Merge branch 'main' of http://172.16.1.12/WangWeiZhi/YanCheng_Metrology
This commit is contained in:
commit
4aa5fea525
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@ -122,8 +122,8 @@ public class GameManager : SingletonAutoMono<GameManager>
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ToolAndmaterialMgr = ToolAndmaterialMgr.Instance;
|
||||
PacksackBagMgr = PacksackBagMgr.Instance;
|
||||
DataMgr.Init();
|
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//ToolAndmaterialMgr.Init();
|
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InitData();
|
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|
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}
|
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private void InitData()
|
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|
@ -163,7 +163,7 @@ public class GameManager : SingletonAutoMono<GameManager>
|
|||
private void ShowUIPanelAndLoadScene()
|
||||
{
|
||||
UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
|
||||
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot,(panel)=>{panel.Init();});
|
||||
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
|
||||
//显示UI菜单列表
|
||||
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel => { panel.Init(); });
|
||||
//加载场景 /显示UI
|
||||
|
|
|
@ -12,7 +12,8 @@ public class OfficeManager : SingletonMono<OfficeManager>
|
|||
public int currentSubProcessID;
|
||||
public int currentSubProcessStepID;
|
||||
public int currentSubProcessStepTriggerID;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// ÊÖ»ú
|
||||
/// </summary>
|
||||
|
@ -22,6 +23,7 @@ public class OfficeManager : SingletonMono<OfficeManager>
|
|||
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
||||
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||
|
||||
}
|
||||
|
||||
private void SwitchSubProcess(int subProcess)
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
/// <summary>
|
||||
/// UI提示
|
||||
/// </summary>
|
||||
public class ImageTips : MonoBehaviour
|
||||
{
|
||||
private Image image; // UI Image组件
|
||||
public float fadeDuration = 1.0f; // 每次淡入淡出的持续时间
|
||||
private RectTransform selfRect;
|
||||
public Vector2 sizeOffset = new Vector2(100, 100);
|
||||
|
||||
public void ShowTips(RectTransform target)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
selfRect = GetComponent<RectTransform>();
|
||||
image = GetComponent<Image>();
|
||||
selfRect.SetParent(target);
|
||||
selfRect.anchorMin = Vector2.zero;
|
||||
selfRect.anchorMax = new Vector2(1, 1);
|
||||
selfRect.offsetMax = Vector2.zero;
|
||||
selfRect.offsetMin = Vector2.zero;
|
||||
//selfRect.sizeDelta = target.sizeDelta + sizeOffset;
|
||||
StartCoroutine(FlashRoutine());
|
||||
}
|
||||
|
||||
public void HideTips()
|
||||
{
|
||||
StopCoroutine(FlashRoutine());
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
private IEnumerator FlashRoutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return StartCoroutine(Fade(1.0f, fadeDuration));
|
||||
yield return StartCoroutine(Fade(0.0f, fadeDuration));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator Fade(float targetAlpha, float duration)
|
||||
{
|
||||
float startAlpha = image.color.a;
|
||||
float elapsed = 0.0f;
|
||||
|
||||
while (elapsed < duration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float newAlpha = Mathf.Lerp(startAlpha, targetAlpha, elapsed / duration);
|
||||
Color color = image.color;
|
||||
color.a = newAlpha;
|
||||
image.color = color;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// 确保最终值准确
|
||||
Color finalColor = image.color;
|
||||
finalColor.a = targetAlpha;
|
||||
image.color = finalColor;
|
||||
}
|
||||
}
|
|
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fileFormatVersion: 2
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@ -56,12 +56,38 @@ public class UI_MenuBar : BasePanel
|
|||
{
|
||||
if (triggerID == workOrderName)
|
||||
{
|
||||
GameManager.UIMgr.imageTips.ShowTips(workOrderBtn.GetComponent<RectTransform>());
|
||||
Debug.Log("묏鱗데瓊刻");
|
||||
}
|
||||
if (triggerID == disassemblyAssemblyWorkOrderName)
|
||||
else if (triggerID == disassemblyAssemblyWorkOrderName)
|
||||
{
|
||||
GameManager.UIMgr.imageTips.ShowTips(disassemblyAssemblyWorkOrderBtn.GetComponent<RectTransform>());
|
||||
Debug.Log("뀔陋묏데瓊刻");
|
||||
}
|
||||
else if (triggerID == toolKitName)
|
||||
{
|
||||
GameManager.UIMgr.imageTips.ShowTips(toolKitBtn.GetComponent<RectTransform>());
|
||||
Debug.Log("교관객큐瓊刻");
|
||||
}
|
||||
else if (triggerID == siteName)
|
||||
{
|
||||
GameManager.UIMgr.imageTips.ShowTips(siteBtn.GetComponent<RectTransform>());
|
||||
Debug.Log("君끝객큐瓊刻");
|
||||
}
|
||||
else if (triggerID == officeName)
|
||||
{
|
||||
GameManager.UIMgr.imageTips.ShowTips(officeBtn.GetComponent<RectTransform>());
|
||||
Debug.Log("곗무杆객큐瓊刻");
|
||||
}
|
||||
else if (triggerID == toolRoomName)
|
||||
{
|
||||
GameManager.UIMgr.imageTips.ShowTips(toolRoomBtn.GetComponent<RectTransform>());
|
||||
Debug.Log("묏야쇌객큐瓊刻");
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.UIMgr.imageTips.HideTips();
|
||||
}
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
|
|
|
@ -52,6 +52,12 @@ public class UIManager : BaseManager<UIManager>
|
|||
/// </summary>
|
||||
private readonly Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>();
|
||||
|
||||
/// <summary>
|
||||
/// 提示ui预制体和实列化
|
||||
/// </summary>
|
||||
public ImageTips imageTipsPrefab;
|
||||
public ImageTips imageTips;
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数
|
||||
/// </summary>
|
||||
|
@ -63,6 +69,9 @@ public class UIManager : BaseManager<UIManager>
|
|||
mid = canvas.transform.Find("Mid");
|
||||
top = canvas.transform.Find("Top");
|
||||
system = canvas.transform.Find("System");
|
||||
imageTipsPrefab = ResourcesManager.Instance.Load <ImageTips>("UI/UI_Tip/ImageTips");
|
||||
imageTips = GameObject.Instantiate(imageTipsPrefab, canvas);
|
||||
imageTips.HideTips();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue