Merge branch 'main' of http://172.16.1.12/WangWeiZhi/YanCheng_Metrology
This commit is contained in:
commit
9a16019d10
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@ -124,7 +124,7 @@ CapsuleCollider:
|
||||||
m_IsTrigger: 0
|
m_IsTrigger: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_Radius: 0.5
|
m_Radius: 0.5
|
||||||
m_Height: 1
|
m_Height: 2
|
||||||
m_Direction: 1
|
m_Direction: 1
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &7005868485670428847
|
--- !u!33 &7005868485670428847
|
||||||
|
@ -237,7 +237,7 @@ MonoBehaviour:
|
||||||
m_RequiresOpaqueTextureOption: 2
|
m_RequiresOpaqueTextureOption: 2
|
||||||
m_CameraType: 0
|
m_CameraType: 0
|
||||||
m_Cameras: []
|
m_Cameras: []
|
||||||
m_RendererIndex: -1
|
m_RendererIndex: 1
|
||||||
m_VolumeLayerMask:
|
m_VolumeLayerMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 1
|
m_Bits: 1
|
||||||
|
|
|
@ -249,10 +249,6 @@ PrefabInstance:
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Player
|
value: Player
|
||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 2399593117452945565, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
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|
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propertyPath: m_IsActive
|
|
||||||
value: 1
|
|
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objectReference: {fileID: 0}
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|
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- target: {fileID: 2399593117452945566, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
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- target: {fileID: 2399593117452945566, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 7
|
value: 7
|
||||||
|
@ -297,18 +293,6 @@ PrefabInstance:
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 2399593117623680743, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
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|
||||||
propertyPath: m_RendererIndex
|
|
||||||
value: 1
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|
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objectReference: {fileID: 0}
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|
||||||
- target: {fileID: 2399593117846495250, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
|
|
||||||
propertyPath: m_Enabled
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
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|
||||||
- target: {fileID: 3910755197489471127, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
|
|
||||||
propertyPath: m_Height
|
|
||||||
value: 2
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 86a8666f9623b6b46b8f4b860a11546f, type: 3}
|
||||||
--- !u!1 &267617285 stripped
|
--- !u!1 &267617285 stripped
|
||||||
|
|
|
@ -95,6 +95,7 @@ public class D_SubProcess : I_Enter, I_Exit
|
||||||
if (subProcessStepes == null || subProcessStepes.Count == 0)
|
if (subProcessStepes == null || subProcessStepes.Count == 0)
|
||||||
return;
|
return;
|
||||||
CurrentSubProcessStep = subProcessStepes[0];
|
CurrentSubProcessStep = subProcessStepes[0];
|
||||||
|
currentSubProcessStep.Init();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -20,17 +20,29 @@ public class D_SubProcessStep : I_Enter, I_Exit
|
||||||
|
|
||||||
public List<int> toolsId = new List<int>();
|
public List<int> toolsId = new List<int>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
|
{
|
||||||
|
GetToolID();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取目标ID, (后续 toolID 换成 targetID 应该更好点吧)
|
||||||
|
/// </summary>
|
||||||
|
private void GetToolID()
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(toolId)) return;
|
if (string.IsNullOrEmpty(toolId)) return;
|
||||||
string[] toolIdTemp = toolId.Split(',');
|
if (toolId.Contains(','))
|
||||||
for (int i = 0; i < toolIdTemp.Length; i++)
|
|
||||||
{
|
{
|
||||||
toolsId.Add(int.Parse(toolIdTemp[i]));
|
string[] toolIdTemp = toolId.Split(',');
|
||||||
|
for (int i = 0; i < toolIdTemp.Length; i++)
|
||||||
|
{
|
||||||
|
toolsId.Add(int.Parse(toolIdTemp[i]));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
toolsId.Add(int.Parse(toolId));
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -40,6 +52,7 @@ public class D_SubProcessStep : I_Enter, I_Exit
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Enter()
|
public void Enter()
|
||||||
{
|
{
|
||||||
|
GetToolID();
|
||||||
UnityEngine.Debug.Log("进入当前子流程步骤:" + id + "_" + subProcessStepName);
|
UnityEngine.Debug.Log("进入当前子流程步骤:" + id + "_" + subProcessStepName);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -47,6 +60,7 @@ public class D_SubProcessStep : I_Enter, I_Exit
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Exit()
|
public void Exit()
|
||||||
{
|
{
|
||||||
|
toolsId.Clear();
|
||||||
UnityEngine.Debug.Log("退出当前子流程步骤:" + id + "_" + subProcessStepName);
|
UnityEngine.Debug.Log("退出当前子流程步骤:" + id + "_" + subProcessStepName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -115,7 +115,7 @@ public class ProcessManager : BaseManager<ProcessManager>
