添加officemanager管理类,修改流程类

This commit is contained in:
YangHua 2024-08-15 00:40:07 +08:00
parent 164450a064
commit 7c45a376ce
22 changed files with 237 additions and 139 deletions

Binary file not shown.

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@ -67,7 +67,7 @@ public class JBQ_Test : MonoBehaviour
///8.电能计量装置装拆工单
UIManager.Instance.ShowPanel<UI_InstallAndDismantleTicketPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
//panel.Init();
});
}

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@ -641,7 +641,7 @@ GameObject:
- component: {fileID: 1986188605}
- component: {fileID: 1986188606}
m_Layer: 0
m_Name: Responser
m_Name: OfficeManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -671,7 +671,7 @@ MonoBehaviour:
m_GameObject: {fileID: 1986188604}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5acc47c41ca61b344ba11e38989c2ac8, type: 3}
m_Script: {fileID: 11500000, guid: e84b5b8de3a3f154ba32f7748599c99d, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &2077977345
@ -1566,7 +1566,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
downIndex: 0
modelID: 5005
subProcessStepID:
currentSubProcessStepID: -1
--- !u!65 &919132148358585194
BoxCollider:
m_ObjectHideFlags: 0

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@ -7,7 +7,7 @@ public class TB_SubProcessStep
public string subProcessStepName;
public bool isPrecondition;
public string precondition;
public string toolID;
public string triggerID;
public string tipTitle;
public float score;
}

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@ -14,11 +14,11 @@ public class D_SubProcessStep : I_Enter, I_Exit
public string subProcessStepName;
public bool isPrecondition;
public string precondition;
public string toolId;
public string triggerID;
public string tipTitle;
public float score;
public List<int> toolsId = new List<int>();
public List<int> triggersId = new List<int>();
public void Init()
{
@ -30,19 +30,17 @@ public class D_SubProcessStep : I_Enter, I_Exit
/// </summary>
private void GetToolID()
{
if (string.IsNullOrEmpty(toolId)) return;
if (toolId.Contains(','))
if (string.IsNullOrEmpty(triggerID)) return;
if (triggerID.Contains(','))
{
string[] toolIdTemp = toolId.Split(',');
string[] toolIdTemp = triggerID.Split(',');
for (int i = 0; i < toolIdTemp.Length; i++)
{
toolsId.Add(int.Parse(toolIdTemp[i]));
triggersId.Add(int.Parse(toolIdTemp[i]));
}
}
else
toolsId.Add(int.Parse(toolId));
triggersId.Add(int.Parse(triggerID));
}
@ -60,7 +58,7 @@ public class D_SubProcessStep : I_Enter, I_Exit
/// </summary>
public void Exit()
{
toolsId.Clear();
triggersId.Clear();
UnityEngine.Debug.Log("退出当前子流程步骤:" + id + "_" + subProcessStepName);
}
}

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@ -197,7 +197,7 @@ public class DataManager : BaseManager<DataManager>
d_SubProcessStep.subProcessStepName = step.subProcessStepName;
d_SubProcessStep.isPrecondition = step.isPrecondition;
d_SubProcessStep.precondition = step.precondition;
d_SubProcessStep.toolId = step.toolID;
d_SubProcessStep.triggerID = step.triggerID;
d_SubProcessStep.tipTitle = step.tipTitle;
d_SubProcessStep.score = step.score;
d_SubProcessSteps.Add(d_SubProcessStep);
@ -219,11 +219,11 @@ public class DataManager : BaseManager<DataManager>
}
foreach (var item in tb_subProcesssSteps)
{
if (string.IsNullOrEmpty(item.toolID))
if (string.IsNullOrEmpty(item.triggerID))
{
continue;
}
string[] subProcessStepToolID = item.toolID.Split(',');
string[] subProcessStepToolID = item.triggerID.Split(',');
for (int i = 0; i < subProcessStepToolID.Length; i++)
{
if (int.Parse(subProcessStepToolID[i]) == toolID)

