添加操作步骤
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@ -2835,7 +2835,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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triggerID: 0
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triggerID: 0
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triggerName:
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triggerName: "\u68C0\u67E5\u63A5\u7EBF"
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_highlight: {fileID: 0}
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_highlight: {fileID: 0}
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isChecked: 0
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isChecked: 0
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--- !u!1 &991594635
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--- !u!1 &991594635
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@ -5604,6 +5604,10 @@ PrefabInstance:
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propertyPath: triggerName
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propertyPath: triggerName
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value: "\u7535\u80FD\u8868\u5C01\u53702"
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value: "\u7535\u80FD\u8868\u5C01\u53702"
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 2576541079921355268, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: triggerName
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value: "\u7535\u80FD\u8868\u94ED\u724C"
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objectReference: {fileID: 0}
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- target: {fileID: 2576541080106509928, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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- target: {fileID: 2576541080106509928, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: hasElectricity
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propertyPath: hasElectricity
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value: 1
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value: 1
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@ -6644,6 +6648,18 @@ PrefabInstance:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 543450652271447145}
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m_TransformParent: {fileID: 543450652271447145}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 5948617165021199511, guid: c80ccdb516dbab94083bd57fa1650eda, type: 3}
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propertyPath: triggerName
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value: "in\u5F00\u5173_\u87BA\u4E1D1"
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objectReference: {fileID: 0}
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- target: {fileID: 5948617165317844720, guid: c80ccdb516dbab94083bd57fa1650eda, type: 3}
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propertyPath: triggerName
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value: "in\u5F00\u5173_\u87BA\u4E1D2"
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objectReference: {fileID: 0}
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- target: {fileID: 5948617165317844723, guid: c80ccdb516dbab94083bd57fa1650eda, type: 3}
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propertyPath: triggerName
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value: "in\u5F00\u5173_\u87BA\u4E1D3"
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objectReference: {fileID: 0}
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- target: {fileID: 6126868798989584877, guid: c80ccdb516dbab94083bd57fa1650eda, type: 3}
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- target: {fileID: 6126868798989584877, guid: c80ccdb516dbab94083bd57fa1650eda, type: 3}
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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value: 1
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value: 1
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@ -18,26 +18,29 @@ public class Device_Switch : Device_Base
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/// <param name="actionBack"></param>
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/// <param name="actionBack"></param>
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public void AddAction(Action<bool> actionBack)
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public void AddAction(Action<bool> actionBack)
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{
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{
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this.actionBack= actionBack;
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this.actionBack = actionBack;
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}
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}
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private void OnMouseDown()
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private void OnMouseDown()
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{
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{
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if(isOpen)
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if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true)) == 0)
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{
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{
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isOpen = false;
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if (isOpen)
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transform.localEulerAngles = new Vector3(0, 45, 0);
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{
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}
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isOpen = false;
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else
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transform.localEulerAngles = new Vector3(0, 45, 0);
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{
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}
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isOpen = true;
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else
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transform.localEulerAngles = new Vector3(0, 0, 0);
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{
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}
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isOpen = true;
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transform.localEulerAngles = new Vector3(0, 0, 0);
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}
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//调用自定义事件
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//µ÷ÓÃ×Ô¶¨Òåʼþ
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if (actionBack != null)
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if (actionBack != null)
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{
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{
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actionBack.Invoke(isOpen);
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actionBack.Invoke(isOpen);
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}
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}
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}
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}
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}
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