修改常驻
This commit is contained in:
parent
9ba66cc8aa
commit
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@ -109,13 +109,13 @@ Material:
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Metallic: 0.613
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- _Mode: 3
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0
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- _Smoothness: 0.716
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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@ -105,10 +105,10 @@ Material:
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BASE_COLOR: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _BASE_COLOR: {r: 0.79622644, g: 0.79622644, b: 0.79622644, a: 1}
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- _BaseColor: {r: 0.7353569, g: 0.7353569, b: 0.7353569, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EMISSION_COLOR: {r: 0, g: 0, b: 0, a: 1}
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- _EMISSION_COLOR: {r: 0.5471698, g: 0.5471698, b: 0.5471698, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _REFLECTIONS_COLOR: {r: 1, g: 1, b: 1, a: 1}
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@ -1564,9 +1569,10 @@ MonoBehaviour:
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@ -1647,14 +1680,13 @@ Transform:
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@ -1756,6 +1788,8 @@ GameObject:
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@ -2039,6 +2073,7 @@ GameObject:
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@ -2389,6 +2424,7 @@ GameObject:
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@ -2685,7 +2721,7 @@ Transform:
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Transform:
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@ -3156,6 +3192,34 @@ MeshFilter:
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@ -3380,7 +3444,7 @@ MeshRenderer:
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@ -4728,6 +4792,7 @@ GameObject:
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@ -4793,6 +4858,19 @@ MeshRenderer:
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@ -4833,11 +4911,11 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.9965645, y: 1.9723916, z: 0.020072164}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 543450653353674152}
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m_Father: {fileID: 901742061}
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@ -5564,6 +5642,19 @@ MeshRenderer:
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@ -1,9 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeviceTriggerBase : MonoBehaviour
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{
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public int triggerID;
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public string triggerName;
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}
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MirrorController : PermanentTriggerBase
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{
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protected override void OnMDown()
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{
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base.OnMDown();
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GameManager.UIMgr.ShowPanel<UI_CheckMyselfPanel>(E_UI_Layer.Mid, (p) =>
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{
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});
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,44 +1,26 @@
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using HighlightPlus;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class Device_Mobile : MonoBehaviour
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public class MobileController : PermanentTriggerBase
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{
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public int downIndex = 0;
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public int triggerID = 5005;
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private HighlightEffect _highlight;
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private void Awake()
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protected override void OnAwake()
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{
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_highlight = GetComponent<HighlightEffect>();
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base.OnAwake();
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//×¢²á״̬³õʼ»¯»Øµ÷
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StepStateControl.instance.AddStepStateBase(new int[]{3001,3002 },"ÊÖ»ú", para =>
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StepStateControl.instance.AddStepStateBase(new int[] { 3001, 3002 }, "ĘÖťú", para =>
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{
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downIndex = int.Parse(para);
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});
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}
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private void Start()
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protected override void OnMDown()
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{
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GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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}
|
||||
|
||||
|
||||
private void SwitchSubProcessStepTriggerID(int arg0)
|
||||
{
|
||||
if (triggerID == arg0)
|
||||
{
|
||||
_highlight.highlighted = true;
|
||||
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
switch (downIndex)
|
||||
{
|
||||
case 0:
|
||||
|
@ -82,13 +64,6 @@ public class Device_Mobile : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,90 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HighlightPlus;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
/// <summary>
|
||||
/// ³£×¤½»»¥
|
||||
/// </summary>
|
||||
public class PermanentTriggerBase : MonoBehaviour
|
||||
{
|
||||
public int triggerID;
|
||||
public string triggerName;
|
||||
[HideInInspector]
|
||||
public HighlightEffect _highlight;
|
||||
private void Awake()
|
||||
{
|
||||
_highlight = GetComponent<HighlightEffect>();
|
||||
OnAwake();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
OnStart();
|
||||
}
|
||||
private void SwitchSubProcessStepTriggerID(int arg0)
|
||||
{
|
||||
if (triggerID == arg0)
|
||||
{
|
||||
_highlight.highlighted = true;
|
||||
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Awake
|
||||
/// </summary>
|
||||
protected virtual void OnAwake()
|
||||
{
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Start
|
||||
/// </summary>
|
||||
protected virtual void OnStart()
|
||||
{
|
||||
|
||||
}
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
OnMEnter();
|
||||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
OnMDown();
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
OnMExit();
|
||||
}
|
||||
|
||||
protected virtual void OnMEnter()
|
||||
{
|
||||
|
||||
}
|
||||
protected virtual void OnMDown()
|
||||
{
|
||||
|
||||
}
|
||||
protected virtual void OnMExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -4,14 +4,17 @@ public class UI_CheckMyselfPanel : BasePanel
|
|||
{
|
||||
public void Init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
Debug.Log("ShowMe");
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
{
|
||||
Debug.Log("HideMe");
|
||||
}
|
||||
|
||||
protected override void OnClick(string btnName)
|
||||
|
|
Loading…
Reference in New Issue