This commit is contained in:
YangHua 2024-08-20 09:12:43 +08:00
commit 6ff48f9479
44 changed files with 1134 additions and 106 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Device_Base : MonoBehaviour
{
/// <summary>
/// 设备类型
/// </summary>
public DeviceType deviceType;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 封印
/// </summary>
public class Device_Seal : Device_Base
{
/// <summary>
/// 是否被剪开
/// </summary>
public bool isCut;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 直接接入式电能计量装置
/// </summary>
public class Device_DirectAccessElectricEnergyMeteringDevice : Device_Base
{
/// <summary>
/// 铭牌
/// </summary>
public Device_NamePlate namePlate;
/// <summary>
/// 合格标志
/// </summary>
public Device_MarkOfConformity conformity;
/// <summary>
/// 电能表盖子固定螺丝
/// </summary>
public List<Tool_Screw> cover_screws;
/// <summary>
/// 电能表接线螺丝
/// </summary>
public List<Tool_Screw> line_screws;
/// <summary>
/// 电能表接线
/// </summary>
public List<Tool_Line> lines;
/// <summary>
/// 电能表固定螺丝
/// </summary>
public List<Tool_Screw> fix_screws;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Device_MainSwitch : MonoBehaviour
{
public bool isOpen;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 直接接入式电能计量装置_合格标志
/// </summary>
public class Device_MarkOfConformity : Device_Base
{
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 直接接入式电能计量装置_铭牌
/// </summary>
public class Device_NamePlate : Device_Base
{
/// <summary>
/// 是否检查
/// </summary>
public bool isCheck;
/// <summary>
/// 核对和抄录UI
/// </summary>
public GameObject checkUiPrefb;
public ProcessTipPanel processTipPanel;
/// <summary>
/// 核对和记录
/// </summary>
public void Check()
{
if(checkUiPrefb==null)
{
checkUiPrefb = Resources.Load<GameObject>("UI/UI_Tip/ProcessTipPanel");
}
if(processTipPanel==null)
{
GameObject tip = Instantiate<GameObject>(checkUiPrefb, UIManager.Instance.canvas.transform);
processTipPanel = tip.GetComponent<ProcessTipPanel>();
}
}
private void OnMouseDown()
{
processTipPanel.SetProcess(true);
}
}

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@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ¹ñÃÅ
/// </summary>
public class Device_CabinetDoor : Device_Base
{
/// <summary>
/// ÑéµçλÖÃ
/// </summary>
public Transform testPosAndRot;
public bool isOpen;
}

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@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 计量柜
/// </summary>
public class Device_MeasuringCabinet : Device_Base
{
/// <summary>
/// 直接接入式电能计量装置
/// </summary>
public Device_DirectAccessElectricEnergyMeteringDevice meteringDevice;
/// <summary>
/// 柜门
/// </summary>
public Device_CabinetDoor cabinetDoor;
/// <summary>
/// 插座
/// </summary>
public Device_Socket socket;
/// <summary>
/// 开关
/// </summary>
public Device_MainSwitch mainSwitch;
/// <summary>
/// 封印
/// </summary>
public Device_Seal seal;
}

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ²å×ù
/// </summary>
public class Device_Socket : Device_Base
{
/// <summary>
/// ÑéµçλÖÃ
/// </summary>
public Transform testPosAndRot;
}

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@ -7,5 +7,8 @@ using UnityEngine;
/// </summary>
public class Tool_Base : MonoBehaviour
{
//
/// <summary>
/// 묏야잚謹
/// </summary>
public ToolType toolType;
}

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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ½ÓÏß
/// </summary>
public class Tool_Line: Tool_Base
{
/// <summary>
/// ±êʶ
/// </summary>
public string id;
}

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@ -0,0 +1,79 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 螺丝
/// </summary>
public class Tool_Screw : Tool_Base
{
/// <summary>
/// 标识
/// </summary>
public string id;
/// <summary>
/// 是否已拧紧
/// </summary>
public bool isInstall;
/// <summary>
/// 上螺丝位置
/// </summary>
public Transform installPos;
/// <summary>
/// 螺丝拧紧时的位置
/// </summary>
private float localYInstallValue;
/// <summary>
/// 螺丝拧松时的位置
/// </summary>
private float localYUnInstallValue;
/// <summary>
/// 被拧紧
/// </summary>
/// <param name="screwdriver"></param>
public void BeInstalled(Tool_Screwdriver screwdriver)
{
//设置螺丝刀初始位置
screwdriver.transform.position = installPos.position;
//动画
transform.DOLocalMoveY(localYInstallValue, 1)
.OnUpdate(() =>
{
transform.RotateAroundLocal(Vector3.up, 1);
screwdriver.transform.position = installPos.position;
})
.OnComplete(() =>
{
Debug.Log("螺丝已拧紧");
isInstall = true;
});
}
/// <summary>
/// 被拧送
/// </summary>
/// <param name="screwdriver"></param>
public void BeUnInstalled(Tool_Screwdriver screwdriver)
{
//设置螺丝刀初始位置
screwdriver.transform.position = installPos.position;
//动画
transform.DOLocalMoveY(localYUnInstallValue, 1)
.OnUpdate(() =>
{
transform.RotateAroundLocal(Vector3.up, 1);
screwdriver.transform.position = installPos.position;
})
.OnComplete(() =>
{
Debug.Log("螺丝已拧松");
isInstall = false;
});
}
}

