修改流程

This commit is contained in:
YangHua 2024-08-25 18:25:29 +08:00
parent 71757aab24
commit 383af005d8
7 changed files with 45 additions and 33 deletions

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@ -14,6 +14,7 @@ public class Device_Base : PermanentTriggerBase
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site) if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
{ {
base.OnStart(); base.OnStart();
Debug.Log("Device_Base PermanentTriggerBase");
} }
} }

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@ -48,10 +48,10 @@ public class Device_CabinetDoor : Device_Base
} }
protected override void OnMDown() protected override void OnMDown()
{ {
if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "Ñéµç±Ê") return;
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{ {
base.OnMDown(); base.OnMDown();
if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "Ñéµç±Ê") return;
if (isOpen) if (isOpen)
{ {
Close(); Close();

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@ -31,7 +31,7 @@ public class Tool_TestPen : Tool_Base
return; return;
} }
//柜门 //螺丝
Tool_Base tb = hit.transform.GetComponent<Tool_Base>(); Tool_Base tb = hit.transform.GetComponent<Tool_Base>();
if (tb != null) if (tb != null)
{ {
@ -66,6 +66,7 @@ public class Tool_TestPen : Tool_Base
{ {
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(device_base.triggerName, true) == 0) if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(device_base.triggerName, true) == 0)
{ {
Debug.Log("Test(Device_Base device_base)");
if (device_base.deviceType == DeviceType._插座) if (device_base.deviceType == DeviceType._插座)
{ {
var tmp = ((Device_Socket)device_base); var tmp = ((Device_Socket)device_base);
@ -74,10 +75,12 @@ public class Tool_TestPen : Tool_Base
transform.eulerAngles = tmp.testPosAndRot.eulerAngles; transform.eulerAngles = tmp.testPosAndRot.eulerAngles;
Debug.Log("计量柜_插座 已验电"); Debug.Log("计量柜_插座 已验电");
isFlicker = tmp.hasElectricity; isFlicker = tmp.hasElectricity;
} }
else if (device_base.deviceType == DeviceType._柜门) else if (device_base.deviceType == DeviceType._柜门)
{ {
var tmp = ((Device_CabinetDoor)device_base); var tmp = ((Device_CabinetDoor)device_base);
//位置移动 //位置移动
transform.position = tmp.testPosAndRot.position; transform.position = tmp.testPosAndRot.position;
transform.localEulerAngles = tmp.testPosAndRot.localEulerAngles; transform.localEulerAngles = tmp.testPosAndRot.localEulerAngles;
@ -89,24 +92,24 @@ public class Tool_TestPen : Tool_Base
} }
} }
/// <summary> /// <summary>
/// 执行验电操作 /// 执行验电操作
/// </summary> /// </summary>
/// <param name="tool_base">被验电设备</param> /// <param name="tool_base">被验电设备</param>
public void Test(Tool_Base tool_base) public void Test(Tool_Base tool_base)
{
if (tool_base.toolType == ToolType.)
{ {
var tmp = ((Tool_Screw)tool_base); if (tool_base.toolType == ToolType.)
//位置移动 {
transform.position = tmp.installPos.position; var tmp = ((Tool_Screw)tool_base);
transform.localEulerAngles = tmp.installPos.localEulerAngles; //位置移动
Debug.Log("螺丝 已验电"); transform.position = tmp.installPos.position;
isFlicker = tmp.hasElectricity; transform.localEulerAngles = tmp.installPos.localEulerAngles;
Debug.Log("螺丝 已验电");
isFlicker = tmp.hasElectricity;
}
screem.materials[0].color = isFlicker ? Color.red : Color.white;
} }
screem.materials[0].color = isFlicker ? Color.red : Color.white;
} }
}

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@ -125,7 +125,7 @@ public class ProcessManager : BaseManager<ProcessManager>
if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id) if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id)
{ {
HandoverSubProcessStep(spStepID); HandoverSubProcessStep(spStepID);
Debug.Log("进入下一步子流程步骤"); Debug.Log("进入下一步子流程步骤");
return true; return true;
} }
@ -137,7 +137,7 @@ public class ProcessManager : BaseManager<ProcessManager>
{ {
HandoverSubProcess(spID, 0); HandoverSubProcess(spID, 0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
Debug.Log("进入下一步子流程"); Debug.Log("进入下一步子流程");
return true; return true;
} }
@ -150,7 +150,7 @@ public class ProcessManager : BaseManager<ProcessManager>
HandoverProcess(pID, 0, 0); HandoverProcess(pID, 0, 0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
Debug.Log("进入下一步流程"); Debug.Log("进入下一步流程");
return true; return true;
} }
@ -166,10 +166,7 @@ public class ProcessManager : BaseManager<ProcessManager>
else else
{ {
Debug.Log("按照流程走"); Debug.Log("按照流程走");
GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.Mid, (panel) => StepErrorTips();
{
panel.Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
});
return false; return false;
} }
@ -204,10 +201,7 @@ public class ProcessManager : BaseManager<ProcessManager>
} }
else else
{ {
GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) => StepErrorTips();
{
p.Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
});
return 1; return 1;
} }
} }
@ -218,12 +212,24 @@ public class ProcessManager : BaseManager<ProcessManager>
} }
} }
else else
{
StepErrorTips();
return -1;
}
}
private void StepErrorTips()
{
if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>())
{
GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>().Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
}
else
{ {
GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) => GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) =>
{ {
p.Init($"错误,请前往{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.SceneName()}"); p.Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
}); });
return -1;
} }
} }

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@ -23,11 +23,13 @@ public class UI_MiddleTipPanel : BasePanel
/// </summary> /// </summary>
private void Hide() private void Hide()
{ {
StopCoroutine(HideAsync());
StartCoroutine(HideAsync()); StartCoroutine(HideAsync());
} }
private IEnumerator HideAsync() private IEnumerator HideAsync()
{ {
yield return new WaitForSeconds(disappear); yield return new WaitForSeconds(disappear);
UIManager.Instance.HidePanel<UI_MiddleTipPanel>(); GameManager.UIMgr.HidePanel<UI_MiddleTipPanel>();
} }
} }