改细节
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m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 13
|
||||
m_Father: {fileID: 1380979186}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1843008147
|
||||
GameObject:
|
||||
|
@ -6328,13 +6711,13 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2057848309}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -174.03, y: 2.2225, z: -57.2426}
|
||||
m_LocalScale: {x: 0.09559214, y: 4.099373, z: 6.031202}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 14
|
||||
m_Father: {fileID: 1380979186}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2074447472 stripped
|
||||
MonoBehaviour:
|
||||
|
@ -6386,6 +6769,7 @@ MonoBehaviour:
|
|||
spawnToolPos: {fileID: 1927580343}
|
||||
tMDTips: {fileID: 1180096483}
|
||||
triggerName: "\u6536\u56DE\u5DE5\u5177"
|
||||
device_Control: {fileID: 1723332379}
|
||||
--- !u!4 &2109812127
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -6399,7 +6783,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &9171101143762452
|
||||
GameObject:
|
||||
|
@ -6638,7 +7022,7 @@ Transform:
|
|||
- {fileID: 478648693}
|
||||
- {fileID: 950850338}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 5
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &543450652554360468 stripped
|
||||
Transform:
|
||||
|
|
|
@ -67,7 +67,7 @@ public abstract class ScoreBase : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
public Dictionary<int, ScoreSubjectStep> GetStepScore()
|
||||
{
|
||||
Debug.LogError(JsonConvert.SerializeObject(steps));
|
||||
//Debug.LogError(JsonConvert.SerializeObject(steps));
|
||||
return steps;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -18,6 +19,7 @@ public class ScoreManager : MonoBehaviour
|
|||
/// </summary>
|
||||
public void ReInit()
|
||||
{
|
||||
Debug.Log("重置计分脚本");
|
||||
scoreSubjectList.ForEach(a =>
|
||||
{
|
||||
a.Init();
|
||||
|
@ -69,6 +71,7 @@ public class ScoreManager : MonoBehaviour
|
|||
scoreModel.pointList.Add(scoreInfo);
|
||||
}
|
||||
|
||||
Debug.Log(JsonConvert.SerializeObject(scoreModel));
|
||||
return scoreModel;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
using Cysharp.Threading.Tasks.Triggers;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 现场控制脚本
|
||||
/// </summary>
|
||||
public class SiteManager : MonoBehaviour
|
||||
{
|
||||
|
||||
public static SiteManager instance;
|
||||
|
||||
//场景中设备控制脚本
|
||||
public Device_Control device_Control;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
//基类全部初始化
|
||||
device_Control.transform.GetComponentsInChildren<PermanentTriggerBase>(true).ToList().ForEach(a=>a.Awake());
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6589deeaefa4a17428d6c3ce0d699c77
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -107,6 +107,10 @@ public class StepState_1002 : StepState
|
|||
//场景首个步骤
|
||||
//与客户沟通
|
||||
|
||||
|
||||
//移动任务位置
|
||||
LiveSceneManager.Instance.transform.position = new Vector3(-166.3514f, 0.8813821f, -53.70396f);
|
||||
LiveSceneManager.Instance.transform.eulerAngles = new Vector3(0, -97.211f, 0);
|
||||
//完成第一步点击去工具间
|
||||
if (num == lastNum)
|
||||
{
|
||||
|
@ -161,6 +165,9 @@ public class StepState_1002 : StepState
|
|||
{
|
||||
//接线检查
|
||||
|
||||
//移动任务位置
|
||||
LiveSceneManager.Instance.transform.position = new Vector3(-174.7603f, 0.8813825f, -56.58477f);
|
||||
LiveSceneManager.Instance.transform.eulerAngles = new Vector3(0, -94.411f, 0);
|
||||
//还原npc负责人
|
||||
GameObject.FindObjectsOfType<NPCController>().ToList().ForEach(a =>
|
||||
{
|
||||
|
|
|
@ -21,7 +21,7 @@ public class Tool_Spanner : Tool_Base
|
|||
Debug.Log("开始拧紧螺丝");
|
||||
hand_out_action?.Invoke();
|
||||
//螺丝刀移到螺丝上
|
||||
transform.parent = null;
|
||||
transform.parent = screw.transform;
|
||||
transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
|
||||
transform.DOMove(screw.installPos.position, 1).OnComplete(() =>
|
||||
{
|
||||
|
@ -43,11 +43,11 @@ public class Tool_Spanner : Tool_Base
|
|||
Debug.Log("开始卸螺丝");
|
||||
hand_out_action?.Invoke();
|
||||
//螺丝刀移到螺丝处
|
||||
transform.parent = null;
|
||||
transform.parent = screw.transform;
|
||||
transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
|
||||
transform.DOMove(screw.installPos.position, 1).OnComplete(() =>
|
||||
transform.DOLocalMove(screw.installPos.localPosition, 1).OnComplete(() =>
|
||||
{
|
||||
//screw.BeUnInstalled(this);
|
||||
screw.BeUnInstalled(this);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,13 +76,12 @@ public class Tool_SpannerScrew : Tool_Base
