修改人物溜破bug
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@ -209,7 +209,7 @@ public class FirstPersonController : MonoBehaviour
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private void Update()
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{
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float scrollValue=Input.GetAxis("Mouse ScrollWheel");
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float scrollValue = Input.GetAxis("Mouse ScrollWheel");
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playerCamera.fieldOfView = Mathf.Clamp(playerCamera.fieldOfView - scrollValue * 20, 10, 60);
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#region Camera
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@ -389,12 +389,8 @@ public class FirstPersonController : MonoBehaviour
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if (playerCanMove)
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{
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// Calculate how fast we should be moving
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//if (stopForce)
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//{
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// if (Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0)
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// stopForce = false;
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// return;
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//}
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if (Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0) return;
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Vector3 targetVelocity = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
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// Checks if player is walking and isGrounded
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@ -1480,6 +1480,42 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 92b1a298e95fb664cb2aa2aff35920e0, type: 3}
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--- !u!1 &159466234 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2588606950836171102, guid: 92b1a298e95fb664cb2aa2aff35920e0, type: 3}
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m_PrefabInstance: {fileID: 159466233}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &159466235 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -7138000903914520420, guid: 92b1a298e95fb664cb2aa2aff35920e0, type: 3}
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m_PrefabInstance: {fileID: 159466233}
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m_PrefabAsset: {fileID: 0}
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--- !u!65 &159466236
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 159466234}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 500, y: 761.86084, z: 0}
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m_Center: {x: 0, y: 119.0697, z: 0}
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--- !u!65 &159466237
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 159466235}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 500.00397, y: 519.947, z: 0.00008470567}
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m_Center: {x: -0.0019607544, y: 240.02661, z: 0.08268043}
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--- !u!1 &192342789
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GameObject:
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m_ObjectHideFlags: 0
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