改现场场景
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@ -209,6 +209,9 @@ public class FirstPersonController : MonoBehaviour
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private void Update()
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{
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float scrollValue=Input.GetAxis("Mouse ScrollWheel");
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playerCamera.fieldOfView = Mathf.Clamp(playerCamera.fieldOfView - scrollValue * 20, 20, 60);
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#region Camera
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// Control camera movement
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@ -854,6 +854,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c14d4048c65d4de42bed3852172e0883, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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triggerID: 0
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triggerName:
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_highlight: {fileID: 0}
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toolType: 0
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dangweiValue: 0
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dangWei: {fileID: 4800734424466799504}
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@ -30,7 +30,7 @@ Transform:
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m_GameObject: {fileID: 7175692158753146328}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.263, y: -0.8240001, z: -2.3841999}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 7829523123839521089}
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@ -275,6 +275,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7109556262b96d04ab6087785619c639, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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triggerId: 0
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toolType: 2
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--- !u!1001 &7719931383897142954
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PrefabInstance:
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File diff suppressed because it is too large
Load Diff
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@ -2,11 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Device_Base : MonoBehaviour
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public class Device_Base : PermanentTriggerBase
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{
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public int triggerId;
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/// <summary>
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/// 设备类型
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/// </summary>
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public DeviceType deviceType;
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protected override void OnMEnter()
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{
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base.OnMEnter();
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_highlight.highlighted = true;
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}
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protected override void OnMExit()
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{
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base.OnMExit();
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_highlight.highlighted = false;
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}
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}
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@ -5,11 +5,21 @@ using UnityEngine;
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/// <summary>
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/// 묏야꼼죕샘잚
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/// </summary>
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public class Tool_Base : MonoBehaviour
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public class Tool_Base : PermanentTriggerBase
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{
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public int triggerId;
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/// <summary>
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/// 묏야잚謹
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/// </summary>
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public ToolType toolType;
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protected override void OnMEnter()
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{
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base.OnMEnter();
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_highlight.highlighted = true;
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}
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protected override void OnMExit()
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{
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base.OnMExit();
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_highlight.highlighted = false;
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}
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}
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@ -32,14 +32,14 @@ public class Tool_WireStripper : Tool_Base
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//´ò¿ª
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while (renderer.GetBlendShapeWeight(0) < 100)
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{
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vlaue += (Time.deltaTime * 50);
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vlaue += (Time.deltaTime * 100);
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renderer.SetBlendShapeWeight(0, vlaue);
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yield return null;
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}
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//¹Ø±Õ
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while (renderer.GetBlendShapeWeight(0) > 0)
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{
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vlaue -= (Time.deltaTime * 50);
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vlaue -= (Time.deltaTime * 100);
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renderer.SetBlendShapeWeight(0, vlaue);
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yield return null;
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}
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@ -21,7 +21,10 @@ public class PermanentTriggerBase : MonoBehaviour
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private void Start()
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{
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GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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if (GameManager.EventMgr != null)
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{
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GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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}
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OnStart();
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}
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private void SwitchSubProcessStepTriggerID(int arg0)
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