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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!108 &2125028716
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Light:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2125028715}
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m_Enabled: 1
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 1
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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m_CookieSize: 10
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m_Shadows:
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m_Type: 2
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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e02: 0
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e03: 0
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e10: 0
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e11: 1
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 1
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e23: 0
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e30: 0
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e31: 0
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e32: 0
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e33: 1
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m_UseCullingMatrixOverride: 0
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_RenderMode: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_LightShadowCasterMode: 0
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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--- !u!4 &2125028717
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2125028715}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!114 &2125028718
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2125028715}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Version: 1
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m_UsePipelineSettings: 1
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m_AdditionalLightsShadowResolutionTier: 2
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m_LightLayerMask: 1
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m_CustomShadowLayers: 0
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m_ShadowLayerMask: 1
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
|
|
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: bc6ba2f3d6cd91e40a642ce136ad2fcc
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -424,7 +424,7 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 8048042366342728953, guid: 8c6795f3cb689a240b528fa3d08f455e, type: 3}
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m_PrefabInstance: {fileID: 828156005}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &968981610042302625
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--- !u!1001 &1791497928855343172
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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|
@ -433,7 +433,7 @@ PrefabInstance:
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m_Modifications:
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- target: {fileID: 107056970, guid: 5879fb0201e6cf14d9e2bbe948d51a57, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 1155.9036
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value: 1155.9034
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objectReference: {fileID: 0}
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- target: {fileID: 868212945, guid: 5879fb0201e6cf14d9e2bbe948d51a57, type: 3}
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propertyPath: m_SizeDelta.x
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|
@ -459,10 +459,6 @@ PrefabInstance:
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1811112673, guid: 5879fb0201e6cf14d9e2bbe948d51a57, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3654540742598116600, guid: 5879fb0201e6cf14d9e2bbe948d51a57, type: 3}
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propertyPath: m_Pivot.x
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value: 0.5
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|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
/// <summary>
|
||||
/// 子流程步骤
|
||||
/// 步骤
|
||||
/// </summary>
|
||||
public class D_SubProcessStep : I_Enter, I_Exit
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
public class UI_DeviceItem : BaseItem
|
||||
{
|
||||
/// <summary>
|
||||
/// 设备Id
|
||||
/// 设备Id
|
||||
/// </summary>
|
||||
public int deviceId;
|
||||
|
||||
|
|
|
@ -7,17 +7,17 @@ using UnityEngine.UI;
|
|||
public class UI_MessagePanel : BasePanel
|
||||
{
|
||||
/// <summary>
|
||||
/// 确定委托
|
||||
/// 确定委托
|
||||
/// </summary>
|
||||
private UnityAction sureAction;
|
||||
|
||||
/// <summary>
|
||||
/// 取消委托
|
||||
/// 取消委托
|
||||
/// </summary>
|
||||
private UnityAction cancelAction;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
/// <param name="title"></param>
|
||||
/// <param name="content"></param>
