Merge branch 'main' of http://172.16.1.12/WangWeiZhi/YanCheng_Metrology
This commit is contained in:
commit
533935d475
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@ -3591,6 +3591,11 @@ PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
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@ -4193,6 +4198,37 @@ MonoBehaviour:
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hitFxFadeOutDuration: 0.25
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hitFxColor: {r: 1, g: 1, b: 1, a: 1}
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hitFxRadius: 0.5
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m_Component:
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- component: {fileID: 1927580343}
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m_Name: ToolPos
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--- !u!4 &1927580343
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1927580342}
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m_LocalRotation: {x: -0.0000000745058, y: 0.000000029802319, z: 0.26736447, w: 0.9635955}
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m_LocalPosition: {x: 0.224, y: 0.648, z: 0.474}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -7,6 +7,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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[HideInInspector]
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public FirstPersonController firstPersonController;
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public GameObject currentTool;
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protected override void Awake()
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{
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base.Awake();
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@ -7,7 +7,6 @@ using UnityEngine;
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/// </summary>
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public class PacksackBagMgr : BaseManager<PacksackBagMgr>
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{
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//包里用了哪些工器具
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private readonly Dictionary<int, List<ItemInfo>> toolAndMaterialDic = new Dictionary<int, List<ItemInfo>>();
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public Dictionary<int, ItemInfo> wearDic = new Dictionary<int, ItemInfo>();
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@ -94,6 +93,14 @@ public class PacksackBagMgr : BaseManager<PacksackBagMgr>
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}
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}
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/// <summary>
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/// 移除全部工具 设备 材料
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/// </summary>
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public void ClearAllToolAndDiveceAndMaterial()
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{
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toolAndMaterialDic.Clear();
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}
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/// <summary>
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/// 添加 穿戴 状态 0 去掉 1 穿上
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/// </summary>
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@ -54,10 +54,10 @@ public class UI_ToolOrMaterialsOrDeviceItem : BaseItem
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currentTool.GetComponent<BaseToolOrDevice>().enabled = false;
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currentTool.GetComponent<Collider>().enabled = false;
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currentTool.name = currentItem.toolName;
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Vector3 pos = Camera.main.transform.position + Camera.main.transform.forward * 0.3f;
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Vector3 pos = Camera.main.transform.position + Camera.main.transform.forward * 0.8f;
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currentTool.transform.parent = LiveSceneManager.Instance.firstPersonController.transform;
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currentTool.transform.position = new Vector3(pos.x + 0.2f, pos.y - 0.14f, pos.z + 0.1f);
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currentTool.transform.eulerAngles = LiveSceneManager.Instance.firstPersonController.transform.eulerAngles;
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currentTool.transform.localPosition = new Vector3(pos.x + 0.375f, pos.y - 0.22f, pos.z - 0.1f);
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currentTool.transform.localEulerAngles = LiveSceneManager.Instance.firstPersonController.transform.eulerAngles;
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break;
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}
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}
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