修改NPC对话逻辑
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parent
e12c60a700
commit
92b6904314
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@ -4,7 +4,8 @@ using UnityEngine;
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public class NPCController : PermanentTriggerBase
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public class NPCController : PermanentTriggerBase
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{
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{
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public string npcSpeack;
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public List<string> npcSpeack;
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public int speackIndex = 0;
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protected override void OnMDown()
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protected override void OnMDown()
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{
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{
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base.OnMDown();
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base.OnMDown();
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@ -12,9 +13,25 @@ public class NPCController : PermanentTriggerBase
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{
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{
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GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
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GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
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{
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{
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panel.Init(triggerID, npcSpeack, null);
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panel.Init(triggerID, npcSpeack[speackIndex], NextSpeack);
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});
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});
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_highlight.SetHighlighted(false);
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_highlight.SetHighlighted(false);
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}
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}
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}
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}
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private void NextSpeack(int id)
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{
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speackIndex++;
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if (speackIndex < npcSpeack.Count - 1)
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{
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if (GameManager.UIMgr.GetPanel<UI_CustomSessionPanel>())
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{
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GameManager.UIMgr.GetPanel<UI_CustomSessionPanel>().Init(0, npcSpeack[speackIndex], NextSpeack);
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}
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}
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else
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{
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GameManager.UIMgr.HidePanel<UI_CustomSessionPanel>();
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}
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}
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}
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}
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