修改 NPC 交互方式
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@ -35,6 +35,7 @@ public class NPCController : PermanentTriggerBase
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protected override void OnMEnter()
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protected override void OnMEnter()
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{
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{
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base.OnMEnter();
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base.OnMEnter();
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if (!isClose) return;
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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{
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{
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_highlight.SetHighlighted(true);
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_highlight.SetHighlighted(true);
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@ -49,7 +50,14 @@ public class NPCController : PermanentTriggerBase
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protected override void OnMDown()
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protected override void OnMDown()
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{
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{
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base.OnMDown();
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base.OnMDown();
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if (!isClose) return;
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if (!isClose)
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{
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GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) =>
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{
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p.Init($"提示:请靠近交互对象");
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});
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return;
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}
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
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{
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{
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GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
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GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
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