修改人物检视功能,修改对话框功能并修改关联脚本
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|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 5
|
||||
- _Surface: 1
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
|
@ -20,7 +20,7 @@ Material:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: "\u9774\u5B502"
|
||||
m_Name: "\u7EDD\u7F18\u9774"
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0bd66d44161ef1a48aacb60b56e482a3
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -740,6 +740,10 @@ PrefabInstance:
|
|||
propertyPath: m_Layer
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3824992726501166374, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3824992726501166374, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
|
@ -954,6 +958,11 @@ Transform:
|
|||
m_CorrespondingSourceObject: {fileID: 9023546900043378599, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||
m_PrefabInstance: {fileID: 810725974}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &810725979 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 7414053543467013715, guid: 69e264891bba88c4b87f73112f0b3c84, type: 3}
|
||||
m_PrefabInstance: {fileID: 810725974}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &860489968
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2129,7 +2138,8 @@ MonoBehaviour:
|
|||
toolParent: {fileID: 983777793}
|
||||
headSlot: {fileID: 810725978}
|
||||
bodySlot: {fileID: 810725977}
|
||||
HandSlot: {fileID: 810725976}
|
||||
handSlot: {fileID: 810725976}
|
||||
shoesSlot: {fileID: 810725979}
|
||||
--- !u!1 &2090806849
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -10,7 +10,8 @@ public class TooRoomMannger : SingletonMono<TooRoomMannger>
|
|||
public Transform toolParent;
|
||||
public Transform headSlot;
|
||||
public Transform bodySlot;
|
||||
public Transform HandSlot;
|
||||
public Transform handSlot;
|
||||
public Transform shoesSlot;
|
||||
private List<Material> _cancel; //灌누덖꼼醴헷
|
||||
private List<Material> _wear; //누덖꼼醴헷
|
||||
// Start is called before the first frame update
|
||||
|
@ -51,10 +52,10 @@ public class TooRoomMannger : SingletonMono<TooRoomMannger>
|
|||
bodySlot.GetComponent<SkinnedMeshRenderer>().material = ma;
|
||||
break;
|
||||
case "없鍍癎敬":
|
||||
HandSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
|
||||
handSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
|
||||
break;
|
||||
case "없鍍棄":
|
||||
Debug.Log("Ñ¥×Ó");
|
||||
shoesSlot.GetComponent<MeshRenderer>().material = ma;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,6 @@ public class MobileController : PermanentTriggerBase
|
|||
switch (downIndex)
|
||||
{
|
||||
case 0:
|
||||
_highlight.SetHighlighted(false);
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
|
@ -34,26 +33,27 @@ public class MobileController : PermanentTriggerBase
|
|||
});
|
||||
downIndex++;
|
||||
}
|
||||
_highlight.SetHighlighted(false);
|
||||
break;
|
||||
case 1:
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
||||
GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
panel.Init(triggerID, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk);
|
||||
});
|
||||
_highlight.SetHighlighted(false);
|
||||
downIndex++;
|
||||
}
|
||||
panel.Init(triggerID, "我是xxx供电所人员,到xxx地方开展经互感器接入式低压电能计量装置安装作业。", PlayerTalk);
|
||||
});
|
||||
_highlight.SetHighlighted(false);
|
||||
downIndex = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayerTalk(int triggerID)
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
|
||||
{
|
||||
panel.Init(triggerID, "好的", null);
|
||||
});
|
||||
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
panel.Init(triggerID, "好的", null);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,11 +13,12 @@ public class UI_TopTipPanel : BasePanel
|
|||
private float disappear = 5f;
|
||||
public void Init(string title, string content)
|
||||
{
|
||||
disappear = 5f;
|
||||
GetControl<TextMeshProUGUI>("Text_Title").text = title;
|
||||
GetControl<TextMeshProUGUI>("Text_Content").text = content;
|
||||
GetControl<TextMeshProUGUI>("Text_Content").GetComponent<ContentSizeFitter>().SetLayoutVertical();
|
||||
var height = GetControl<TextMeshProUGUI>("Text_Content").rectTransform.sizeDelta.y + 60 + 40;
|
||||
GetControl<Image>("Image_BackGround").rectTransform.sizeDelta = new Vector2(640 , height);
|
||||
GetControl<Image>("Image_BackGround").rectTransform.sizeDelta = new Vector2(640, height);
|
||||
Hide();
|
||||
}
|
||||
/// <summary>
|
||||
|
@ -25,6 +26,7 @@ public class UI_TopTipPanel : BasePanel
|
|||
/// </summary>
|
||||
private void Hide()
|
||||
{
|
||||
StopCoroutine(HideAsync());
|
||||
StartCoroutine(HideAsync());
|
||||
}
|
||||
private IEnumerator HideAsync()
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Test : MonoBehaviour
|
||||
{
|
||||
public Color borderColor = Color.yellow;
|
||||
public float borderWidth = 5f;
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
RectTransform rt = GetComponent<RectTransform>();
|
||||
if (rt != null)
|
||||
{
|
||||
Gizmos.color = borderColor;
|
||||
Gizmos.DrawWireCube(rt.position, rt.sizeDelta + new Vector2(borderWidth * 2, borderWidth * 2));
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 35027ab99032d6748987a9bda5312d20
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
Loading…
Reference in New Issue