This commit is contained in:
parent
2d5e7fbfd9
commit
af1ac8bb20
|
@ -3031,7 +3031,6 @@ MonoBehaviour:
|
|||
_highlight: {fileID: 0}
|
||||
deviceType: 1
|
||||
testPosAndRot: {fileID: 248877667}
|
||||
seal: {fileID: 1647286619}
|
||||
isOpen: 0
|
||||
hasElectricity: 0
|
||||
--- !u!114 &1462070152
|
||||
|
@ -3534,7 +3533,6 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
measuringCabinet: {fileID: 1723332379}
|
||||
dianCollider: {fileID: 478648694}
|
||||
--- !u!1 &1638246611
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -3619,469 +3617,6 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &1647286615
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1647286616}
|
||||
- component: {fileID: 1647286621}
|
||||
- component: {fileID: 1647286620}
|
||||
- component: {fileID: 1647286619}
|
||||
- component: {fileID: 1647286618}
|
||||
- component: {fileID: 1647286617}
|
||||
- component: {fileID: 1647286622}
|
||||
m_Layer: 0
|
||||
m_Name: "\u5C01\u5370"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1647286616
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1647286615}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.0028277636, w: 0.99999607}
|
||||
m_LocalPosition: {x: -0.71899, y: -0.02742, z: -0.24282}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1788811152}
|
||||
m_Father: {fileID: 5307496774406750061}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1647286617
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1647286615}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 888380afc233049ce9e618f9f36c8ba8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
profile: {fileID: 0}
|
||||
profileSync: 0
|
||||
camerasLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
effectGroup: 0
|
||||
effectGroupLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
effectNameFilter:
|
||||
combineMeshes: 0
|
||||
alphaCutOff: 0
|
||||
cullBackFaces: 1
|
||||
ignoreObjectVisibility: 0
|
||||
reflectionProbes: 0
|
||||
GPUInstancing: 1
|
||||
optimizeSkinnedMesh: 1
|
||||
depthClip: 0
|
||||
cameraDistanceFade: 0
|
||||
cameraDistanceFadeNear: 0
|
||||
cameraDistanceFadeFar: 1000
|
||||
normalsOption: 0
|
||||
ignore: 0
|
||||
_highlighted: 0
|
||||
fadeInDuration: 0
|
||||
fadeOutDuration: 0
|
||||
flipY: 0
|
||||
constantWidth: 1
|
||||
subMeshMask: -1
|
||||
overlay: 0
|
||||
overlayMode: 0
|
||||
overlayColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
|
||||
overlayAnimationSpeed: 1
|
||||
overlayMinIntensity: 0.5
|
||||
overlayBlending: 1
|
||||
overlayTexture: {fileID: 0}
|
||||
overlayTextureUVSpace: 0
|
||||
overlayTextureScale: 1
|
||||
overlayVisibility: 0
|
||||
outline: 1
|
||||
outlineColor: {r: 0.8080046, g: 1.6417967, b: 0.36961916, a: 1}
|
||||
outlineColorStyle: 0
|
||||
outlineGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
outlineGradientInLocalSpace: 0
|
||||
outlineWidth: 0.45
|
||||
outlineBlurPasses: 2
|
||||
outlineQuality: 3
|
||||
outlineEdgeMode: 0
|
||||
outlineEdgeThreshold: 0.995
|
||||
outlineDownsampling: 2
|
||||
outlineVisibility: 0
|
||||
glowBlendMode: 0
|
||||
outlineBlitDebug: 0
|
||||
outlineIndependent: 0
|
||||
outlineContourStyle: 0
|
||||
glow: 0.48
|
||||
glowWidth: 0.4
|
||||
glowQuality: 3
|
||||
glowBlurMethod: 0
|
||||
glowDownsampling: 2
|
||||
glowHQColor: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
glowDithering: 1
|
||||
glowMagicNumber1: 0.75
|
||||
glowMagicNumber2: 0.5
|
||||
glowAnimationSpeed: 1
|
||||
glowVisibility: 0
|
||||
glowBlitDebug: 0
|
||||
glowBlendPasses: 1
|
||||
glowPasses:
|
||||
- offset: 4
|
||||
alpha: 0.1
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
- offset: 3
|
||||
alpha: 0.2
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
- offset: 2
|
||||
alpha: 0.3
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
- offset: 1
|
||||
alpha: 0.4
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
glowIgnoreMask: 0
|
||||
innerGlow: 0
|
||||
innerGlowWidth: 1
|
||||
innerGlowColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
innerGlowBlendMode: 0
|
||||
innerGlowVisibility: 0
|
||||
targetFX: 0
|
||||
targetFXTexture: {fileID: 0}