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@ -0,0 +1,50 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// create by adam
/// </summary>
public class OfficeManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
}
private void OfficeTimeLineOver()
{
GameManager.UIMgr.ShowPanel<UI_MaskPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.HideMask);
});
}
private void InitializationUI()
{
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init(GameManager.ProcessMgr.subProcessId);
});
}
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
});
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
GameManager.EventMgr.RemoveEventListener(Enum_EventType.InitializationUI, InitializationUI);
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e84b5b8de3a3f154ba32f7748599c99d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -115,32 +115,37 @@ public class ProcessManager : BaseManager<ProcessManager>
/// 切换
/// </summary>
/// <returns></returns>
public bool CheckSubProcessSteps(int subProcessStepID, int subProcessStepToolID)
public bool CheckSubProcessSteps(int subProcessStepID, int subProcessStepTriggerID)
{
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count > 0)
{
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0];
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId == subProcessStepID && subProcessStepTriggerID == currentSubProcessStepsToolId)
{
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.RemoveAt(0);
return true;
}
else
{
Debug.Log("点击正确的操作");
return false;
}
}
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId.Equals(subProcessStepID))
{
int spStepID = subProcessStepId + 1;
int spStepcount = d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes.Count;
if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id)
{
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.Count > 0)
HandoverSubProcessStep(spStepID);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, subProcessStepID);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId[0];
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepToolID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.RemoveAt(0);
return true;
}
else
{
HandoverSubProcessStep(spStepID);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, subProcessStepID);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步子流程步骤");
return true;
}
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
});
Debug.Log("进入下一步子流程步骤");
return true;
}
else
{
@ -149,9 +154,9 @@ public class ProcessManager : BaseManager<ProcessManager>
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
{
HandoverSubProcess(spID, 0);
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId[0];
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepToolID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.RemoveAt(0);
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0];
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.RemoveAt(0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
@ -168,9 +173,9 @@ public class ProcessManager : BaseManager<ProcessManager>
if (pID <= d_Scheme.processes[pCount - 1].id)
{
HandoverProcess(pID, 0, 0);
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId[0];
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepToolID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.RemoveAt(0);
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0];
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.RemoveAt(0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>

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@ -3,11 +3,13 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Device_Mobile : MonoBehaviour
{
public int downIndex = 0;
public int modelID = 5005;
public int currentSubProcessStepID = -1;
//public List<int> subProcessStepID = new List<int>();
private HighlightEffect _highlight;
private void Awake()
@ -17,10 +19,10 @@ public class Device_Mobile : MonoBehaviour
}
private void Start()
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepToolID, SwitchSubProcessStepToolID);
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
private void SwitchSubProcessStepToolID(int arg0)
private void SwitchSubProcessStepTriggerID(int arg0)
{
if (modelID == arg0)
{
@ -33,6 +35,7 @@ public class Device_Mobile : MonoBehaviour
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
switch (downIndex)
{
case 0:
@ -45,10 +48,11 @@ public class Device_Mobile : MonoBehaviour
break;
case 1:
GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init(modelID);
});
//GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) =>
//{
// panel.Init(modelID);
//});
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, modelID);
_highlight.highlighted = false;
downIndex = 0;
break;
@ -83,6 +87,6 @@ public class Device_Mobile : MonoBehaviour
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepToolID, SwitchSubProcessStepToolID);
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
}

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@ -3,10 +3,11 @@ using TMPro;
public class UI_ProcessItem : BaseItem
{
public int processID;
public void Init(int processID, string processName)
public void Init(D_Process d_Process)
{
this.processID = processID;
GetControl<TextMeshProUGUI>("processItemName").text = processName;
this.processID = d_Process.id;
GetControl<TextMeshProUGUI>("processItemName").text = d_Process.processName;
gameObject.name = processID.ToString();
}
}

