This commit is contained in:
Victor_Wang 2024-08-09 13:35:22 +08:00
parent f2a1ecff00
commit 37fb864b11
12 changed files with 7670 additions and 553 deletions

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@ -42,7 +42,7 @@ public class ReadmeEditor : Editor
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
} }
[MenuItem("Tutorial/Show Tutorial Instructions")] // [MenuItem("Tutorial/Show Tutorial Instructions")]
static Readme SelectReadme() static Readme SelectReadme()
{ {
var ids = AssetDatabase.FindAssets("Readme t:Readme"); var ids = AssetDatabase.FindAssets("Readme t:Readme");

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class OfficeTimelineControl : MonoBehaviour
{
private PlayableDirector mPlayableDirector;
//过场动画所用的玩家模型
private GameObject playerModel;
// Start is called before the first frame update
void Start()
{
mPlayableDirector = GetComponent<PlayableDirector>();
mPlayableDirector.Stop();
playerModel = transform.GetChild(0).gameObject;
mPlayableDirector.stopped += OnPlayableDirectorStopped;
StartTimeline();//TODO 这里先掉一下,后续应该流程控制的时候触发调用
}
public void StartTimeline()
{
mPlayableDirector.Play();
}
private void OnPlayableDirectorStopped(PlayableDirector aDirector)
{
if (mPlayableDirector == aDirector)
{
Destroy(playerModel);
}
}
void OnDestroy()
{
mPlayableDirector.stopped -= OnPlayableDirectorStopped;
}
}

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{ {
"dependencies": { "dependencies": {
"com.singularitygroup.hotreload": {
"version": "file:com.singularitygroup.hotreload",
"depth": 0,
"source": "embedded",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0"
}
},
"com.unity.2d.sprite": { "com.unity.2d.sprite": {
"version": "1.0.0", "version": "1.0.0",
"depth": 0, "depth": 0,