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outlineIndependent: 0
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glow: 0.48
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glowBlendPasses: 1
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glowPasses:
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alpha: 0.3
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color: {r: 0.64, g: 1, b: 0, a: 1}
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- offset: 1
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alpha: 0.4
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color: {r: 0.64, g: 1, b: 0, a: 1}
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glowIgnoreMask: 0
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innerGlow: 0
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innerGlowColor: {r: 1, g: 1, b: 1, a: 1}
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seeThrough: 2
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seeThroughOccluderMask:
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seeThroughDepthOffset: 0
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seeThroughMaxDepth: 0
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seeThroughTintAlpha: 0.5
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seeThroughTintColor: {r: 1, g: 0, b: 0, a: 1}
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seeThroughNoise: 1
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seeThroughBorder: 0
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seeThroughBorderColor: {r: 0, g: 0, b: 0, a: 1}
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rmsCount: 1
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hitFxInitialIntensity: 0
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hitFxMode: 0
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hitFxFadeOutDuration: 0.25
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hitFxColor: {r: 1, g: 1, b: 1, a: 1}
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hitFxRadius: 0.5
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--- !u!114 &1688058782 stripped
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--- !u!114 &1688058782 stripped
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@ -4122,6 +3657,7 @@ MonoBehaviour:
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dianCollider: {fileID: 0}
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--- !u!114 &1760046075 stripped
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@ -4144,37 +3680,6 @@ MonoBehaviour:
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--- !u!4 &1788811152
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--- !u!1 &1805837998
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--- !u!1 &1805837998
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GameObject:
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GameObject:
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m_SourcePrefab: {fileID: 100100000, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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@ -6519,7 +6024,6 @@ Transform:
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m_Children:
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m_Children:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
@ -8,17 +8,44 @@ using UnityEngine.EventSystems;
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Multimeter_dangwei : MonoBehaviour, IPointerClickHandler
|
public class Multimeter_dangwei : MonoBehaviour, IPointerClickHandler
|
||||||
{
|
{
|
||||||
public Tool_Multimeter tool_Multimeter;
|
/// <summary>
|
||||||
|
/// 挡位(共14档)
|
||||||
|
/// </summary>
|
||||||
|
public int dangweiValue = 0;
|
||||||
|
|
||||||
public void OnPointerClick(PointerEventData eventData)
|
public void OnPointerClick(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
if (eventData.button == PointerEventData.InputButton.Left)
|
if (eventData.button == PointerEventData.InputButton.Left)
|
||||||
{
|
{
|
||||||
tool_Multimeter.ChangeDangwei(true);
|
ChangeDangwei(true);
|
||||||
}
|
}
|
||||||
else if(eventData.button == PointerEventData.InputButton.Right)
|
else if(eventData.button == PointerEventData.InputButton.Right)
|
||||||
{
|
{
|
||||||
tool_Multimeter.ChangeDangwei(false);