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@ -10,19 +10,25 @@ public class UI_SubProcessItem : BaseItem
public int subProcessID;
public int subProcessStepID;
private void Start()
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
public void Init(D_SubProcess d_SubProcess)
public void Init(D_SubProcess d_SubProcess,int subProcessID)
{
this.processID = d_SubProcess.processId;
this.subProcessID = d_SubProcess.id;
this.subProcessStepID = d_SubProcess.subProcessStepes[0].id;
GetControl<TextMeshProUGUI>("subProcessItemName").text = d_SubProcess.subProcessName;
gameObject.name = subProcessID.ToString();
SwitchSubProcess(subProcessID);
ShowMe();
}
public override void ShowMe()
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
public override void HideMe()
{
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
/// <summary>
/// ¿ØÖư´Å¥×´Ì¬
/// </summary>

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@ -5,16 +5,16 @@ using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.UI;
public class UI_InstallAndDismantleTicketPanel :BasePanel
public class UI_InstallAndDismantleTicketPanel : BasePanel
{
/// <summary>
/// 是否提交
/// </summary>
private bool submite;
private Image Image_Mask;
public void Init()
public void Init(int triggerID)
{
}
@ -31,7 +31,10 @@ public class UI_InstallAndDismantleTicketPanel :BasePanel
Debug.Log(1);
Submit();
break;
case "Button_Close":
GameManager.UIMgr.HidePanel<UI_InstallAndDismantleTicketPanel>();
break;
}
}
@ -41,10 +44,10 @@ public class UI_InstallAndDismantleTicketPanel :BasePanel
private void Submit()
{
GameObject viewport = GetControl<Image>("Viewport").gameObject;
foreach (Transform child in viewport.transform)
{
TMP_InputField inputField = child.GetComponent<TMP_InputField>();
// 如果找到了TMP_InputField组件则禁用它

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@ -3,10 +3,10 @@ using UnityEngine;
public class UI_LowTensionWorkTicketPanel : BasePanel
{
public int toolID;
public void Init(int toolID)
public int triggerID;
public void Init(int triggerID)
{
this.toolID = toolID;
this.triggerID = triggerID;
}
public override void ShowMe()
@ -24,7 +24,12 @@ public class UI_LowTensionWorkTicketPanel : BasePanel
switch (btnName)
{
case "":
case "closeBtn":
GameManager.UIMgr.HidePanel<UI_LowTensionWorkTicketPanel>();
break;
case "ConfirmBtn":
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, triggerID);
GameManager.UIMgr.HidePanel<UI_LowTensionWorkTicketPanel>();
break;
default:
break;