|
||||||
/// 切换
|
/// 切换
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool CheckSubProcessSteps(int subProcessStepID,int subProcessStepToolID)
|
public bool CheckSubProcessSteps(int subProcessStepID, int subProcessStepToolID)
|
||||||
{
|
{
|
||||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId.Equals(subProcessStepID))
|
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId.Equals(subProcessStepID))
|
||||||
{
|
{
|
||||||
|
@ -123,14 +123,24 @@ public class ProcessManager : BaseManager<ProcessManager>
|
||||||
int spStepcount = d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes.Count;
|
int spStepcount = d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes.Count;
|
||||||
if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id)
|
if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id)
|
||||||
{
|
{
|
||||||
HandoverSubProcessStep(spStepID);
|
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.Count > 0)
|
||||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, subProcessStepID);
|
|
||||||
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
|
||||||
{
|
{
|
||||||
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
|
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId[0];
|
||||||
});
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepToolID, currentSubProcessStepsToolId);
|
||||||
Debug.Log("进入下一步子流程步骤");
|
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.RemoveAt(0);
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
HandoverSubProcessStep(spStepID);
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, subProcessStepID);
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||||
|
{
|
||||||
|
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
|
||||||
|
});
|
||||||
|
Debug.Log("进入下一步子流程步骤");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -139,6 +149,9 @@ public class ProcessManager : BaseManager<ProcessManager>
|
||||||
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
|
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
|
||||||
{
|
{
|
||||||
HandoverSubProcess(spID, 0);
|
HandoverSubProcess(spID, 0);
|
||||||
|
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId[0];
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepToolID, currentSubProcessStepsToolId);
|
||||||
|
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.RemoveAt(0);
|
||||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
|
||||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
|
||||||
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||||
|
@ -155,6 +168,9 @@ public class ProcessManager : BaseManager<ProcessManager>
|
||||||
if (pID <= d_Scheme.processes[pCount - 1].id)
|
if (pID <= d_Scheme.processes[pCount - 1].id)
|
||||||
{
|
{
|
||||||
HandoverProcess(pID, 0, 0);
|
HandoverProcess(pID, 0, 0);
|
||||||
|
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId[0];
|
||||||
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepToolID, currentSubProcessStepsToolId);
|
||||||
|
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.toolsId.RemoveAt(0);
|
||||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
|
||||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
|
||||||
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||||
|
|
|
@ -8,21 +8,21 @@ public class Device_Mobile : MonoBehaviour
|
||||||
{
|
{
|
||||||
public int downIndex = 0;
|
public int downIndex = 0;
|
||||||
public int modelID = 5005;
|
public int modelID = 5005;
|
||||||
public List<int> subProcessStepID = new List<int>();
|
//public List<int> subProcessStepID = new List<int>();
|
||||||
private HighlightEffect _highlight;
|
private HighlightEffect _highlight;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
subProcessStepID = GameManager.DataMgr.GetSubProcessStepIDByToolID(modelID);
|
//subProcessStepID = GameManager.DataMgr.GetSubProcessStepIDByToolID(modelID);
|
||||||
_highlight = GetComponent<HighlightEffect>();
|
_highlight = GetComponent<HighlightEffect>();
|
||||||
}
|
}
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStep, SwitchSubProcess);
|
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepToolID, SwitchSubProcessStepToolID);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SwitchSubProcess(int arg0)
|
private void SwitchSubProcessStepToolID(int arg0)
|
||||||
{
|
{
|
||||||
if (subProcessStepID.Contains(arg0))
|
if (modelID == arg0)
|
||||||
{
|
{
|
||||||
_highlight.highlighted = true;
|
_highlight.highlighted = true;
|
||||||
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
|
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
|
||||||
|
@ -36,15 +36,22 @@ public class Device_Mobile : MonoBehaviour
|
||||||
switch (downIndex)
|
switch (downIndex)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, modelID))
|
_highlight.highlighted = false;
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
||||||
{
|
{
|
||||||
_highlight.highlighted = false;
