修改穿透问题
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@ -3,6 +3,7 @@ using HighlightPlus;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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/// <summary>
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/// ÆÕͨÃÅ
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@ -31,16 +32,19 @@ public class Door : MonoBehaviour
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private void OnMouseDown()
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{
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if (EventSystem.current.IsPointerOverGameObject()) return;
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isOpen = !isOpen;
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transform.DOLocalRotate(dic[isOpen], duration);
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}
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private void OnMouseEnter()
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{
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if (EventSystem.current.IsPointerOverGameObject()) return;
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highlightEffect.SetHighlighted(true);
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}
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private void OnMouseExit()
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{
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if (EventSystem.current.IsPointerOverGameObject()) return;
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highlightEffect.SetHighlighted(false);
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}
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