|
||||
targetFXColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
targetFXCenter: {fileID: 0}
|
||||
targetFXRotationSpeed: 50
|
||||
targetFXInitialScale: 4
|
||||
targetFXEndScale: 1.5
|
||||
targetFXScaleToRenderBounds: 1
|
||||
targetFXAlignToGround: 0
|
||||
targetFXFadePower: 32
|
||||
targetFXGroundMaxDistance: 10
|
||||
targetFXGroundLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
targetFXTransitionDuration: 0.5
|
||||
targetFXStayDuration: 1.5
|
||||
targetFXVisibility: 1
|
||||
seeThrough: 2
|
||||
seeThroughOccluderMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
seeThroughOccluderThreshold: 0.3
|
||||
seeThroughOccluderMaskAccurate: 0
|
||||
seeThroughOccluderCheckInterval: 1
|
||||
seeThroughOccluderCheckIndividualObjects: 0
|
||||
seeThroughDepthOffset: 0
|
||||
seeThroughMaxDepth: 0
|
||||
seeThroughIntensity: 0.8
|
||||
seeThroughTintAlpha: 0.5
|
||||
seeThroughTintColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
seeThroughNoise: 1
|
||||
seeThroughBorder: 0
|
||||
seeThroughBorderColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
seeThroughBorderOnly: 0
|
||||
seeThroughBorderWidth: 0.45
|
||||
seeThroughOrdered: 0
|
||||
seeThroughTexture: {fileID: 0}
|
||||
seeThroughTextureUVSpace: 0
|
||||
seeThroughTextureScale: 1
|
||||
rmsCount: 1
|
||||
hitFxInitialIntensity: 0
|
||||
hitFxMode: 0
|
||||
hitFxFadeOutDuration: 0.25
|
||||
hitFxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
hitFxRadius: 0.5
|
||||
--- !u!65 &1647286618
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1647286615}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 0.01215125, y: 0.008852867, z: 0.027755147}
|
||||
m_Center: {x: 0.0000000041909516, y: -0.00000012479722, z: -0.000000058673308}
|
||||
--- !u!114 &1647286619
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1647286615}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b817d2af1a955fc40bcde4e10b3d3db4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
triggerID: 0
|
||||
triggerName:
|
||||
_highlight: {fileID: 0}
|
||||
deviceType: 7
|
||||
isCut: 0
|
||||
testPosAndRot: {fileID: 1788811152}
|
||||
--- !u!23 &1647286620
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1647286615}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 14b7ce7899ab5104e866597407f38385, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &1647286621
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1647286615}
|
||||
m_Mesh: {fileID: -4076435291616448373, guid: 3022de55b8046f04485b93331386de5f, type: 3}
|
||||
--- !u!114 &1647286622
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1647286615}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 888380afc233049ce9e618f9f36c8ba8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
profile: {fileID: 0}
|
||||
profileSync: 0
|
||||
camerasLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
effectGroup: 0
|
||||
effectGroupLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
effectNameFilter:
|
||||
combineMeshes: 0
|
||||
alphaCutOff: 0
|
||||
cullBackFaces: 1
|
||||
ignoreObjectVisibility: 0
|
||||
reflectionProbes: 0
|
||||
GPUInstancing: 1
|
||||
optimizeSkinnedMesh: 1
|
||||
depthClip: 0
|
||||
cameraDistanceFade: 0
|
||||
cameraDistanceFadeNear: 0
|
||||
cameraDistanceFadeFar: 1000
|
||||
normalsOption: 0
|
||||
ignore: 0
|
||||
_highlighted: 0
|
||||
fadeInDuration: 0
|
||||
fadeOutDuration: 0
|
||||
flipY: 0
|
||||
constantWidth: 1
|
||||
subMeshMask: -1
|
||||
overlay: 0
|
||||
overlayMode: 0
|
||||
overlayColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
|
||||
overlayAnimationSpeed: 1
|
||||
overlayMinIntensity: 0.5
|
||||
overlayBlending: 1
|
||||
overlayTexture: {fileID: 0}
|
||||
overlayTextureUVSpace: 0
|
||||
overlayTextureScale: 1
|
||||
overlayVisibility: 0
|
||||
outline: 1
|
||||
outlineColor: {r: 0.8080046, g: 1.6417967, b: 0.36961916, a: 1}
|
||||
outlineColorStyle: 0
|
||||
outlineGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
outlineGradientInLocalSpace: 0
|
||||
outlineWidth: 0.45
|
||||
outlineBlurPasses: 2
|
||||
outlineQuality: 3
|
||||
outlineEdgeMode: 0
|
||||