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@ -0,0 +1,36 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// ÂÝË¿µ¶
/// </summary>
public class Tool_Screwdriver : Tool_Base
{
/// <summary>
/// ¿ªÊ¼°²×°ÂÝË¿
/// </summary>
/// <param name="screw"></param>
public void Install(Tool_Screw screw)
{
if (!screw.isInstall)
{
Debug.Log("¿ªÊ¼Å¡½ôÂÝË¿");
screw.BeInstalled(this);
}
}
/// <summary>
/// ¿ªÊ¼Ð¶ÔØÂÝË¿
/// </summary>
/// <param name="screw"></param>
public void UnInstall(Tool_Screw screw)
{
if (screw.isInstall)
{
Debug.Log("¿ªÊ¼Ð¶ÂÝË¿");
screw.BeUnInstalled(this);
}
}
}

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@ -7,8 +7,43 @@ using UnityEngine;
/// </summary>
public class Tool_TestPen : Tool_Base
{
public void MoveTo()
/// <summary>
/// 执行验电操作
/// </summary>
/// <param name="device_base">被验电设备</param>
public void Test(Device_Base device_base)
{
if (device_base.deviceType == DeviceType._插座)
{
var tmp = ((Device_Socket)device_base);
//位置移动
transform.position = tmp.testPosAndRot.position;
transform.eulerAngles = tmp.testPosAndRot.eulerAngles;
Debug.Log("计量柜_插座 已验电");
}
else if(device_base.deviceType == DeviceType._柜门)
{
var tmp = ((Device_CabinetDoor)device_base);
//位置移动
transform.position = tmp.testPosAndRot.position;
transform.eulerAngles = tmp.testPosAndRot.eulerAngles;
Debug.Log("计量柜_柜门 已验电");
}
}
/// <summary>
/// 执行验电操作
/// </summary>
/// <param name="tool_base">被验电设备</param>
public void Test(Tool_Base tool_base)
{
if (tool_base.toolType == ToolType.)
{
var tmp = ((Tool_Screw)tool_base);
//位置移动
transform.position = tmp.installPos.position;
transform.eulerAngles = tmp.installPos.eulerAngles;
Debug.Log("螺丝 已验电");
}
}
}

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// °þÏßǯ
/// </summary>
public class Tool_WireStripper : Tool_Base
{
/// <summary>
/// ¼ô·âÓ¡
/// </summary>
/// <param name="device_Seal"></param>
public void CutOpen(Device_Seal device_Seal)
{
device_Seal.isCut = true;
device_Seal.gameObject.SetActive(false);
}
}

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@ -0,0 +1,74 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEngine.Rendering.DebugUI;
public class ProcessTipPanel : MonoBehaviour
{
public Image image;
/// <summary>
/// 是否启用进度
/// </summary>
private bool isCheck=false;
/// <summary>
/// 当前进入
/// </summary>
private float currentProcess=0;
/// <summary>
/// 是否结束
/// </summary>
private bool isOver=false;
/// <summary>
/// 设置进度
/// </summary>
/// <param name="value"></param>
public void SetProcess(bool ischeck)
{
this.isCheck = ischeck;
if(!ischeck )
{
currentProcess = 0;
image.fillAmount = currentProcess;
}
else
{
Debug.Log("开始核对和抄录");
}
}
void Update()
{
if (!isOver)
{
if (isCheck)
{
currentProcess = Mathf.Clamp01(currentProcess + Time.deltaTime * 0.1f);
image.fillAmount = currentProcess;
if (currentProcess == 1)
{
isOver = true;
Invoke("ThisDestroy", 2);
}
}
if (Input.GetMouseButtonUp(0))
{
SetProcess(false);
isOver = true;
Destroy(gameObject);
}
}
}
/// <summary>
/// 核对记录成功
/// </summary>
private void ThisDestroy()
{
Debug.Log("核对和抄录完成!");
Destroy(gameObject);
}
}

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@ -184,5 +184,20 @@ public enum ToolType
,
,
,
,
}
/// <summary>
/// 所有设备
/// </summary>
public enum DeviceType
{
,
_柜门,
_插座,
,
_开关,
_铭牌,
_合格标志,
}