|
||||
|
@ -33,7 +33,7 @@ public class UI_MessagePanel : BasePanel
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 选择提示模式
|
||||
/// 选择提示模式
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
public void SelectPromptMode(E_MessageType type)
|
||||
|
@ -68,7 +68,7 @@ public class UI_MessagePanel : BasePanel
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击按钮
|
||||
/// 点击按钮
|
||||
/// </summary>
|
||||
/// <param name="btnName"></param>
|
||||
protected override void OnClick(string btnName)
|
||||
|
|
|
@ -7,11 +7,11 @@ using UnityEngine.UI;
|
|||
public class UI_MiddleTipPanel : BasePanel
|
||||
{
|
||||
/// <summary>
|
||||
/// テ豌袞ヤハセコ<EFBFBD>クテ<EFBFBD><EFBFBD>鈹ァ
|
||||
/// 面板显示后几秒后消失
|
||||
/// </summary>
|
||||
private float disappear = 5f;
|
||||
/// <summary>
|
||||
/// ウ<EFBFBD>シサッ
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init(string content)
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ public class UI_MiddleTipPanel : BasePanel
|
|||
Hide();
|
||||
}
|
||||
/// <summary>
|
||||
/// テ豌袞鈹ァ
|
||||
/// 面板消失
|
||||
/// </summary>
|
||||
private void Hide()
|
||||
{
|
||||
|
|
|
@ -8,7 +8,7 @@ using UnityEngine.UI;
|
|||
public class UI_TopTipPanel : BasePanel
|
||||
{
|
||||
/// <summary>
|
||||
/// цФ╟Еотй╬╨С╪╦цК╨СоШй╖
|
||||
/// 面板显示后几秒后消失
|
||||
/// </summary>
|
||||
private float disappear = 5f;
|
||||
public void Init(string title, string content)
|
||||
|
@ -21,7 +21,7 @@ public class UI_TopTipPanel : BasePanel
|
|||
Hide();
|
||||
}
|
||||
/// <summary>
|
||||
/// цФ╟ЕоШй╖
|
||||
/// 面板消失
|
||||
/// </summary>
|
||||
private void Hide()
|
||||
{
|
||||
|
|
|
@ -5,50 +5,50 @@ using LitJson;
|
|||
using System.IO;
|
||||
|
||||
/// <summary>
|
||||
/// 使用类型
|
||||
/// 使用类型
|
||||
/// </summary>
|
||||
public enum JsonType
|
||||
{
|
||||
/// <summary>
|
||||
/// 第三方
|
||||
/// 第三方
|
||||
/// </summary>
|
||||
LitJson,
|
||||
/// <summary>
|
||||
/// 系统自带
|
||||
/// 系统自带
|
||||
/// </summary>
|
||||
JsonUtility,
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Json数据处理 类 用于处理Json数据
|
||||
/// Unity有自带的json处理类JsonUtility
|
||||
/// 不支持字典
|
||||
/// 自定义类需要加特性[System.Serializable]
|
||||
/// private protected 类需要序列化 需要加特性[SerializeField]
|
||||
/// 不能直接读取数组数据
|
||||
/// 我们常用LitJson
|
||||
/// 不支持私有变量
|
||||
/// JsonData可以用来获取 字段内容
|
||||
/// 字典需要使用 键string类型
|
||||
/// 自定义类需要使用 无参构造函数
|
||||
/// 文本编码格式UTF-8
|
||||
/// Json数据处理 类 用于处理Json数据
|
||||
/// Unity有自带的json处理类JsonUtility
|
||||
/// 不支持字典
|
||||
/// 自定义类需要加特性[System.Serializable]
|
||||
/// private protected 类需要序列化 需要加特性[SerializeField]
|
||||
/// 不能直接读取数组数据
|
||||
/// 我们常用LitJson
|
||||
/// 不支持私有变量
|
||||
/// JsonData可以用来获取 字段内容
|
||||
/// 字典需要使用 键string类型
|
||||
/// 自定义类需要使用 无参构造函数
|
||||
/// 文本编码格式UTF-8
|
||||
/// </summary>
|
||||
public class JsonManager : BaseManager<JsonManager>
|
||||
{
|
||||
private JsonManager() { }
|
||||
|
||||
/// <summary>
|
||||
/// 保存数据 PC端
|
||||
/// 保存数据 PC端
|
||||
/// </summary>
|
||||
/// <param name="data">需要存储的数据对象</param>
|
||||
/// <param name="fileName">存储为的文件名</param>
|
||||
/// <param name="type">存储方式,默认LitJson</param>
|
||||
/// <param name="data">需要存储的数据对象</param>
|
||||
/// <param name="fileName">存储为的文件名</param>
|
||||
/// <param name="type">存储方式,默认LitJson</param>
|
||||
public void SaveData(object data ,string fileName,JsonType type = JsonType.LitJson)
|
||||
{
|
||||
//存储路径
|
||||
//存储路径
|
||||
string path = Application.persistentDataPath + "/" + fileName + ".json";
|
||||
//序列化 得到json字符串
|
||||
//序列化 得到json字符串
|
||||
string json = "";
|
||||
switch (type)
|
||||
{
|
||||
|
@ -59,19 +59,19 @@ public class JsonManager : BaseManager<JsonManager>
|
|||
json = JsonUtility.ToJson(data);
|
||||
break;
|
||||
}
|
||||
//把json字符串保存成文件
|
||||
//把json字符串保存成文件
|
||||
File.WriteAllText(path, json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读取数据 PC端
|
||||
/// 读取数据 PC端
|
||||
/// </summary>
|
||||
/// <typeparam name="T">类型</typeparam>
|
||||
/// <typeparam name="T">类型</typeparam>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
public T LoadData<T>(string fileName,JsonType type = JsonType.LitJson) where T : new()
|
||||
{
|
||||
//路径
|
||||
//路径
|
||||
string path = Application.streamingAssetsPath + "/" + fileName + ".json";
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
|
@ -81,12 +81,12 @@ public class JsonManager : BaseManager<JsonManager>
|
|||
{
|
||||
return new T();
|
||||
}
|
||||
//获取json字符串
|
||||
//获取json字符串
|
||||
string jsonStr = File.ReadAllText(path);
|
||||
|
||||
//
|
||||
T data = new T();
|
||||
//反序列
|
||||
//反序列
|
||||
switch (type)
|
||||
{
|
||||
case JsonType.LitJson:
|
||||
|
|
|
@ -41,7 +41,7 @@ public class AutoGenerate : EditorWindow
|
|||
#endregion
|
||||
|
||||
|
||||
[MenuItem("Window/Generate Editor Window")]
|
||||
[MenuItem("Tools/Generate Editor Window")]
|
||||
public static void ShowExample()
|
||||
{
|
||||
AutoGenerate wnd = GetWindow<AutoGenerate>();
|
||||
|
|
Loading…
Reference in New Issue