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@ -93,6 +93,16 @@ public class StepState_1002 : StepState
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//场景首个步骤
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//与客户沟通
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//完成第一步点击去工具间
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E_SceneType curret = GameManager.RunModelMgr.SceneType;
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GameManager.RunModelMgr.SceneType = E_SceneType.ToolRoom;
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID("现场按钮", true) == 0)
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{
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Debug.Log("现场按钮已点击");
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}
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GameManager.RunModelMgr.SceneType = curret;
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#region 背包重置并带上正确装备
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//清空背包数据
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