|
panel.Init(modelID);
|
||||||
}
|
});
|
||||||
|
downIndex++;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) =>
|
||||||
|
{
|
||||||
|
panel.Init(modelID);
|
||||||
|
});
|
||||||
|
_highlight.highlighted = false;
|
||||||
|
downIndex = 0;
|
||||||
break;
|
break;
|
||||||
//case 1:
|
|
||||||
// if (GameManager.ProcessMgr.CheckSubProcessSteps(4002))
|
|
||||||
// downIndex++;
|
|
||||||
// break;
|
|
||||||
//case 2:
|
//case 2:
|
||||||
// if (GameManager.ProcessMgr.CheckSubProcessSteps(4003))
|
// if (GameManager.ProcessMgr.CheckSubProcessSteps(4003))
|
||||||
// downIndex++;
|
// downIndex++;
|
||||||
|
@ -67,10 +74,6 @@ public class Device_Mobile : MonoBehaviour
|
||||||
// break;
|
// break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseExit()
|
private void OnMouseExit()
|
||||||
|
@ -80,6 +83,6 @@ public class Device_Mobile : MonoBehaviour
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStep, SwitchSubProcess);
|
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepToolID, SwitchSubProcessStepToolID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,14 +3,13 @@ using UnityEngine;
|
||||||
|
|
||||||
public class UI_LowTensionWorkTicketPanel : BasePanel
|
public class UI_LowTensionWorkTicketPanel : BasePanel
|
||||||
{
|
{
|
||||||
public void Init()
|
public int toolID;
|
||||||
{
|
public void Init(int toolID)
|
||||||
}
|
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
|
this.toolID = toolID;
|
||||||
}
|
}
|
||||||
public override void ShowMe()
|
|
||||||
|
public override void ShowMe()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -20,7 +19,7 @@ public void Init()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnClick(string btnName)
|
protected override void OnClick(string btnName)
|
||||||
{
|
{
|
||||||
|
|
||||||
switch (btnName)
|
switch (btnName)
|
||||||
|
|
|
@ -5,17 +5,18 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class UI_ReceiveTaskPanel : BasePanel
|
public class UI_ReceiveTaskPanel : BasePanel
|
||||||
{
|
{
|
||||||
public void Init()
|
public int toolID;
|
||||||
|
public void Init(int toolID)
|
||||||
{
|
{
|
||||||
|
this.toolID = toolID;
|
||||||
}
|
}
|
||||||
protected override void OnClick(string btnName)
|
protected override void OnClick(string btnName)
|
||||||
{
|
{
|
||||||
switch (btnName)
|
switch (btnName)
|
||||||
{
|
{
|
||||||
case "Button_Accept":
|
case "Button_Accept":
|
||||||
|
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, toolID);
|
||||||
Debug.Log("1");
|
GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,10 +6,12 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class UI_SelectWorkTicketPanel : BasePanel
|
public class UI_SelectWorkTicketPanel : BasePanel
|
||||||
{
|
{
|
||||||
private int number=0;
|
private int number = 0;
|
||||||
public void Init()
|
public int toolID;
|
||||||
|
public void Init(int toolID)
|
||||||
{
|
{
|
||||||
number = 0;
|
number = 0;
|
||||||
|
this.toolID = toolID;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnClick(string btnName)
|
protected override void OnClick(string btnName)
|
||||||
|
@ -27,14 +29,23 @@ public class UI_SelectWorkTicketPanel : BasePanel
|
||||||
GetControl<Text>("Text_True").gameObject.SetActive(true);
|
GetControl<Text>("Text_True").gameObject.SetActive(true);
|
||||||
if (GetControl<Toggle>("ImageF").isOn)
|
if (GetControl<Toggle>("ImageF").isOn)
|
||||||
{
|
{
|
||||||
|
UIManager.Instance.HidePanel<UI_SelectWorkTicketPanel>();
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) =>
|
||||||
|
{
|
||||||
|
p.Init(toolID);
|
||||||
|
});
|
||||||
Debug.Log("选择了正确选项F,进行下一个面板");
|
Debug.Log("选择了正确选项F,进行下一个面板");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (number == 3)
|
if (number == 3)
|
||||||
{
|
{
|
||||||
Debug.Log("错误三次了,直接进行下一个面板");
|
|
||||||
UIManager.Instance.HidePanel<UI_SelectWorkTicketPanel>();
|
UIManager.Instance.HidePanel<UI_SelectWorkTicketPanel>();
|
||||||
|
Debug.Log("错误三次了,直接进行下一个面板");
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) =>
|
||||||
|
{
|
||||||
|
p.Init(toolID);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -74,7 +85,7 @@ public class UI_SelectWorkTicketPanel : BasePanel
|
||||||
case "ImageC":
|
case "ImageC":
|
||||||
Reduction();
|
Reduction();
|
||||||
GetControl<Image>("Image_CNoSelected").gameObject.SetActive(false);
|
GetControl<Image>("Image_CNoSelected").gameObject.SetActive(false);
|
||||||
Debug.Log("name"+toogleName);
|
Debug.Log("name" + toogleName);
|
||||||
break;
|
break;
|
||||||
case "ImageD":
|
case "ImageD":
|
||||||
Reduction();
|
Reduction();
|
||||||
|
|
|
@ -37,4 +37,9 @@ public enum Enum_EventType
|
||||||
/// 切换子流程
|
/// 切换子流程
|
||||||
/// </summary>
|
/// </summary>
|
||||||
SwitchSubProcess,
|
SwitchSubProcess,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 切换目标工具ID
|
||||||
|
/// </summary>
|
||||||
|
SwitchSubProcessStepToolID,
|
||||||
}
|
}
|
||||||
|
|
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Reference in New Issue