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@ -6,16 +6,21 @@ using UnityEngine.SceneManagement;
using TMPro;
using UnityEngine.EventSystems;
using System.Collections;
using System;
public class UI_MenuBar : BasePanel
{
[SerializeField]
private Sprite ExpandSprite, CollapseSprite;
private Button CloseDefaultBtn, ToolRoomBtn, SiteBtn, WorkOrderBtn, MissionBtn, OfficeBtn, DisassemblyAssemblyWorkOrderBtn, ToolKitBtn;
private Button closeDefaultBtn, toolRoomBtn, siteBtn, workOrderBtn, missionBtn, officeBtn, disassemblyAssemblyWorkOrderBtn, toolKitBtn;
public int countDown = 0;
private int time;
public int workOrderID = 5006;
public int disassemblyAssemblyWorkOrderID = 5007;
/// <summary>
/// ¼Ç¼µ¹¼ÆÊ±µÄЭ³Ì
/// </summary>
@ -24,34 +29,48 @@ public class UI_MenuBar : BasePanel
{
coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
//MenuBarIamge = GetControl<Image>("MenuBar");
CloseDefaultBtn = GetControl<Button>("CloseDefaultBtn");
ToolRoomBtn = GetControl<Button>("ToolRoomBtn");
SiteBtn = GetControl<Button>("SiteBtn");
WorkOrderBtn = GetControl<Button>("WorkOrderBtn");
MissionBtn = GetControl<Button>("MissionBtn");
OfficeBtn = GetControl<Button>("OfficeBtn");
ToolKitBtn = GetControl<Button>("ToolKitBtn");
DisassemblyAssemblyWorkOrderBtn = GetControl<Button>("DisassemblyAssemblyWorkOrderBtn");
ShowMe();
closeDefaultBtn = GetControl<Button>("CloseDefaultBtn");
toolRoomBtn = GetControl<Button>("ToolRoomBtn");
siteBtn = GetControl<Button>("SiteBtn");
workOrderBtn = GetControl<Button>("WorkOrderBtn");
missionBtn = GetControl<Button>("MissionBtn");
officeBtn = GetControl<Button>("OfficeBtn");
toolKitBtn = GetControl<Button>("ToolKitBtn");
disassemblyAssemblyWorkOrderBtn = GetControl<Button>("DisassemblyAssemblyWorkOrderBtn");
}
public override void ShowMe()
{
GameManager.EventMgr.AddEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
private void SwitchSubProcessStepTriggerID(int triggerID)
{
if (triggerID == workOrderID)
{
Debug.Log("묏鱗데瓊刻");
}
if (triggerID == disassemblyAssemblyWorkOrderID)
{
Debug.Log("뀔陋묏데瓊刻");
}
}
public override void HideMe()
{
GameManager.EventMgr.RemoveEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
public void CheckBtnBySceneName(E_SceneType type)
{
Debug.Log(type.ToString());
ToolRoomBtn.gameObject.SetActive(type != E_SceneType.ToolRoom);
SiteBtn.gameObject.SetActive(type == E_SceneType.ToolRoom);
WorkOrderBtn.gameObject.SetActive(type == E_SceneType.Office || type == E_SceneType.Site);
MissionBtn.gameObject.SetActive(type == E_SceneType.Office || type == E_SceneType.ToolRoom || type == E_SceneType.Site);
OfficeBtn.gameObject.SetActive(type == E_SceneType.ToolRoom);
DisassemblyAssemblyWorkOrderBtn.gameObject.SetActive(type == E_SceneType.Office);
ToolKitBtn.gameObject.SetActive(type != E_SceneType.Office);
toolRoomBtn.gameObject.SetActive(type != E_SceneType.ToolRoom);
siteBtn.gameObject.SetActive(type == E_SceneType.ToolRoom);
workOrderBtn.gameObject.SetActive(type == E_SceneType.Office || type == E_SceneType.Site);
missionBtn.gameObject.SetActive(type == E_SceneType.Office || type == E_SceneType.ToolRoom || type == E_SceneType.Site);
officeBtn.gameObject.SetActive(type == E_SceneType.ToolRoom);
disassemblyAssemblyWorkOrderBtn.gameObject.SetActive(type == E_SceneType.Office);
toolKitBtn.gameObject.SetActive(type != E_SceneType.Office);
}
@ -83,7 +102,7 @@ public class UI_MenuBar : BasePanel
GetControl<Image>("CloseDefaultBtn").sprite = ExpandSprite;
GetControl<Image>("MenuBar").transform.DOLocalMoveX(1070, 0.5f);
}
break;
break;
case "ToolRoomBtn":
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
@ -100,10 +119,19 @@ public class UI_MenuBar : BasePanel
SceneManager.LoadScene("");
break;
case "WorkOrderBtn":
GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init(workOrderID);
});
break;
case "WorkTicketBtn":
break;
case "DisassemblyAssemblyWorkOrderBtn":
GameManager.UIMgr.ShowPanel<UI_InstallAndDismantleTicketPanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init(disassemblyAssemblyWorkOrderID);
});
break;
default:
break;

