优化流程代码

This commit is contained in:
YangHua 2024-08-29 19:23:37 +08:00
parent c7beeb4a7d
commit a156a7a228
1 changed files with 14 additions and 6 deletions

View File

@ -137,7 +137,6 @@ public class ProcessManager : BaseManager<ProcessManager>
{
HandoverSubProcess(spID, 0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
//Debug.Log($"<color=red>进入下一步子流程</color>");
//Debug.Log("进入下一步子流程");
return true;
}
@ -171,13 +170,13 @@ public class ProcessManager : BaseManager<ProcessManager>
}
}
//public int currentSubProcessIDTemp = 0;
/// <summary>
/// 0 正常1 不在当前步骤触发ID2 当前步骤没有触发ID了
/// </summary>
/// <param name="triggerID"></param>
/// <param name="triggerName"></param>
/// <returns></returns>
public int IsRightSubProcessStepsTriggerID(string triggerID, bool isRemove)
public int IsRightSubProcessStepsTriggerID(string triggerName, bool isRemove)
{
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study) return 0;
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.precondition == GameManager.RunModelMgr.SceneType.ToString())
@ -185,7 +184,7 @@ public class ProcessManager : BaseManager<ProcessManager>
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count > 0)
{
string currentSubProcessStepTriggerID = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName[0];
if (triggerID == currentSubProcessStepTriggerID)
if (triggerName == currentSubProcessStepTriggerID)
{
if (isRemove)
{
@ -193,7 +192,15 @@ public class ProcessManager : BaseManager<ProcessManager>
}
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0)
{
if (triggerID != "工具间按钮" && triggerID != "现场按钮" && triggerID != "收回工具")
//if (currentSubProcessIDTemp == d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId)
//{
// Debug.Log($"<color=red>子流程id相等</color>");
//}
//else
//{
// Debug.Log($"<color=green>子流程id不相等</color>");
//}
if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具")
{
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
{
@ -210,6 +217,7 @@ public class ProcessManager : BaseManager<ProcessManager>
}
}
CurrentSubProcessStepTriggerNames();
return 0;
}
else