添加xmind
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@ -73,3 +73,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/*.vsconfig
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@ -5,6 +5,5 @@ public class TB_Scheme
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public int deviceTypeId;
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public string schemeName;
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public string deviceMap;
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public string titleName;
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public string schemeDes;
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}
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@ -6,5 +6,6 @@ public class TB_SubProcess
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public string subProcessName;
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public bool isPrecondition;
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public string precondition;
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public string tipTitle;
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public string tips;
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}
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@ -3,4 +3,5 @@ public class TB_System
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public int id;
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public string systemName;
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public string loadName;
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public string titleName;
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}
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@ -2,5 +2,7 @@ public class TB_ToolAndMaterial
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{
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public int id;
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public string objName;
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public int type;
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public string prefabName;
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public string iconSpriteName;
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}
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@ -8,7 +8,7 @@ public class GameManager : SingletonAutoMono<GameManager>
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/// <summary>
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/// 系统Id
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/// </summary>
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public int systemId = 10001;
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public int systemId = 10002;
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#region 底层框架内容
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/// <summary>
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@ -7,17 +7,17 @@ using UnityEngine.UI;
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public class UI_MessagePanel : BasePanel
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{
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/// <summary>
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/// 确定委托
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/// 确定委托
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/// </summary>
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private UnityAction sureAction;
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/// <summary>
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/// 取消委托
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/// 取消委托
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/// </summary>
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private UnityAction cancelAction;
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/// <summary>
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/// 初始化
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/// 初始化
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/// </summary>
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/// <param name="title"></param>
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/// <param name="content"></param>
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@ -33,7 +33,7 @@ public class UI_MessagePanel : BasePanel
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}
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/// <summary>
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/// 选择提示模式
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/// 选择提示模式
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/// </summary>
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/// <param name="type"></param>
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public void SelectPromptMode(E_MessageType type)
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@ -68,7 +68,7 @@ public class UI_MessagePanel : BasePanel
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}
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/// <summary>
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/// 点击按钮
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/// 点击按钮
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/// </summary>
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/// <param name="btnName"></param>
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protected override void OnClick(string btnName)
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@ -1,15 +1,19 @@
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public class Const
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{
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#region 路径配置
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#region ·<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// <summary>
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/// 系统标题图路径
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/// 加载标题
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/// </summary>
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public const string TitleSpritePath = "Sprites/Title/";
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/// <summary>
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/// 系统加载背景图路径
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/// 加载背景图
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/// </summary>
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public const string LoadBGPath = "Sprites/UI_LoadingBG/";
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public const string LoadToolAndMaterialPath = "Sprites/ToolAndMaterial/";
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#endregion
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public const string CheckKeyDown = "CheckKeyDown";
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@ -46,6 +46,7 @@ public class BaseItem : MonoBehaviour
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return controlDic[controlName][i] as T;
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}
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}
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return null;
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}
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@ -66,36 +67,24 @@ public class BaseItem : MonoBehaviour
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}
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else
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{
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controlDic.Add(controlName, new List<UIBehaviour>() { controls[i] });
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controlDic.Add(controlName, new List<UIBehaviour>() {controls[i]});
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}
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if (controls[i] is Button button)
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{
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button.onClick.AddListener(() =>
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{
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OnClick(controlName);
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});
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button.onClick.AddListener(() => { OnClick(controlName); });
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}
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else if (controls[i] is Toggle toggle)
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{
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toggle.onValueChanged.AddListener((value) =>
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{
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OnChangeToggle(controlName, value);
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});
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toggle.onValueChanged.AddListener((value) => { OnChangeToggle(controlName, value); });
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}
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else if (controls[i] is Slider slider)
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{
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slider.onValueChanged.AddListener((value) =>
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{
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OnChangeSlider(controlName, value);
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});
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slider.onValueChanged.AddListener((value) => { OnChangeSlider(controlName, value); });
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}
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else if (controls[i] is InputField inputField)
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{
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inputField.onValueChanged.AddListener((value) =>
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{
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OnChangeInputFile(controlName, value);
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});
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inputField.onValueChanged.AddListener((value) => { OnChangeInputFile(controlName, value); });
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}
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}
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}
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@ -105,7 +94,6 @@ public class BaseItem : MonoBehaviour
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/// </summary>
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public virtual void ShowMe()
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{
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}
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/// <summary>
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@ -113,7 +101,6 @@ public class BaseItem : MonoBehaviour
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/// </summary>
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public virtual void HideMe()
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{
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}
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/// <summary>
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@ -122,7 +109,6 @@ public class BaseItem : MonoBehaviour
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/// <param name="btnName"></param>
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protected virtual void OnClick(string btnName)
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{
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}
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/// <summary>
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@ -132,7 +118,6 @@ public class BaseItem : MonoBehaviour
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/// <param name="isOn">状态值</param>
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protected virtual void OnChangeToggle(string toogleName, bool isOn)
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{
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}
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/// <summary>
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@ -142,7 +127,6 @@ public class BaseItem : MonoBehaviour
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/// <param name="value">数值</param>
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protected virtual void OnChangeSlider(string SliderName, float value)
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{
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}
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/// <summary>
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@ -152,6 +136,5 @@ public class BaseItem : MonoBehaviour
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/// <param name="value">输入框内的值</param>
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protected virtual void OnChangeInputFile(string inputFileName, string value)
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{
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}
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}
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}
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@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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