|
|||
transform.DOLocalMoveY(initPostionY, 1)
|
||||
.OnUpdate(() =>
|
||||
{
|
||||
transform.RotateAroundLocal(Vector3.up, 1);
|
||||
screwdriver.transform.position = installPos.position;
|
||||
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
|
||||
transform.RotateAroundLocal(Vector3.up, 10);
|
||||
})
|
||||
.OnComplete(() =>
|
||||
{
|
||||
Debug.Log("ÂÝË¿ÒÑÅ¡½ô");
|
||||
screwdriver.transform.parent = null;
|
||||
isInstall = true;
|
||||
isMoving = false;
|
||||
screwdriver.isMoving = false;
|
||||
|
@ -102,13 +101,12 @@ public class Tool_SpannerScrew : Tool_Base
|
|||
transform.DOLocalMoveY(initPostionY - 0.02f, 1)
|
||||
.OnUpdate(() =>
|
||||
{
|
||||
transform.RotateAroundLocal(Vector3.up, 1);
|
||||
screwdriver.transform.position = installPos.position;
|
||||
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
|
||||
transform.RotateAroundLocal(Vector3.up, 10);
|
||||
})
|
||||
.OnComplete(() =>
|
||||
{
|
||||
Debug.Log("ÂÝË¿ÒÑÅ¡ËÉ");
|
||||
screwdriver.transform.parent = null;
|
||||
isInstall = false;
|
||||
isMoving = false;
|
||||
screwdriver.isMoving = false;
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices.ComTypes;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -211,6 +212,9 @@ public class GameManager : SingletonAutoMono<GameManager>
|
|||
UIMgr.HidePanel<UI_SelectDevicePanel>();
|
||||
UIMgr.HidePanel<UI_BGPanel>();
|
||||
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
||||
Debug.Log("重置开始时间");
|
||||
GameManager.RunModelMgr.startTime = DateTime.Now;
|
||||
ScoreManager.instance.ReInit();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class LiveSceneManager : SingletonMono<LiveSceneManager>
|
||||
|
@ -12,6 +13,9 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
|
|||
public Transform tMDTips;
|
||||
public string triggerName;
|
||||
|
||||
//场景中设备控制脚本
|
||||
public Device_Control device_Control;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
@ -19,6 +23,9 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
|
|||
tMDTips.gameObject.SetActive(false);
|
||||
GameManager.EventMgr.AddEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, SetSpawnToolInfo);
|
||||
firstPersonController.zoomAction += OnZoom;
|
||||
|
||||
//基类全部初始化
|
||||
device_Control.transform.GetComponentsInChildren<PermanentTriggerBase>(true).ToList().ForEach(a => a.Awake());
|
||||
}
|
||||
|
||||
private void OnZoom(float value)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -24,6 +25,11 @@ public class RunModelMgr : BaseManager<RunModelMgr>
|
|||
|
||||
public bool isOnceOfficeAni = false;
|
||||
|
||||
/// <summary>
|
||||
/// 练习和考试开始时间
|
||||
/// </summary>
|
||||
public DateTime startTime;
|
||||
|
||||
public E_ModeType ModeType
|
||||
{
|
||||
get => modeType;
|
||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using System;
|
||||
|
||||
public class UI_PracticeCompletedPanel : BasePanel
|
||||
{
|
||||
|
@ -20,7 +21,8 @@ public class UI_PracticeCompletedPanel : BasePanel
|
|||
}
|
||||
|
||||
GetControl<TextMeshProUGUI>("ScoreRes").text = scoreModel.score.ToString();
|
||||
GetControl<TextMeshProUGUI>("UsedTimesRes").text = "00:555";
|
||||
GetControl<TextMeshProUGUI>("UsedTimesRes").text = (DateTime.Now - GameManager.RunModelMgr.startTime).ToString(@"hh\:mm\:ss");
|
||||
Debug.Log("开始时间:" + GameManager.RunModelMgr.startTime.ToString() + " 结束时间:" + DateTime.Now.ToString());
|
||||
}
|
||||
|
||||
protected override void OnClick(string btnName)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
|
@ -84,6 +85,11 @@ public class UI_SelectDevicePanel : BasePanel
|
|||
GameManager.UIMgr.HidePanel<UI_SelectDevicePanel>();
|
||||
GameManager.UIMgr.HidePanel<UI_BGPanel>();
|
||||
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
||||
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
||||
{
|
||||
GameManager.RunModelMgr.startTime = DateTime.Now;
|
||||
Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString());
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
|
@ -18,14 +18,14 @@
|
|||
{
|
||||
"index": 3,
|
||||
"subProcessId": 3,
|
||||
"currentScore": 0.0,
|
||||
"isDone": false
|
||||
"currentScore": 5.0,
|
||||
"isDone": true
|
||||
},
|
||||
{
|
||||
"index": 4,
|
||||
"subProcessId": 4,
|
||||
"currentScore": 0.0,
|
||||
"isDone": false
|
||||
"currentScore": 5.0,
|
||||
"isDone": true
|
||||
},
|
||||
{
|
||||
"index": 5,
|
||||
|
|
Loading…
Reference in New Issue