监视面板功能初步实现

This commit is contained in:
Victor_Wang 2024-08-19 13:39:25 +08:00
parent 0f1d865053
commit 4f22cb6455
13 changed files with 494 additions and 22 deletions

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@ -38,25 +38,25 @@ public class PacksackBagMgr : BaseManager<PacksackBagMgr>
public Dictionary<ItemInfo, List<ItemInfo>> GetItemsByE_TMDType(E_ToolOrDeviceOrMaterials tmdTpye)
{
Dictionary<ItemInfo, List<ItemInfo>> temp = new Dictionary<ItemInfo, List<ItemInfo>>();
Dictionary<ItemInfo, List<ItemInfo>> tempNew = new Dictionary<ItemInfo, List<ItemInfo>>();
var dicTemp = GetCurrentBagData();
foreach (var item in dicTemp.Keys)
{
if (item.toolOrDeviceOrMaterial == tmdTpye)
{
if (temp.ContainsKey(item))
if (tempNew.ContainsKey(item))
{
temp[item].Add(item);
tempNew[item].Add(item);
}
else
{
temp.Add(item, new List<ItemInfo>() { item });
tempNew.Add(item, new List<ItemInfo>() { item });
}
}
}
return temp;
return tempNew;
}
/// <summary>

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@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
public class Tool_SelectComponent : BaseToolOrDevice
@ -36,4 +37,13 @@ public class Tool_SelectComponent : BaseToolOrDevice
_highlight.highlighted = false;
GameManager.UIMgr.HidePanel<ItemTips>();//ÌáÊ¾Ãæ°å
}
[Button]
public void TestAddOne()
{
GameManager.PacksackBagMgr.AddOneToolOrMater(itemInfo);
_highlight.highlighted = false;
gameObject.SetActive(false);
GameManager.UIMgr.HidePanel<ItemTips>();//ÌáÊ¾Ãæ°å
}
}

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@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UI_CheckMyselfItem : BaseItem
{
private string[] validToolNames = { "国网安全帽", "绝缘手套", "绝缘靴", "工作服" };
private ItemInfo itemInfo;
public void Init(ItemInfo _itemInfo, int count)
{
itemInfo = _itemInfo;
GetControl<TextMeshProUGUI>("CountText").text = count.ToString();
}
protected override void OnClick(string btnName)
{
base.OnClick(btnName);
switch (btnName)
{
case "ItemCloseBtn":
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
int count = 0;
if (!GameManager.PacksackBagMgr.RemoveOneToolOrMater(itemInfo, ref count))
{
itemInfo.selfObj.SetActive(true);
Destroy(gameObject);
}
else
{
GetControl<TextMeshProUGUI>("CountText").text = count.ToString();
}
}
break;
case "UI_CheckMyselfItem":
//TODO something
break;
}
}
}

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@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
@ -39,4 +40,23 @@ public class UI_ToolOrMaterialsOrDeviceItem : BaseItem
break;
}
}
[Button]
public void TestRemoveOne()
{
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
int count = 0;
if (!GameManager.PacksackBagMgr.RemoveOneToolOrMater(itemInfo, ref count))
{
itemInfo.selfObj.SetActive(true);
Destroy(gameObject);
}
else
{
GetControl<TextMeshProUGUI>("CountText").text = count.ToString();
}
}
}
}

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@ -1,13 +1,30 @@
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class UI_CheckMyselfPanel : BasePanel
{
private string[] validToolNames = { "国网安全帽", "绝缘手套", "绝缘靴", "工作服" };
public void Init()
{
}
public override void ShowMe()
{
var currentBagDataForTool = GameManager.PacksackBagMgr.GetItemsByE_TMDType(E_ToolOrDeviceOrMaterials.Tool);
var _content = GetControl<ScrollRect>("itemScrollView").content;
foreach (var item in currentBagDataForTool.Keys)
{
if (validToolNames.Contains(item.toolName))
{
var uiItem =
GameManager.ResourcesMgr.Load<GameObject>(Const.UI_Item + "UI_CheckMyselfPanel/UI_CheckMyselfItem");
uiItem.transform.parent = _content;
uiItem.GetComponent<UI_CheckMyselfItem>().Init(item,currentBagDataForTool[item].Count);
}
}
}
public override void HideMe()
@ -19,7 +36,7 @@ public class UI_CheckMyselfPanel : BasePanel
switch (btnName)
{
case "closeBtn":
UIManager.Instance.HidePanel<UI_CheckMyselfPanel>();
UIManager.Instance.HidePanel<UI_CheckMyselfPanel>();
//GameManager.UIMgr.HidePanel<UI_CheckMyselfPanel>();
break;
default:

View File

@ -10,7 +10,7 @@ using UnityEngine.UI;
public class BasePanel : MonoBehaviour
{
/// <summary>
/// ??????????§α??
/// ??????????????
/// </summary>
private readonly Dictionary<string,List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();

View File

@ -1,5 +1,14 @@
{
"dependencies": {
"com.singularitygroup.hotreload": {
"version": "file:com.singularitygroup.hotreload",
"depth": 0,
"source": "embedded",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0"
}
},
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,