This commit is contained in:
YangHua 2024-08-21 20:28:16 +08:00
commit 76295dfd90
37 changed files with 36674 additions and 14920 deletions

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@ -54,7 +54,7 @@ public class Device_Cover : Device_Base
Debug.Log("´ò¿ª¸Ç×Ó");
isOpen = true;
transform.DOLocalMoveY(transform.localPosition.y - 0.15f, 2);
transform.DOLocalMoveZ(transform.localPosition.y - 0.15f, 2);
transform.DOLocalMoveZ(transform.localPosition.z - 0.15f, 2);
}
/// <summary>

View File

@ -1,5 +1,7 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
/// <summary>
@ -9,6 +11,10 @@ public class Device_DirectAccessElectricEnergyMeteringDevice : Device_Base
{
public static Device_DirectAccessElectricEnergyMeteringDevice instance;
/// <summary>
/// 是否已被拆除
/// </summary>
public bool isRemove;
/// <summary>
/// ÃúÅÆ
/// </summary>
public Device_NamePlate namePlate;
@ -26,13 +32,58 @@ public class Device_DirectAccessElectricEnergyMeteringDevice : Device_Base
public List<Tool_Line> jieXian_lines;
/// <summary>
/// 电能表固定螺丝
/// 电能表固定螺丝
/// </summary>
public List<Tool_Screw> fix_screws;
public Tool_Screw fix_screw_left;
/// <summary>
/// 电能表固定螺丝右
/// </summary>
public Tool_Screw fix_screw_right;
private BoxCollider boxCollider;
private void Awake()
{
instance = this;
boxCollider = GetComponent<BoxCollider>();
}
/// <summary>
/// 拆下电能表
/// </summary>
public void Remove()
{
if (!isRemove)
{
//拆下电能表
if (!fix_screw_left.isInstall && !fix_screw_right.isInstall)
{
isRemove = true;
Debug.Log("电能表已拆除");
transform.DOLocalMove(transform.localPosition - new Vector3(0, 0.2f, 0.2f), 2).OnComplete(() =>
{
gameObject.SetActive(false);
});
}
}
}
/// <summary>
/// 安装电能表
/// </summary>
public void Add()
{
if(isRemove)
{
gameObject.SetActive(true);
transform.DOLocalMove(transform.localPosition + new Vector3(0, 0.2f, 0.2f), 2).OnComplete(() =>
{
isRemove = false;
Debug.Log("电能表已安装");
});
}
}
}

View File

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 现场控制脚本
/// </summary>
public class SiteManager : MonoBehaviour
{
/// <summary>
/// 机柜
/// </summary>
public Device_MeasuringCabinet measuringCabinet;
/// <summary>
/// 电能表碰撞
/// </summary>
public BoxCollider dianCollider;
private void Update()
{
//使能电能表碰撞
if (measuringCabinet.meteringDevice.isRemove)
{
dianCollider.enabled = true;
}
else
{
if (!measuringCabinet.meteringDevice.fix_screw_left.isInstall && !measuringCabinet.meteringDevice.fix_screw_right.isInstall)
{
dianCollider.enabled = false;
}
else
{
dianCollider.enabled = true;
}
}
if (Input.GetMouseButtonDown(0))
{
if(Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition),out RaycastHit hit))
{
if(hit.collider== dianCollider)
{
if (measuringCabinet.meteringDevice.isRemove)
{
//拆下
measuringCabinet.meteringDevice.Remove();
}
else
{
//安装
}
}
}
}
}
}

View File

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@ -31,6 +31,8 @@ public class Tool_Screw : Tool_Base
/// </summary>
private bool isMoving;
///// <summary>
///// 螺丝拧紧时的位置
///// </summary>
@ -60,14 +62,14 @@ public class Tool_Screw : Tool_Base
Debug.Log("开始拧紧螺丝");
//设置螺丝刀初始位置
screwdriver.transform.position = installPos.position;
screwdriver.transform.localEulerAngles = installPos.localEulerAngles;
//动画
transform.DOLocalMoveY(transform.localPosition.y + 0.02f, 1)
.OnUpdate(() =>
{
transform.RotateAroundLocal(Vector3.up, 1);
screwdriver.transform.position = installPos.position;
screwdriver.transform.eulerAngles = transform.eulerAngles;
Debug.Log(screwdriver.transform.eulerAngles);
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
})
.OnComplete(() =>
{
@ -90,12 +92,14 @@ public class Tool_Screw : Tool_Base
Debug.Log("开始卸螺丝");
//设置螺丝刀初始位置
screwdriver.transform.position = installPos.position;
screwdriver.transform.localEulerAngles = installPos.localEulerAngles;
//动画
transform.DOLocalMoveY(transform.localPosition.y - 0.02f, 1)
.OnUpdate(() =>
{
transform.RotateAroundLocal(Vector3.up, 1);
screwdriver.transform.position = installPos.position;
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
})
.OnComplete(() =>
{