|
ChangeDangwei(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 切换挡位
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="isleft">是否向左转</param>
|
||||||
|
public void ChangeDangwei(bool isleft)
|
||||||
|
{
|
||||||
|
if (isleft)
|
||||||
|
{
|
||||||
|
if (dangweiValue > 0)
|
||||||
|
{
|
||||||
|
transform.RotateAroundLocal(Vector3.up, -90f / 7f);
|
||||||
|
dangweiValue--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (dangweiValue < 14)
|
||||||
|
{
|
||||||
|
transform.RotateAroundLocal(Vector3.up, 90f / 7f);
|
||||||
|
dangweiValue++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,6 +11,11 @@ public class Multimeter_pen : MonoBehaviour, IPointerClickHandler
|
||||||
{
|
{
|
||||||
//红或黑
|
//红或黑
|
||||||
public string id;
|
public string id;
|
||||||
|
/// <summary>
|
||||||
|
/// 当前接的螺丝
|
||||||
|
/// </summary>
|
||||||
|
public Tool_Screw currentScrew;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -39,6 +44,7 @@ public class Multimeter_pen : MonoBehaviour, IPointerClickHandler
|
||||||
Debug.Log("放开" + id + "笔");
|
Debug.Log("放开" + id + "笔");
|
||||||
//取消选中
|
//取消选中
|
||||||
isChose = false;
|
isChose = false;
|
||||||
|
currentScrew = null;
|
||||||
//回到初始位置
|
//回到初始位置
|
||||||
transform.localPosition = (id=="红"? new Vector3(-0.06210404f, 0.009172082f, -0.09704163f) :new Vector3(-0.08662688f, 0.009172082f, -0.09702184f));
|
transform.localPosition = (id=="红"? new Vector3(-0.06210404f, 0.009172082f, -0.09704163f) :new Vector3(-0.08662688f, 0.009172082f, -0.09702184f));
|
||||||
}
|
}
|
||||||
|
@ -56,6 +62,7 @@ public class Multimeter_pen : MonoBehaviour, IPointerClickHandler
|
||||||
//位置移动
|
//位置移动
|
||||||
transform.position = tmp.installPos.position;
|
transform.position = tmp.installPos.position;
|
||||||
transform.eulerAngles = tmp.installPos.eulerAngles;
|
transform.eulerAngles = tmp.installPos.eulerAngles;
|
||||||
|
currentScrew = tmp;
|
||||||
Debug.Log("万能表笔验证螺丝");
|
Debug.Log("万能表笔验证螺丝");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,10 +13,6 @@ public class Device_CabinetDoor : Device_Base
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Transform testPosAndRot;
|
public Transform testPosAndRot;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// ·âÓ¡
|
|
||||||
/// </summary>
|
|
||||||
public Device_Seal seal;
|
|
||||||
/// <summary>
|
|
||||||
/// 是否打开
|
/// 是否打开
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool isOpen;
|
public bool isOpen;
|
||||||
|
@ -53,16 +49,13 @@ public class Device_CabinetDoor : Device_Base
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
if(seal.isCut)
|
if(isOpen)
|
||||||
{
|
{
|
||||||
if(isOpen)
|
Close();
|
||||||
{
|
}
|
||||||
Close();
|
else
|
||||||
}
|
{
|
||||||
else
|
Open();
|
||||||
{
|
|
||||||
Open();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,11 +8,6 @@ using UnityEngine;
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Tool_Multimeter : Tool_Base
|
public class Tool_Multimeter : Tool_Base
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// 挡位
|
|
||||||
/// </summary>
|
|
||||||
public int dangweiValue=0;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// µ²Î»
|
/// µ²Î»
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -20,26 +15,22 @@ public class Tool_Multimeter : Tool_Base
|
||||||
public Multimeter_pen pen_ÏàÏß;
|
public Multimeter_pen pen_ÏàÏß;
|
||||||
public Multimeter_pen pen_ÁãÏß;
|
public Multimeter_pen pen_ÁãÏß;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 切换挡位
|
/// 鞫刻榴檄쭉서
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="isleft">是否向左转</param>
|
public void CheckState()
|
||||||
public void ChangeDangwei(bool isleft)
|
|
||||||
{
|
{
|
||||||
if (isleft)
|
//든箕뎡貫
|
||||||
|
if(dangWei.dangweiValue == 2)
|
||||||
{
|
{
|
||||||
if (dangweiValue > 0)
|
//슥직든箕도할던든
|
||||||
|
if(pen_宮窟.currentScrew!=null && pen_宮窟.currentScrew.hasElectricity)
|
||||||
{
|
{
|
||||||
dangWei.transform.RotateAroundLocal(Vector3.up, -90f / 7f);
|
if (pen_宮窟.currentScrew.id.Contains("in"))
|
||||||
dangweiValue--;
|
{
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
if (dangweiValue < 14)
|
|
||||||
{
|
|
||||||
dangWei.transform.RotateAroundLocal(Vector3.up, 90f / 7f);
|
|
||||||
dangweiValue++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue