添加xmind

This commit is contained in:
YangHua 2024-08-06 20:14:41 +08:00
parent d68c61279d
commit 33a0c1f3af
18 changed files with 26 additions and 35 deletions

1
.gitignore vendored
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@ -73,3 +73,4 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
/*.vsconfig

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@ -5,6 +5,5 @@ public class TB_Scheme
public int deviceTypeId; public int deviceTypeId;
public string schemeName; public string schemeName;
public string deviceMap; public string deviceMap;
public string titleName;
public string schemeDes; public string schemeDes;
} }

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@ -6,5 +6,6 @@ public class TB_SubProcess
public string subProcessName; public string subProcessName;
public bool isPrecondition; public bool isPrecondition;
public string precondition; public string precondition;
public string tipTitle;
public string tips; public string tips;
} }

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@ -3,4 +3,5 @@ public class TB_System
public int id; public int id;
public string systemName; public string systemName;
public string loadName; public string loadName;
public string titleName;
} }

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@ -2,5 +2,7 @@ public class TB_ToolAndMaterial
{ {
public int id; public int id;
public string objName; public string objName;
public int type;
public string prefabName;
public string iconSpriteName; public string iconSpriteName;
} }

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@ -8,7 +8,7 @@ public class GameManager : SingletonAutoMono<GameManager>
/// <summary> /// <summary>
/// 系统Id /// 系统Id
/// </summary> /// </summary>
public int systemId = 10001; public int systemId = 10002;
#region #region
/// <summary> /// <summary>

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@ -7,17 +7,17 @@ using UnityEngine.UI;
public class UI_MessagePanel : BasePanel public class UI_MessagePanel : BasePanel
{ {
/// <summary> /// <summary>
/// 确定委托 /// 确定委托
/// </summary> /// </summary>
private UnityAction sureAction; private UnityAction sureAction;
/// <summary> /// <summary>
/// 取消委托 /// 取消委托
/// </summary> /// </summary>
private UnityAction cancelAction; private UnityAction cancelAction;
/// <summary> /// <summary>
/// 初始化 /// 初始化
/// </summary> /// </summary>
/// <param name="title"></param> /// <param name="title"></param>
/// <param name="content"></param> /// <param name="content"></param>
@ -33,7 +33,7 @@ public class UI_MessagePanel : BasePanel
} }
/// <summary> /// <summary>
/// 选择提示模式 /// 选择提示模式
/// </summary> /// </summary>
/// <param name="type"></param> /// <param name="type"></param>
public void SelectPromptMode(E_MessageType type) public void SelectPromptMode(E_MessageType type)
@ -68,7 +68,7 @@ public class UI_MessagePanel : BasePanel
} }
/// <summary> /// <summary>
/// 点击按钮 /// 点击按钮
/// </summary> /// </summary>
/// <param name="btnName"></param> /// <param name="btnName"></param>
protected override void OnClick(string btnName) protected override void OnClick(string btnName)

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@ -1,15 +1,19 @@
public class Const public class Const
{ {
#region #region ·<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// <summary> /// <summary>
/// 系统标题图路径 /// 加载标题
/// </summary> /// </summary>
public const string TitleSpritePath = "Sprites/Title/"; public const string TitleSpritePath = "Sprites/Title/";
/// <summary> /// <summary>
/// 系统加载背景图路径 /// 加载背景图
/// </summary> /// </summary>
public const string LoadBGPath = "Sprites/UI_LoadingBG/"; public const string LoadBGPath = "Sprites/UI_LoadingBG/";
public const string LoadToolAndMaterialPath = "Sprites/ToolAndMaterial/";
#endregion #endregion
public const string CheckKeyDown = "CheckKeyDown"; public const string CheckKeyDown = "CheckKeyDown";

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@ -46,6 +46,7 @@ public class BaseItem : MonoBehaviour
return controlDic[controlName][i] as T; return controlDic[controlName][i] as T;
} }
} }
return null; return null;
} }
@ -66,36 +67,24 @@ public class BaseItem : MonoBehaviour
} }
else else
{ {
controlDic.Add(controlName, new List<UIBehaviour>() { controls[i] }); controlDic.Add(controlName, new List<UIBehaviour>() {controls[i]});
} }
if (controls[i] is Button button) if (controls[i] is Button button)
{ {
button.onClick.AddListener(() => button.onClick.AddListener(() => { OnClick(controlName); });
{
OnClick(controlName);
});
} }
else if (controls[i] is Toggle toggle) else if (controls[i] is Toggle toggle)
{ {
toggle.onValueChanged.AddListener((value) => toggle.onValueChanged.AddListener((value) => { OnChangeToggle(controlName, value); });
{
OnChangeToggle(controlName, value);
});
} }
else if (controls[i] is Slider slider) else if (controls[i] is Slider slider)
{ {
slider.onValueChanged.AddListener((value) => slider.onValueChanged.AddListener((value) => { OnChangeSlider(controlName, value); });
{
OnChangeSlider(controlName, value);
});
} }
else if (controls[i] is InputField inputField) else if (controls[i] is InputField inputField)
{ {
inputField.onValueChanged.AddListener((value) => inputField.onValueChanged.AddListener((value) => { OnChangeInputFile(controlName, value); });
{
OnChangeInputFile(controlName, value);
});
} }
} }
} }
@ -105,7 +94,6 @@ public class BaseItem : MonoBehaviour
/// </summary> /// </summary>
public virtual void ShowMe() public virtual void ShowMe()
{ {
} }
/// <summary> /// <summary>
@ -113,7 +101,6 @@ public class BaseItem : MonoBehaviour
/// </summary> /// </summary>
public virtual void HideMe() public virtual void HideMe()
{ {
} }
/// <summary> /// <summary>
@ -122,7 +109,6 @@ public class BaseItem : MonoBehaviour
/// <param name="btnName"></param> /// <param name="btnName"></param>
protected virtual void OnClick(string btnName) protected virtual void OnClick(string btnName)
{ {
} }
/// <summary> /// <summary>
@ -132,7 +118,6 @@ public class BaseItem : MonoBehaviour
/// <param name="isOn">状态值</param> /// <param name="isOn">状态值</param>
protected virtual void OnChangeToggle(string toogleName, bool isOn) protected virtual void OnChangeToggle(string toogleName, bool isOn)
{ {
} }
/// <summary> /// <summary>
@ -142,7 +127,6 @@ public class BaseItem : MonoBehaviour
/// <param name="value">数值</param> /// <param name="value">数值</param>
protected virtual void OnChangeSlider(string SliderName, float value) protected virtual void OnChangeSlider(string SliderName, float value)
{ {
} }
/// <summary> /// <summary>
@ -152,6 +136,5 @@ public class BaseItem : MonoBehaviour
/// <param name="value">输入框内的值</param> /// <param name="value">输入框内的值</param>
protected virtual void OnChangeInputFile(string inputFileName, string value) protected virtual void OnChangeInputFile(string inputFileName, string value)
{ {
} }
} }

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@ -1,4 +1,4 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;

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