View File

@ -4,14 +4,17 @@ using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 工作票选择面板
/// </summary>
public class UI_SelectWorkTicketPanel : BasePanel
{
private int number = 0;
public int toolID;
public void Init(int toolID)
private int triggerID;
public void Init(int triggerID)
{
number = 0;
this.toolID = toolID;
this.triggerID = triggerID;
}
protected override void OnClick(string btnName)
@ -32,7 +35,8 @@ public class UI_SelectWorkTicketPanel : BasePanel
UIManager.Instance.HidePanel<UI_SelectWorkTicketPanel>();
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) =>
{
p.Init(toolID);
p.Init(triggerID);
GameManager.ProcessMgr.CheckSubProcessSteps(ProcessManager.Instance.subProcessStepId, triggerID);
});
Debug.Log("选择了正确选项F进行下一个面板");
}
@ -44,7 +48,8 @@ public class UI_SelectWorkTicketPanel : BasePanel
Debug.Log("错误三次了,直接进行下一个面板");
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) =>
{
p.Init(toolID);
p.Init(triggerID);
GameManager.ProcessMgr.CheckSubProcessSteps(ProcessManager.Instance.subProcessStepId, triggerID);
});
}
}

View File

@ -8,41 +8,37 @@ using System.Collections.Generic;
public class UI_TaskListPanel : BasePanel
{
public UI_ProcessItem _processItem;
public UI_SubProcessItem _subProcessItem;
public RectTransform _content;
public void Init(int schemeID)
public void Init(int subProcessID)
{
GameManager.ResourcesMgr.LoadAsync<UI_ProcessItem>($"{Const.UI_Item}UI_TaskListPanel/processItem", (ptemp) =>
{
_processItem = ptemp;
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
{
_subProcessItem = stemp;
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
for (int i = 0; i < d_Scheme.processes.Count; i++)
{
var t = Instantiate(_processItem, _content);
t.Init(d_Scheme.processes[i].id, d_Scheme.processes[i].processName);
t.Init(d_Scheme.processes[i]);
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
{
var s = Instantiate(_subProcessItem, _content);
s.Init(d_Scheme.processes[i].subProcesses[j]);
var s = Instantiate(stemp, _content);
s.Init(d_Scheme.processes[i].subProcesses[j], subProcessID);
}
}
});
});
}
protected override void OnClick(string btnName)
{
//private void CreateSubProcessItem(UI_SubProcessItem sTemp)
//{
// D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
// for (int i = 0; i < d_Scheme.processes.Count; i++)
// {
// var t = Instantiate(_processItem, _content);
// t.Init(d_Scheme.processes[i],sTemp);
// }
//}
switch (btnName)
{
case "":
break;
default:
break;
}
}
}

View File

@ -41,5 +41,13 @@ public enum Enum_EventType
/// <summary>
/// 切换目标工具ID
/// </summary>
SwitchSubProcessStepToolID,
SwitchSubProcessStepTriggerID,
/// <summary>
/// 办公室动画结束
/// </summary>
OfficeTimeLineOver,
/// <summary>
/// 初始化UI
/// </summary>
InitializationUI,
}

View File

@ -33,12 +33,8 @@ public class OfficeTimelineControl : MonoBehaviour
{
if (mPlayableDirector == aDirector)
{
GameManager.UIMgr.ShowPanel<UI_MaskPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.HideMask);
Invoke("DestroyPlayer", 1f);
});
GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver);
Invoke("DestroyPlayer", 1f);
}
}
@ -47,20 +43,7 @@ public class OfficeTimelineControl : MonoBehaviour
Destroy(playerModel);
Destroy(aniCamera);
playerController.SetActive(true);
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init(GameManager.RunModelMgr.deviceId);
});
}
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
});
GameManager.EventMgr.EventTrigger(Enum_EventType.InitializationUI);
}
void OnDestroy()

View File

@ -1,24 +1,19 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Responser : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// GameManager.DataMgr. GameManager.ProcessMgr.subProcessStepId
GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchMode,HandleEvent);
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
}
private void HandleEvent()
private void SwitchSubProcessStepTriggerID(int arg0)
{
Debug.Log($"MenuClick ===== {arg0}");
}
// Update is called once per frame
void Update()
{
}
}