trriger回调,换空开模型

This commit is contained in:
陈向学 2024-08-26 13:36:32 +08:00
parent 07c2e0321e
commit 7cdd3856b8
9 changed files with 702 additions and 2404 deletions

File diff suppressed because it is too large Load Diff

View File

@ -19,6 +19,7 @@ public class Device_Base : PermanentTriggerBase
if ( GameManager.RunModelMgr.SceneType == E_SceneType.Site)
{
base.OnStart();
AddTriggerAction(GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID);
}
}

View File

@ -30,7 +30,7 @@ public class Device_Cover : Device_Base
private void OnMouseDown()
{
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true)) == 0)
{
Debug.Log("½ÓÏßÍêºÃ");
isCheckOK = true;
@ -59,7 +59,7 @@ public class Device_Cover : Device_Base
transform.DOLocalMoveY(-0.1388763f, 2);
transform.DOLocalMoveZ(-0.2485413f, 2).OnComplete(() =>
{
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
int result=(triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
});
}

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@ -51,7 +51,7 @@ public class Device_CabinetDoor : Device_Base
if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "Ñéµç±Ê")
return;
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
if ((triggerAction==null?0: triggerAction.Invoke(triggerName, true)) == 0)
{
base.OnMDown();
if (isOpen)

View File

@ -23,6 +23,7 @@ public class Tool_Base : PermanentTriggerBase
if ( GameManager.RunModelMgr.SceneType == E_SceneType.Site)
{
base.OnStart();
AddTriggerAction(GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID);
}
}
protected override void OnMEnter()

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@ -55,7 +55,8 @@ public class Tool_Screwdriver : Tool_Base
Debug.Log("·âӡδ¼ô¶Ï");
return;
}
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(ts.triggerName, true) == 0)
if ((triggerAction == null ? 0 : triggerAction.Invoke(ts.triggerName, true)) == 0)
{
if (ts.isInstall)
{

View File

@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
/// <summary>
@ -16,34 +17,35 @@ public class Tool_TestPen : Tool_Base
private void Update()
{
if (GameManager.RunModelMgr.SceneType != E_SceneType.Site) return;
if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "验电笔")
{
if (Input.GetMouseButtonDown(0))
{
//点击螺丝验电
Ray tmpray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(tmpray, out RaycastHit hit))
{
//插座/柜门
Device_Base db = hit.transform.GetComponent<Device_Base>();
if (db != null)
{
Test(db);
return;
}
if (GameManager.RunModelMgr!=null && GameManager.RunModelMgr.SceneType != E_SceneType.Site)
return;
//螺丝
Tool_Base tb = hit.transform.GetComponent<Tool_Base>();
if (tb != null)
{
Test(tb);
return;
}
if (Input.GetMouseButtonDown(0))
{
//点击螺丝验电
Ray tmpray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(tmpray, out RaycastHit hit))
{
//插座/柜门
Device_Base db = hit.transform.GetComponent<Device_Base>();
if (db != null)
{
Test(db);
return;
}
//螺丝
Tool_Base tb = hit.transform.GetComponent<Tool_Base>();
if (tb != null)
{
Test(tb);
return;
}
}
}
if (isFlicker)
{
time += Time.deltaTime * 3;
@ -67,7 +69,7 @@ public class Tool_TestPen : Tool_Base
/// <param name="device_base">被验电设备</param>
public void Test(Device_Base device_base)
{
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(device_base.triggerName, true) == 0)
if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName + device_base.triggerName, true)) == 0)
{
if (device_base.deviceType == DeviceType._插座)
{

View File

@ -60,7 +60,7 @@ public class Tool_WireStripper : Tool_Base
Device_Seal ds = hit.transform.GetComponent<Device_Seal>();
if (ds != null)
{
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(ds.triggerName, true) == 0)
if ((triggerAction == null ? 0 : triggerAction.Invoke(ds.triggerName, true)) == 0)
{
CutOpen(ds);
}