This commit is contained in:
taosuqi 2024-08-13 14:01:49 +08:00
commit 642de03192
29 changed files with 5705 additions and 1191 deletions

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@ -6,6 +6,7 @@ public class TB_SubProcess
public string subProcessName;
public bool isPrecondition;
public string precondition;
public string toolID;
public string tipTitle;
public string tips;
}

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@ -7,5 +7,6 @@ public class TB_SubProcessStep
public string subProcessStepName;
public bool isPrecondition;
public string precondition;
public string tipTitle;
public float score;
}

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@ -1,7 +1,7 @@
public class TB_ToolAndMaterial
{
public int id;
public int systemID;
public int schemeId;
public string objName;
public int type;
public string prefabName;

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@ -48,6 +48,7 @@ public class DataManager : BaseManager<DataManager>
private Dictionary<int, TB_ToolAndMaterial> toolAndMaterialDic = new Dictionary<int, TB_ToolAndMaterial>();
/// <summary>
/// 初始化
/// </summary>
@ -76,30 +77,30 @@ public class DataManager : BaseManager<DataManager>
var allSchemeList = new List<TB_Scheme>();
foreach (var item in schemeDic.Values)
{
if (item.systemId == GameManager.ProcessMgr.id)
if (item.systemId == GameManager.Instance.systemId)
allSchemeList.Add(item);
}
return allSchemeList;
}
/// <summary>
/// 获取当前系统全部工器具和材料
/// </summary>
/// <returns></returns>
public List<TB_ToolAndMaterial> GetCurrentSystemToolAndMaterials()
{
var currentSystemToolAndMaterials = new List<TB_ToolAndMaterial>();
foreach (var item in toolAndMaterialDic.Values)
{
if (item.systemID == GameManager.ProcessMgr.id)
{
currentSystemToolAndMaterials.Add(item);
}
}
///// <summary>
///// 获取当前系统全部工器具和材料
///// </summary>
///// <returns></returns>
//public List<TB_ToolAndMaterial> GetCurrentSystemToolAndMaterials()
//{
// var currentSystemToolAndMaterials = new List<TB_ToolAndMaterial>();
// foreach (var item in toolAndMaterialDic.Values)
// {
// if (item.systemID == GameManager.ProcessMgr.id)
// {
// currentSystemToolAndMaterials.Add(item);
// }
// }
return currentSystemToolAndMaterials;
}
// return currentSystemToolAndMaterials;
//}
/// <summary>
/// 获取D_Scheme
@ -115,7 +116,6 @@ public class DataManager : BaseManager<DataManager>
d_Scheme.id = schemeDic[id].id;
d_Scheme.schemeName = schemeDic[id].schemeName;
}
d_Scheme.processes = GetD_Processes(d_Scheme.id);
return d_Scheme;
}
@ -205,6 +205,32 @@ public class DataManager : BaseManager<DataManager>
return d_SubProcessSteps;
}
public List<int> GetSubProcessStepIDByToolID(int toolID)
{
List<TB_SubProcess> tb_subProcesss = new List<TB_SubProcess>();
List<int> toolIDTemp = new List<int>();
foreach (var item in subProcessDic.Values)
{
if (item.schemeId == GameManager.ProcessMgr.schemeID)
tb_subProcesss.Add(item);
}
foreach (var item in tb_subProcesss)
{
if (string.IsNullOrEmpty(item.toolID))
{
continue;
}
string[] subProcessStepToolID = item.toolID.Split(',');
for (int i = 0; i < subProcessStepToolID.Length; i++)
{
if (int.Parse(subProcessStepToolID[i]) == toolID)
toolIDTemp.Add(item.id);
}
}
return toolIDTemp;
}
/// <summary>
/// 根据系统Id 获取系统信息
/// </summary>

View File

@ -122,7 +122,7 @@ public class GameManager : SingletonAutoMono<GameManager>
ToolAndmaterialMgr = ToolAndmaterialMgr.Instance;
PacksackBagMgr = PacksackBagMgr.Instance;
DataMgr.Init();
ToolAndmaterialMgr.Init();
//ToolAndmaterialMgr.Init();
InitData();
}

View File

@ -12,10 +12,6 @@ public class ProcessManager : BaseManager<ProcessManager>
{
}
/// <summary>
/// 实操项目id
/// </summary>
public int id = 10002;
/// <summary>
/// 模式
@ -74,7 +70,7 @@ public class ProcessManager : BaseManager<ProcessManager>
/// <param name="id">方案id</param>
public void Init(int id, E_ModeType mode, int countDown = 600) //TODO 考试断线重连应该考虑初始化问题
{
this.id = id;
this.schemeID = id;
this.mode = mode;
coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
d_Scheme = DataManager.Instance.GetSchemeData(id);
@ -115,18 +111,22 @@ public class ProcessManager : BaseManager<ProcessManager>
}
/// <summary>
///
/// 切换
/// </summary>
/// <returns></returns>
public bool CheckSubProcessSteps(string subProcessStepName)
public bool CheckSubProcessSteps(int subProcessStepID)
{
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessStepName.Equals(subProcessStepName))
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.id.Equals(subProcessStepID))
{
int spStepID = subProcessStepId + 1;
int spStepcount = d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes.Count;
if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id)
{
HandoverSubProcessStep(spStepID);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步子流程步骤");
return true;
}
@ -137,6 +137,10 @@ public class ProcessManager : BaseManager<ProcessManager>
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
{
HandoverSubProcess(spID, 0);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步子流程");
return true;
}
@ -147,6 +151,10 @@ public class ProcessManager : BaseManager<ProcessManager>
if (pID <= d_Scheme.processes[pCount - 1].id)
{
HandoverProcess(pID, 0, 0);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步流程");
return true;
}
@ -162,6 +170,10 @@ public class ProcessManager : BaseManager<ProcessManager>
else
{
Debug.Log("按照流程走");
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"<color=red>错误:</color>:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
return false;
}
@ -190,7 +202,7 @@ public class ProcessManager : BaseManager<ProcessManager>
/// </summary>
public void End()
{
id = -1;
schemeID = -1;
mode = E_ModeType.None;
if (coroutine != null)
GameManager.MonoMgr.StopCoroutine(coroutine);

View File

@ -15,10 +15,10 @@ public class ToolAndmaterialMgr : BaseManager<ToolAndmaterialMgr>
{
}
public void Init()
{
toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials();
}
//public void Init()
//{
// toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials();
//}
public string GetIconSpriteName(string objName)
{

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -5,33 +6,75 @@ using UnityEngine;
public class Device_Mobile : MonoBehaviour
{
public int downIndex = 0;
public int modelID = 5005;
public List<int> subProcessID = new List<int>();
private void Awake()
{
subProcessID = GameManager.DataMgr.GetSubProcessStepIDByToolID(modelID);
}
private void Start()
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
private void SwitchSubProcess(int arg0)
{
if (subProcessID.Contains(arg0))
{
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
}
}
private void OnMouseDown()
{
switch (downIndex)
{
case 0:
if (GameManager.ProcessMgr.CheckSubProcessSteps("查看任务单"))
if (GameManager.ProcessMgr.CheckSubProcessSteps(4001))
downIndex++;
break;
case 1:
if (GameManager.ProcessMgr.CheckSubProcessSteps("工作预约"))
if (GameManager.ProcessMgr.CheckSubProcessSteps(4002))
downIndex++;
break;
case 2:
if (GameManager.ProcessMgr.CheckSubProcessSteps("选择正确工作票"))
if (GameManager.ProcessMgr.CheckSubProcessSteps(4003))
downIndex++;
break;
case 3:
GameManager.ProcessMgr.CheckSubProcessSteps("1212");
downIndex = 0;
if (GameManager.ProcessMgr.CheckSubProcessSteps(4004))
downIndex++;
break;
case 4:
if (GameManager.ProcessMgr.CheckSubProcessSteps(4005))
downIndex++;
break;
case 5:
if (GameManager.ProcessMgr.CheckSubProcessSteps(4006))
downIndex++;
break;
case 6:
if (GameManager.ProcessMgr.CheckSubProcessSteps(4007))
downIndex++;
break;
}
}
private void Update()
{
if (Input.GetKeyDown("r"))
{
GameManager.ProcessMgr.CheckSubProcessSteps(2);
}
}
private void OnMouseExit()
{
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
}

View File

@ -1,6 +1,6 @@
using TMPro;
public class UI_ProcessItem : BasePanel
public class UI_ProcessItem : BaseItem
{
public int processID;
public void Init(int processID, string processName)

View File

@ -9,6 +9,11 @@ public class UI_SubProcessItem : BaseItem
public int processID;
public int subProcessID;
public int subProcessStepID;
private void Start()
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
public void Init(D_SubProcess d_SubProcess)
{
this.processID = d_SubProcess.processId;
@ -18,14 +23,29 @@ public class UI_SubProcessItem : BaseItem
gameObject.name = subProcessID.ToString();
}
/// <summary>
/// ¿ØÖư´Å¥×´Ì¬
/// </summary>
/// <param name="subProcess"></param>
private void SwitchSubProcess(int subProcess)
{
}
protected override void OnClick(string btnName)
{
base.OnClick(btnName);
switch (btnName)
{
case "subProcessBtn":
GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
//GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
break;
}
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
}

View File

@ -59,7 +59,7 @@ public class UI_MainTitlePanel : BasePanel
private void SwitchTitleImg()
{
var systemInfo = GameManager.DataMgr.GetSystemInfo(GameManager.ProcessMgr.id);
var systemInfo = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId);
GetControl<Image>("TopBgImg").sprite =
GameManager.ResourcesMgr.Load<Sprite>(Const.UI_MainTitlePanel + systemInfo.titleName);
}

View File

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
@ -43,21 +44,21 @@ public class UI_SelectDevicePanel : BasePanel
//按钮的父节点是标题的父节点content
deviceItemBtn.transform.parent = titleItem.transform.parent;
deviceItemBtn.GetComponentInChildren<TextMeshProUGUI>().text = x.schemeName;
var deviceBtnAComponent = deviceItemBtn.GetComponent<Button>();
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap, x.id);
deviceItemBtn.name = x.id.ToString();
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap);
});
}
}
}
}
private void AddEventForDeviceBtn(Button deviceBtnAComponent, string mapName,int schemeID)
private void AddEventForDeviceBtn(Button deviceBtnAComponent, string mapName)
{
GameManager.UIMgr.AddEventTriggerListener(deviceBtnAComponent, EventTriggerType.PointerEnter,
_ =>
{
//deviceBtnAComponent.transform.DOScale(1.5f, 0.2f);
deviceBtnAComponent.transform.DOScale(1.3f, 0.2f);
this.GetControl<Image>("DeviceShowImg").sprite =
GameManager.ResourcesMgr.Load<Sprite>(Const.UI_SelectDevicePanel + mapName);
this.GetControl<Image>("DeviceShowImg").color = new Color(1, 1, 1, 1);
@ -65,15 +66,19 @@ public class UI_SelectDevicePanel : BasePanel
GameManager.UIMgr.AddEventTriggerListener(deviceBtnAComponent, EventTriggerType.PointerExit,
_ =>
{
//deviceBtnAComponent.transform.DOScale(1f, 0.2f);
deviceBtnAComponent.transform.DOScale(1f, 0.2f);
this.GetControl<Image>("DeviceShowImg").color = new Color(1, 1, 1, 0);
});
deviceBtnAComponent.onClick.AddListener(() =>
{
GameManager.RunModelMgr.deviceId = schemeID;
GameManager.RunModelMgr.deviceId = int.Parse(deviceBtnAComponent.name);
GameManager.ProcessMgr.Init(GameManager.RunModelMgr.deviceId, E_ModeType.Study);
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init();
});
panel.Init();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
@ -100,4 +105,14 @@ public class UI_SelectDevicePanel : BasePanel
}
}
[Button]
public void Test1()
{
foreach (var VARIABLE in allSchemeName)
{
Debug.LogError(VARIABLE.deviceMap + VARIABLE.schemeName);
}
Debug.LogError(allDeviceTypes.Count);
}
}

