优化流程代码
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@ -137,7 +137,6 @@ public class ProcessManager : BaseManager<ProcessManager>
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{
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{
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HandoverSubProcess(spID, 0);
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HandoverSubProcess(spID, 0);
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
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//Debug.Log($"<color=red>进入下一步子流程</color>");
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//Debug.Log("进入下一步子流程");
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//Debug.Log("进入下一步子流程");
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return true;
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return true;
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}
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}
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@ -171,13 +170,13 @@ public class ProcessManager : BaseManager<ProcessManager>
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}
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}
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}
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}
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//public int currentSubProcessIDTemp = 0;
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/// <summary>
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/// <summary>
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/// 0 正常,1 不在当前步骤触发ID,2 当前步骤没有触发ID了
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/// 0 正常,1 不在当前步骤触发ID,2 当前步骤没有触发ID了
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/// </summary>
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/// </summary>
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/// <param name="triggerID"></param>
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/// <param name="triggerName"></param>
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/// <returns></returns>
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/// <returns></returns>
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public int IsRightSubProcessStepsTriggerID(string triggerID, bool isRemove)
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public int IsRightSubProcessStepsTriggerID(string triggerName, bool isRemove)
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{
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{
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) return 0;
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) return 0;
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.precondition == GameManager.RunModelMgr.SceneType.ToString())
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.precondition == GameManager.RunModelMgr.SceneType.ToString())
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@ -185,7 +184,7 @@ public class ProcessManager : BaseManager<ProcessManager>
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count > 0)
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count > 0)
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{
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{
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string currentSubProcessStepTriggerID = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName[0];
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string currentSubProcessStepTriggerID = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName[0];
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if (triggerID == currentSubProcessStepTriggerID)
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if (triggerName == currentSubProcessStepTriggerID)
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{
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{
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if (isRemove)
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if (isRemove)
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{
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{
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@ -193,7 +192,15 @@ public class ProcessManager : BaseManager<ProcessManager>
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}
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}
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0)
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0)
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{
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{
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if (triggerID != "工具间按钮" && triggerID != "现场按钮" && triggerID != "收回工具")
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//if (currentSubProcessIDTemp == d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId)
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//{
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// Debug.Log($"<color=red>子流程id相等</color>");
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//}
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//else
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//{
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// Debug.Log($"<color=green>子流程id不相等</color>");
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//}
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if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具")
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{
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{
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GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
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GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
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{
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{
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@ -210,6 +217,7 @@ public class ProcessManager : BaseManager<ProcessManager>
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}
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}
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}
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}
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CurrentSubProcessStepTriggerNames();
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CurrentSubProcessStepTriggerNames();
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return 0;
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return 0;
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}
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}
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else
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else
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