修改bug
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118ceaef5f
commit
6679abe086
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@ -6324,7 +6324,7 @@ BoxCollider:
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m_GameObject: {fileID: 4675619581299266311}
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m_GameObject: {fileID: 4675619581299266311}
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 0
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 0.154481, y: 0.0841517, z: 0.25103334}
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m_Size: {x: 0.154481, y: 0.0841517, z: 0.25103334}
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m_Center: {x: 0.000013098121, y: 0.012870543, z: -0.012511089}
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m_Center: {x: 0.000013098121, y: 0.012870543, z: -0.012511089}
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@ -3313,7 +3313,7 @@ MonoBehaviour:
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seeThroughTexture: {fileID: 0}
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seeThroughTexture: {fileID: 0}
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seeThroughTextureUVSpace: 0
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seeThroughTextureUVSpace: 0
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seeThroughTextureScale: 1
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seeThroughTextureScale: 1
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rmsCount: 4
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rmsCount: 3
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hitFxInitialIntensity: 0
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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hitFxFadeOutDuration: 0.25
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@ -5299,7 +5299,9 @@ PrefabInstance:
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 1
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents:
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- {fileID: 4834241782207447596, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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- {fileID: 2921358948653541, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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--- !u!1 &2626639506843241922
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--- !u!1 &2626639506843241922
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GameObject:
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GameObject:
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@ -35,15 +35,15 @@ public class Device_DirectAccessElectricEnergyMeteringDevice : Device_Base
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private BoxCollider boxCollider;
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private BoxCollider boxCollider;
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protected override void OnAwake()
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//protected override void OnAwake()
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{
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//{
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base.OnAwake();
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// base.OnAwake();
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boxCollider = GetComponent<BoxCollider>();
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// boxCollider = GetComponent<BoxCollider>();
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if(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name== "05_LiveScene")
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// if(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name== "05_LiveScene")
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{
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// {
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boxCollider.enabled = false;
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// boxCollider.enabled = false;
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}
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// }
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}
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//}
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/// <summary>
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/// <summary>
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