineDownsampling: 2
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outlineVisibility: 0
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glowBlendMode: 0
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outlineBlitDebug: 0
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outlineIndependent: 0
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outlineContourStyle: 0
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glow: 0.48
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glowWidth: 0.4
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glowQuality: 2
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glowBlurMethod: 0
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glowDownsampling: 2
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glowMagicNumber2: 0.5
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glowAnimationSpeed: 1
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glowVisibility: 0
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glowBlitDebug: 0
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glowBlendPasses: 1
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glowPasses:
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alpha: 0.1
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alpha: 0.3
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alpha: 0.4
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color: {r: 0.64, g: 1, b: 0, a: 1}
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glowIgnoreMask: 0
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innerGlow: 0
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innerGlowWidth: 1
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innerGlowColor: {r: 1, g: 1, b: 1, a: 1}
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targetFXRotationSpeed: 50
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targetFXScaleToRenderBounds: 1
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targetFXAlignToGround: 0
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targetFXFadePower: 32
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targetFXTransitionDuration: 0.5
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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hitFxColor: {r: 1, g: 1, b: 1, a: 1}
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hitFxRadius: 0.5
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--- !u!114 &1108802925 stripped
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--- !u!114 &1108802925 stripped
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@ -4177,6 +4349,178 @@ BoxCollider:
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 0.7044029, y: 0.224, z: 2.275163}
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m_Size: {x: 0.7044029, y: 0.224, z: 2.275163}
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m_Center: {x: -0.35220146, y: 0.022552501, z: 0.053770185}
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m_Center: {x: -0.35220146, y: 0.022552501, z: 0.053770185}
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--- !u!114 &1241040086
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depthClip: 0
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cameraDistanceFadeFar: 1000
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normalsOption: 0
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subMeshMask: -1
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overlay: 0
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overlayColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
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overlayBlending: 1
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overlayTextureScale: 1
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outline: 1
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m_Mode: 0
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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outlineGradientInLocalSpace: 0
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outlineWidth: 0.45
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outlineBlurPasses: 2
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outlineQuality: 2
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outlineEdgeMode: 0
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outlineEdgeThreshold: 0.995
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outlineDownsampling: 2
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outlineVisibility: 0
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glowBlendMode: 0
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outlineBlitDebug: 0
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outlineIndependent: 0
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outlineContourStyle: 0
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glow: 0.48
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glowWidth: 0.4
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glowQuality: 2
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glowBlurMethod: 0
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glowDownsampling: 2
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glowHQColor: {r: 0.64, g: 1, b: 0, a: 1}
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glowDithering: 1
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glowMagicNumber1: 0.75
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glowMagicNumber2: 0.5
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glowAnimationSpeed: 1
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glowVisibility: 0
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glowBlitDebug: 0
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targetFXScaleToRenderBounds: 1
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targetFXAlignToGround: 0
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targetFXFadePower: 32
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serializedVersion: 2
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targetFXTransitionDuration: 0.5
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targetFXVisibility: 1
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seeThroughDepthOffset: 0
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seeThroughMaxDepth: 0
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seeThroughIntensity: 0.8
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seeThroughTintAlpha: 0.5
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seeThroughTintColor: {r: 1, g: 0, b: 0, a: 1}
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seeThroughNoise: 1
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seeThroughBorder: 0
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seeThroughBorderColor: {r: 0, g: 0, b: 0, a: 1}
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seeThroughBorderOnly: 0
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seeThroughTextureUVSpace: 0
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seeThroughTextureScale: 1
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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hitFxColor: {r: 1, g: 1, b: 1, a: 1}
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hitFxRadius: 0.5
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--- !u!114 &1312876581 stripped
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--- !u!114 &1312876581 stripped
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@ -1,4 +1,5 @@
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using DG.Tweening;
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using DG.Tweening;
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using HighlightPlus;
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using System.Collections;
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using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -13,16 +14,19 @@ public class Door : MonoBehaviour
|
||||||
public float angele;
|
public float angele;
|
||||||
public float duration;
|
public float duration;
|
||||||
|
|
||||||
|
|
||||||
Dictionary<bool, Vector3> dic;
|
Dictionary<bool, Vector3> dic;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Vector3 initR;
|
private Vector3 initR;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Vector3 nextR;
|
private Vector3 nextR;
|
||||||
|
|
||||||
|
private HighlightEffect highlightEffect;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
GetEndAngle();
|
GetEndAngle();
|
||||||
|
highlightEffect = GetComponent<HighlightEffect>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
|
@ -30,6 +34,15 @@ public class Door : MonoBehaviour
|
||||||
isOpen = !isOpen;
|
isOpen = !isOpen;
|
||||||
transform.DOLocalRotate(dic[isOpen], duration);
|
transform.DOLocalRotate(dic[isOpen], duration);
|
||||||
}
|
}
|
||||||
|
private void OnMouseEnter()
|
||||||
|
{
|
||||||
|
highlightEffect.SetHighlighted(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseExit()
|
||||||
|
{
|
||||||
|
highlightEffect.SetHighlighted(false);
|
||||||
|
}
|
||||||
|
|
||||||
private void GetEndAngle()
|
private void GetEndAngle()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue