This commit is contained in:
陈向学 2024-08-27 16:00:23 +08:00
commit 4aa5fea525
11 changed files with 442 additions and 4 deletions

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@ -122,8 +122,8 @@ public class GameManager : SingletonAutoMono<GameManager>
ToolAndmaterialMgr = ToolAndmaterialMgr.Instance;
PacksackBagMgr = PacksackBagMgr.Instance;
DataMgr.Init();
//ToolAndmaterialMgr.Init();
InitData();
}
private void InitData()
@ -163,7 +163,7 @@ public class GameManager : SingletonAutoMono<GameManager>
private void ShowUIPanelAndLoadScene()
{
UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot,(panel)=>{panel.Init();});
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
//显示UI菜单列表
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel => { panel.Init(); });
//加载场景 /显示UI

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@ -12,7 +12,8 @@ public class OfficeManager : SingletonMono<OfficeManager>
public int currentSubProcessID;
public int currentSubProcessStepID;
public int currentSubProcessStepTriggerID;
/// <summary>
/// ÊÖ»ú
/// </summary>
@ -22,6 +23,7 @@ public class OfficeManager : SingletonMono<OfficeManager>
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
private void SwitchSubProcess(int subProcess)

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@ -0,0 +1,63 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
/// <summary>
/// UI提示
/// </summary>
public class ImageTips : MonoBehaviour
{
private Image image; // UI Image组件
public float fadeDuration = 1.0f; // 每次淡入淡出的持续时间
private RectTransform selfRect;
public Vector2 sizeOffset = new Vector2(100, 100);
public void ShowTips(RectTransform target)
{
gameObject.SetActive(true);
selfRect = GetComponent<RectTransform>();
image = GetComponent<Image>();
selfRect.SetParent(target);
selfRect.anchorMin = Vector2.zero;
selfRect.anchorMax = new Vector2(1, 1);
selfRect.offsetMax = Vector2.zero;
selfRect.offsetMin = Vector2.zero;
//selfRect.sizeDelta = target.sizeDelta + sizeOffset;
StartCoroutine(FlashRoutine());
}
public void HideTips()
{
StopCoroutine(FlashRoutine());
gameObject.SetActive(false);
}
private IEnumerator FlashRoutine()
{
while (true)
{
yield return StartCoroutine(Fade(1.0f, fadeDuration));
yield return StartCoroutine(Fade(0.0f, fadeDuration));
}
}
private IEnumerator Fade(float targetAlpha, float duration)
{
float startAlpha = image.color.a;
float elapsed = 0.0f;
while (elapsed < duration)
{
elapsed += Time.deltaTime;
float newAlpha = Mathf.Lerp(startAlpha, targetAlpha, elapsed / duration);
Color color = image.color;
color.a = newAlpha;
image.color = color;
yield return null;
}
// 确保最终值准确
Color finalColor = image.color;
finalColor.a = targetAlpha;
image.color = finalColor;
}
}

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@ -56,12 +56,38 @@ public class UI_MenuBar : BasePanel
{
if (triggerID == workOrderName)
{
GameManager.UIMgr.imageTips.ShowTips(workOrderBtn.GetComponent<RectTransform>());
Debug.Log("묏鱗데瓊刻");
}
if (triggerID == disassemblyAssemblyWorkOrderName)
else if (triggerID == disassemblyAssemblyWorkOrderName)
{
GameManager.UIMgr.imageTips.ShowTips(disassemblyAssemblyWorkOrderBtn.GetComponent<RectTransform>());
Debug.Log("뀔陋묏데瓊刻");
}
else if (triggerID == toolKitName)
{
GameManager.UIMgr.imageTips.ShowTips(toolKitBtn.GetComponent<RectTransform>());
Debug.Log("교관객큐瓊刻");
}
else if (triggerID == siteName)
{
GameManager.UIMgr.imageTips.ShowTips(siteBtn.GetComponent<RectTransform>());
Debug.Log("君끝객큐瓊刻");
}
else if (triggerID == officeName)
{
GameManager.UIMgr.imageTips.ShowTips(officeBtn.GetComponent<RectTransform>());
Debug.Log("곗무杆객큐瓊刻");
}
else if (triggerID == toolRoomName)
{
GameManager.UIMgr.imageTips.ShowTips(toolRoomBtn.GetComponent<RectTransform>());
Debug.Log("묏야쇌객큐瓊刻");
}
else
{
GameManager.UIMgr.imageTips.HideTips();
}
}
public override void HideMe()

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@ -52,6 +52,12 @@ public class UIManager : BaseManager<UIManager>
/// </summary>
private readonly Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>();
/// <summary>
/// 提示ui预制体和实列化
/// </summary>
public ImageTips imageTipsPrefab;
public ImageTips imageTips;
/// <summary>
/// 构造函数
/// </summary>
@ -63,6 +69,9 @@ public class UIManager : BaseManager<UIManager>
mid = canvas.transform.Find("Mid");
top = canvas.transform.Find("Top");
system = canvas.transform.Find("System");
imageTipsPrefab = ResourcesManager.Instance.Load <ImageTips>("UI/UI_Tip/ImageTips");
imageTips = GameObject.Instantiate(imageTipsPrefab, canvas);
imageTips.HideTips();
}
/// <summary>