This commit is contained in:
Victor_Wang 2024-08-06 18:00:46 +08:00
parent c2ed7b3b05
commit 521ab68c85
23 changed files with 164 additions and 836 deletions

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 子流程步骤
/// 步骤
/// </summary>
public class D_SubProcessStep : I_Enter, I_Exit
{

View File

@ -5,7 +5,7 @@ using UnityEngine;
public class UI_DeviceItem : BaseItem
{
/// <summary>
/// 设备Id
/// 设备Id
/// </summary>
public int deviceId;

View File

@ -7,17 +7,17 @@ using UnityEngine.UI;
public class UI_MessagePanel : BasePanel
{
/// <summary>
/// 确定委托
/// 确定委托
/// </summary>
private UnityAction sureAction;
/// <summary>
/// 取消委托
/// 取消委托
/// </summary>
private UnityAction cancelAction;
/// <summary>
/// 初始化
/// 初始化
/// </summary>
/// <param name="title"></param>
/// <param name="content"></param>
@ -33,7 +33,7 @@ public class UI_MessagePanel : BasePanel
}
/// <summary>
/// 选择提示模式
/// 选择提示模式
/// </summary>
/// <param name="type"></param>
public void SelectPromptMode(E_MessageType type)
@ -68,7 +68,7 @@ public class UI_MessagePanel : BasePanel
}
/// <summary>
/// 点击按钮
/// 点击按钮
/// </summary>
/// <param name="btnName"></param>
protected override void OnClick(string btnName)

View File

@ -7,11 +7,11 @@ using UnityEngine.UI;
public class UI_MiddleTipPanel : BasePanel
{
/// <summary>
/// テ豌袞ヤハセコ<EFBFBD>クテ<EFBFBD><EFBFBD>鈹ァ
/// 面板显示后几秒后消失
/// </summary>
private float disappear = 5f;
/// <summary>
/// <EFBFBD>シサッ
/// 初始化
/// </summary>
public void Init(string content)
{
@ -19,7 +19,7 @@ public class UI_MiddleTipPanel : BasePanel
Hide();
}
/// <summary>
/// テ豌袞鈹ァ
/// 面板消失
/// </summary>
private void Hide()
{

View File

@ -8,7 +8,7 @@ using UnityEngine.UI;
public class UI_TopTipPanel : BasePanel
{
/// <summary>
/// цФ╟Еотй╬╨С╪╦цК╨СоШй╖
/// 面板显示后几秒后消失
/// </summary>
private float disappear = 5f;
public void Init(string title, string content)
@ -21,7 +21,7 @@ public class UI_TopTipPanel : BasePanel
Hide();
}
/// <summary>
/// цФ╟ЕоШй╖
/// 面板消失
/// </summary>
private void Hide()
{

View File

@ -5,50 +5,50 @@ using LitJson;
using System.IO;
/// <summary>
/// 使用类型
/// 使用类型
/// </summary>
public enum JsonType
{
/// <summary>
/// 第三方
/// 第三方
/// </summary>
LitJson,
/// <summary>
/// 系统自带
/// 系统自带
/// </summary>
JsonUtility,
}
/// <summary>
/// Json数据处理 类 用于处理Json数据
/// Unity有自带的json处理类JsonUtility
/// 不支持字典
/// 自定义类需要加特性[System.Serializable]
/// private protected 类需要序列化 需要加特性[SerializeField]
/// 不能直接读取数组数据
/// 我们常用LitJson
/// 不支持私有变量
/// JsonData可以用来获取 字段内容
/// 字典需要使用 键string类型
/// 自定义类需要使用 无参构造函数
/// 文本编码格式UTF-8
/// Json数据处理 类 用于处理Json数据
/// Unity有自带的json处理类JsonUtility
/// 不支持字典
/// 自定义类需要加特性[System.Serializable]
/// private protected 类需要序列化 需要加特性[SerializeField]
/// 不能直接读取数组数据
/// 我们常用LitJson
/// 不支持私有变量
/// JsonData可以用来获取 字段内容
/// 字典需要使用 键string类型
/// 自定义类需要使用 无参构造函数
/// 文本编码格式UTF-8
/// </summary>
public class JsonManager : BaseManager<JsonManager>
{
private JsonManager() { }
/// <summary>
/// 保存数据 PC端
/// 保存数据 PC端
/// </summary>
/// <param name="data">需要存储的数据对象</param>
/// <param name="fileName">存储为的文件名</param>
/// <param name="type">存储方式默认LitJson</param>
/// <param name="data">需要存储的数据对象</param>
/// <param name="fileName">存储为的文件名</param>
/// <param name="type">存储方式默认LitJson</param>
public void SaveData(object data ,string fileName,JsonType type = JsonType.LitJson)
{
//存储路径
//存储路径
string path = Application.persistentDataPath + "/" + fileName + ".json";
//序列化 得到json字符串
//序列化 得到json字符串
string json = "";
switch (type)
{
@ -59,19 +59,19 @@ public class JsonManager : BaseManager<JsonManager>
json = JsonUtility.ToJson(data);
break;
}
//把json字符串保存成文件
//把json字符串保存成文件
File.WriteAllText(path, json);
}
/// <summary>
/// 读取数据 PC端
/// 读取数据 PC端
/// </summary>
/// <typeparam name="T">类型</typeparam>
/// <typeparam name="T">类型</typeparam>
/// <param name="path"></param>
/// <returns></returns>
public T LoadData<T>(string fileName,JsonType type = JsonType.LitJson) where T : new()
{
//路径
//路径
string path = Application.streamingAssetsPath + "/" + fileName + ".json";
if (!File.Exists(path))
{
@ -81,12 +81,12 @@ public class JsonManager : BaseManager<JsonManager>
{
return new T();
}
//获取json字符串
//获取json字符串
string jsonStr = File.ReadAllText(path);
//
T data = new T();
//反序列
//反序列
switch (type)
{
case JsonType.LitJson:

View File

@ -41,7 +41,7 @@ public class AutoGenerate : EditorWindow
#endregion
[MenuItem("Window/Generate Editor Window")]
[MenuItem("Tools/Generate Editor Window")]
public static void ShowExample()
{
AutoGenerate wnd = GetWindow<AutoGenerate>();