outlineEdgeThreshold: 0.995
|
||||
outlineDownsampling: 2
|
||||
outlineVisibility: 0
|
||||
glowBlendMode: 0
|
||||
outlineBlitDebug: 0
|
||||
outlineIndependent: 0
|
||||
outlineContourStyle: 0
|
||||
glow: 0.48
|
||||
glowWidth: 0.4
|
||||
glowQuality: 3
|
||||
glowBlurMethod: 0
|
||||
glowDownsampling: 2
|
||||
glowHQColor: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
glowDithering: 1
|
||||
glowMagicNumber1: 0.75
|
||||
glowMagicNumber2: 0.5
|
||||
glowAnimationSpeed: 1
|
||||
glowVisibility: 0
|
||||
glowBlitDebug: 0
|
||||
glowBlendPasses: 1
|
||||
glowPasses:
|
||||
- offset: 4
|
||||
alpha: 0.1
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
- offset: 3
|
||||
alpha: 0.2
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
- offset: 2
|
||||
alpha: 0.3
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
- offset: 1
|
||||
alpha: 0.4
|
||||
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||
glowIgnoreMask: 0
|
||||
innerGlow: 0
|
||||
innerGlowWidth: 1
|
||||
innerGlowColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
innerGlowBlendMode: 0
|
||||
innerGlowVisibility: 0
|
||||
targetFX: 0
|
||||
targetFXTexture: {fileID: 0}
|
||||
targetFXColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
targetFXCenter: {fileID: 0}
|
||||
targetFXRotationSpeed: 50
|
||||
targetFXInitialScale: 4
|
||||
targetFXEndScale: 1.5
|
||||
targetFXScaleToRenderBounds: 1
|
||||
targetFXAlignToGround: 0
|
||||
targetFXFadePower: 32
|
||||
targetFXGroundMaxDistance: 10
|
||||
targetFXGroundLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
targetFXTransitionDuration: 0.5
|
||||
targetFXStayDuration: 1.5
|
||||
targetFXVisibility: 1
|
||||
seeThrough: 2
|
||||
seeThroughOccluderMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
seeThroughOccluderThreshold: 0.3
|
||||
seeThroughOccluderMaskAccurate: 0
|
||||
seeThroughOccluderCheckInterval: 1
|
||||
seeThroughOccluderCheckIndividualObjects: 0
|
||||
seeThroughDepthOffset: 0
|
||||
seeThroughMaxDepth: 0
|
||||
seeThroughIntensity: 0.8
|
||||
seeThroughTintAlpha: 0.5
|
||||
seeThroughTintColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
seeThroughNoise: 1
|
||||
seeThroughBorder: 0
|
||||
seeThroughBorderColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
seeThroughBorderOnly: 0
|
||||
seeThroughBorderWidth: 0.45
|
||||
seeThroughOrdered: 0
|
||||
seeThroughTexture: {fileID: 0}
|
||||
seeThroughTextureUVSpace: 0
|
||||
seeThroughTextureScale: 1
|
||||
rmsCount: 1
|
||||
hitFxInitialIntensity: 0
|
||||
hitFxMode: 0
|
||||
hitFxFadeOutDuration: 0.25
|
||||
hitFxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
hitFxRadius: 0.5
|
||||
--- !u!114 &1688058782 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 2576541080563400545, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
|
||||
|
@ -4122,6 +3657,7 @@ MonoBehaviour:
|
|||
- {fileID: 302277748}
|
||||
- {fileID: 302277752}
|
||||
- {fileID: 1352022184}
|
||||
dianCollider: {fileID: 0}
|
||||
--- !u!114 &1760046075 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 2576541080767639300, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
|
||||
|
@ -4144,37 +3680,6 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 97d1fee3926f6b74dba1fe23cdd84263, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1788811151
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1788811152}
|
||||
m_Layer: 0
|
||||
m_Name: "\u526A\u5200\u4F4D\u7F6E"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1788811152
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1788811151}
|
||||
m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0, y: -0.00168, z: 0.00241}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1647286616}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
|
||||
--- !u!1 &1805837998
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -5677,7 +5182,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6044607018453959887, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
|
||||
|
@ -6519,7 +6024,6 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 3991390731618127219}
|
||||
- {fileID: 248877667}
|
||||
- {fileID: 1647286616}
