diff --git a/Assets/Plugins/ModularFirstPersonController/FirstPersonController/FirstPersonController.cs b/Assets/Plugins/ModularFirstPersonController/FirstPersonController/FirstPersonController.cs index fbf2a84..9c0ba57 100644 --- a/Assets/Plugins/ModularFirstPersonController/FirstPersonController/FirstPersonController.cs +++ b/Assets/Plugins/ModularFirstPersonController/FirstPersonController/FirstPersonController.cs @@ -8,6 +8,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using UnityEngine.EventSystems; #if UNITY_EDITOR using UnityEditor; @@ -209,6 +210,7 @@ public class FirstPersonController : MonoBehaviour private void Update() { + if (EventSystem.current.IsPointerOverGameObject()) return; float scrollValue = Input.GetAxis("Mouse ScrollWheel"); playerCamera.fieldOfView = Mathf.Clamp(playerCamera.fieldOfView - scrollValue * 20, 10, 60); diff --git a/Assets/Resources/UI/UI_Panel/UI_CustomSessionPanel.prefab b/Assets/Resources/UI/UI_Panel/UI_CustomSessionPanel.prefab index 7fa6c5f..7ec19d0 100644 --- a/Assets/Resources/UI/UI_Panel/UI_CustomSessionPanel.prefab +++ b/Assets/Resources/UI/UI_Panel/UI_CustomSessionPanel.prefab @@ -861,8 +861,8 @@ MonoBehaviour: m_fontSizeMin: 18 m_fontSizeMax: 72 m_fontStyle: 0 - m_HorizontalAlignment: 2 - m_VerticalAlignment: 512 + m_HorizontalAlignment: 1 + m_VerticalAlignment: 256 m_textAlignment: 65535 m_characterSpacing: 0 m_wordSpacing: 0 diff --git a/Assets/Resources/UI/UI_Panel/UI_PlayerSessionPanel.prefab b/Assets/Resources/UI/UI_Panel/UI_PlayerSessionPanel.prefab index 1075b65..8a6fc50 100644 --- a/Assets/Resources/UI/UI_Panel/UI_PlayerSessionPanel.prefab +++ b/Assets/Resources/UI/UI_Panel/UI_PlayerSessionPanel.prefab @@ -451,7 +451,7 @@ MonoBehaviour: m_fontSizeMax: 72 m_fontStyle: 0 m_HorizontalAlignment: 1 - m_VerticalAlignment: 512 + m_VerticalAlignment: 256 m_textAlignment: 65535 m_characterSpacing: 0 m_wordSpacing: 0