View File

@ -9,11 +9,11 @@ public class UI_SessionPanel : BasePanel
Debug.Log("1111111");
}
/// <summary>
/// 初始化
/// 初始化
/// </summary>
public void Init(string content)
{
GetControl<TextMeshProUGUI>("Text_DialogBox").text = content;//在开始时给content赋值
GetControl<TextMeshProUGUI>("Text_DialogBox").text = content;//在开始时给content赋值
}
//public override void ShowMe()
//{
@ -25,7 +25,7 @@ public class UI_SessionPanel : BasePanel
//}
/// <summary>
/// 按钮点击
/// 按钮点击
/// </summary>
/// <param name="btnName"></param>
protected override void OnClick(string btnName)
@ -33,8 +33,8 @@ public class UI_SessionPanel : BasePanel
switch (btnName)
{
case "ContinueBtn":
Debug.Log("点击继续按钮");
GetControl<TextMeshProUGUI>("Text_DialogBox").text = "你好我是xx供电公司员工这是我的工作证。现在我们要对贵户高压电能计量装置进行安装";
Debug.Log("点击继续按钮");
GetControl<TextMeshProUGUI>("Text_DialogBox").text = "你好我是xx供电公司员工这是我的工作证。现在我们要对贵户高压电能计量装置进行安装";
this.gameObject.SetActive(false);
break;
}

View File

@ -18,8 +18,6 @@ public class UI_TaskListPanel : BasePanel
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
{
_subProcessItem = stemp;
GameManager.ProcessMgr.Init(schemeID, E_ModeType.Study);
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
for (int i = 0; i < d_Scheme.processes.Count; i++)
{
@ -28,7 +26,7 @@ public class UI_TaskListPanel : BasePanel
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
{
var s = Instantiate(_subProcessItem, _content);
s.Init( d_Scheme.processes[i].subProcesses[j]);
s.Init(d_Scheme.processes[i].subProcesses[j]);
}
}

View File

@ -27,4 +27,9 @@ public enum Enum_EventType
/// 切换场景
/// </summary>
SwitchScene,
/// <summary>
/// 切换子流程
/// </summary>
SwitchSubProcess,
}

View File

@ -10,7 +10,7 @@ using UnityEngine.UI;
public class BasePanel : MonoBehaviour
{
/// <summary>
/// ??????????п??
/// ??????????§α??
/// </summary>
private readonly Dictionary<string,List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();

View File

@ -36,9 +36,8 @@ public class OfficeTimelineControl : MonoBehaviour
GameManager.UIMgr.ShowPanel<UI_MaskPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.HideMask);
Invoke("DestroyPlayer", 1f);
});
Invoke(nameof(DestroyPlayer), 1f);
}
}
@ -47,14 +46,19 @@ public class OfficeTimelineControl : MonoBehaviour
Destroy(playerModel);
Destroy(aniCamera);
playerController.SetActive(true);
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
if (GameManager.RunModelMgr.ModeType==E_ModeType.Study)
{
panel.Init(GameManager.RunModelMgr.deviceId);
});
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init(GameManager.RunModelMgr.deviceId);
});
}
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
GameManager.EventMgr.EventTrigger(Enum_EventType.HideMask);
});
}