|
||||
m_Father: {fileID: 5626062447358651775}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
|
@ -8,17 +8,44 @@ using UnityEngine.EventSystems;
|
|||
/// </summary>
|
||||
public class Multimeter_dangwei : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
public Tool_Multimeter tool_Multimeter;
|
||||
/// <summary>
|
||||
/// 挡位(共14档)
|
||||
/// </summary>
|
||||
public int dangweiValue = 0;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button == PointerEventData.InputButton.Left)
|
||||
{
|
||||
tool_Multimeter.ChangeDangwei(true);
|
||||
ChangeDangwei(true);
|
||||
}
|
||||
else if(eventData.button == PointerEventData.InputButton.Right)
|
||||
{
|
||||
tool_Multimeter.ChangeDangwei(false);
|
||||
ChangeDangwei(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 切换挡位
|
||||
/// </summary>
|
||||
/// <param name="isleft">是否向左转</param>
|
||||
public void ChangeDangwei(bool isleft)
|
||||
{
|
||||
if (isleft)
|
||||
{
|
||||
if (dangweiValue > 0)
|
||||
{
|
||||
transform.RotateAroundLocal(Vector3.up, -90f / 7f);
|
||||
dangweiValue--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dangweiValue < 14)
|
||||
{
|
||||
transform.RotateAroundLocal(Vector3.up, 90f / 7f);
|
||||
dangweiValue++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,6 +11,11 @@ public class Multimeter_pen : MonoBehaviour, IPointerClickHandler
|
|||
{
|
||||
//红或黑
|
||||
public string id;
|
||||
/// <summary>
|
||||
/// 当前接的螺丝
|
||||
/// </summary>
|
||||
public Tool_Screw currentScrew;
|
||||
|
||||
|
||||
|
||||
private void Awake()
|
||||
|
@ -39,6 +44,7 @@ public class Multimeter_pen : MonoBehaviour, IPointerClickHandler
|
|||
Debug.Log("放开" + id + "笔");
|
||||
//取消选中
|
||||
isChose = false;
|
||||
currentScrew = null;
|
||||
//回到初始位置
|
||||
transform.localPosition = (id=="红"? new Vector3(-0.06210404f, 0.009172082f, -0.09704163f) :new Vector3(-0.08662688f, 0.009172082f, -0.09702184f));
|
||||
}
|
||||
|
@ -56,6 +62,7 @@ public class Multimeter_pen : MonoBehaviour, IPointerClickHandler
|
|||
//位置移动
|
||||
transform.position = tmp.installPos.position;
|
||||
transform.eulerAngles = tmp.installPos.eulerAngles;
|
||||
currentScrew = tmp;
|
||||
Debug.Log("万能表笔验证螺丝");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,10 +13,6 @@ public class Device_CabinetDoor : Device_Base
|
|||
/// </summary>
|
||||
public Transform testPosAndRot;
|
||||
/// <summary>
|
||||
/// ·âÓ¡
|
||||
/// </summary>
|
||||
public Device_Seal seal;
|
||||
/// <summary>
|
||||
/// 是否打开
|
||||
/// </summary>
|
||||
public bool isOpen;
|
||||
|
@ -53,16 +49,13 @@ public class Device_CabinetDoor : Device_Base
|
|||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if(seal.isCut)
|
||||
if(isOpen)
|
||||
{
|
||||
if(isOpen)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
Open();
|
||||
}
|
||||
Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
Open();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,11 +8,6 @@ using UnityEngine;
|
|||
/// </summary>
|
||||
public class Tool_Multimeter : Tool_Base
|
||||
{
|
||||
/// <summary>
|
||||
/// 挡位
|
||||
/// </summary>
|
||||
public int dangweiValue=0;
|
||||
|
||||
/// <summary>
|
||||
/// µ²Î»
|
||||
/// </summary>
|
||||
|
@ -20,26 +15,22 @@ public class Tool_Multimeter : Tool_Base
|
|||
public Multimeter_pen pen_ÏàÏß;
|
||||
public Multimeter_pen pen_ÁãÏß;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 切换挡位
|
||||
/// 鞫刻榴檄쭉서
|
||||
/// </summary>
|
||||
/// <param name="isleft">是否向左转</param>
|
||||
public void ChangeDangwei(bool isleft)
|
||||
public void CheckState()
|
||||
{
|
||||
if (isleft)
|
||||
//든箕뎡貫
|
||||
if(dangWei.dangweiValue == 2)
|
||||
{
|
||||
if (dangweiValue > 0)
|
||||
//슥직든箕도할던든
|
||||
if(pen_宮窟.currentScrew!=null && pen_宮窟.currentScrew.hasElectricity)
|
||||
{
|
||||
dangWei.transform.RotateAroundLocal(Vector3.up, -90f / 7f);
|
||||
dangweiValue--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dangweiValue < 14)
|
||||
{
|
||||
dangWei.transform.RotateAroundLocal(Vector3.up, 90f / 7f);
|
||||
dangweiValue++;
|
||||
if (pen_宮窟.currentScrew.id.Contains("in"))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue