修改常驻基类
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@ -841,74 +841,6 @@ MonoBehaviour:
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m_Name:
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- component: {fileID: 2055950229}
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- component: {fileID: 2055950228}
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m_Name: EventSystem
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m_GameObject: {fileID: 2055950227}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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--- !u!1 &2077977345
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GameObject:
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@ -202,4 +202,10 @@ public class Device_Cover : Device_Base
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});
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}
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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EventCenter.Instance.RemoveEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, CheckTriggerShow);
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}
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}
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@ -105,11 +105,13 @@ public class PermanentTriggerBase : MonoBehaviour
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}
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private void OnDestroy()
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protected virtual void OnDestroy()
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{
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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GameManager.EventMgr.RemoveEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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}
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//private void OnDisable()
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//{
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// GameManager.EventMgr.RemoveEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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@ -64,6 +64,7 @@ public class UI_SelectWorkTicketPanel : BasePanel
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if (GetControl<Toggle>("ImageF").isOn)
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{
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Debug.Log("判分后进行下一个面板");
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GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid);
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GameManager.UIMgr.HidePanel<UI_SelectWorkTicketPanel>();
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}
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break;
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@ -71,6 +72,7 @@ public class UI_SelectWorkTicketPanel : BasePanel
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if (GetControl<Toggle>("ImageF").isOn)
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{
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Debug.Log("判分后进行下一个面板");
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GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid);
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GameManager.UIMgr.HidePanel<UI_SelectWorkTicketPanel>();
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}
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break;
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@ -0,0 +1,135 @@
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{
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"systemID": 10002,
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"schemeID": 1002,
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"currentScore": 0.0,
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"allSubScore": [
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{
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"index": 1,
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"subProcessId": 1,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 2,
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"subProcessId": 2,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 3,
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"subProcessId": 3,
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"currentScore": 0.0,
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"isDone": false
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},
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"index": 4,
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"subProcessId": 4,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 5,
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"subProcessId": 5,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 6,
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"subProcessId": 6,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 7,
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"subProcessId": 7,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 8,
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"subProcessId": 8,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 9,
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"subProcessId": 9,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 10,
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"subProcessId": 10,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 11,
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"subProcessId": 11,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 12,
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"subProcessId": 12,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 13,
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"subProcessId": 13,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 14,
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"subProcessId": 14,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 15,
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"subProcessId": 15,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 16,
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"subProcessId": 16,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 17,
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"subProcessId": 17,
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"currentScore": 0.0,
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"isDone": false
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},
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{
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"index": 18,
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"subProcessId": 18,
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"currentScore": 0.0,
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"isDone": false
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}
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],
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"allToolAndMaterial": [],
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"allWear": [],
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"sceneName": "03_OfficeScene",
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"currentSceneTools": [],
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"currentSceneTriggers": [
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{
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"triggerID": 5005,
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"triggerName": "手机",
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"selfPosInScene": {
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"x": 0.0244421959,
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"y": 0.885706842,
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"z": -1.00569367
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},
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"selfRotInScene": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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}
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]
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}
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@ -0,0 +1,7 @@
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