修改流程
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@ -136,8 +136,9 @@ public class ProcessManager : BaseManager<ProcessManager>
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if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
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{
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HandoverSubProcess(spID, 0);
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currentSubProcessIDTemp = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId;
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GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
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//Debug.Log("进入下一步子流程");
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Debug.Log("进入下一步子流程");
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return 2;
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}
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else
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@ -172,7 +173,7 @@ public class ProcessManager : BaseManager<ProcessManager>
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}
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}
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//public int currentSubProcessIDTemp = 0;
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public int currentSubProcessIDTemp = 0;
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/// <summary>
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/// 0 正常,1 不在当前步骤触发ID,2 当前步骤没有触发ID了
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/// </summary>
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@ -194,15 +195,10 @@ public class ProcessManager : BaseManager<ProcessManager>
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}
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0)
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{
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if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具")
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{
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//if (CheckSubProcessSteps(subProcessStepId) == 3)
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//{
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//}
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//else
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//{
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if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId != currentSubProcessIDTemp)
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{
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GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
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{
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p.Init("提示", "当前步骤已完成,即将进入下一步", E_MessageType.Normal, () =>
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@ -211,7 +207,12 @@ public class ProcessManager : BaseManager<ProcessManager>
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CurrentSubProcessStepTriggerNames();
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});
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});
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//}
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}
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else
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{
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CheckSubProcessSteps(subProcessStepId);
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}
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}
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else
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{
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@ -9,6 +9,7 @@ public class UI_SubProcessItem : BaseItem
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public int processID;
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public int subProcessID;
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public int subProcessStepID;
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public string warnnigTips;
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public void Init(D_SubProcess d_SubProcess, int subProcessID)
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{
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@ -19,6 +20,7 @@ public class UI_SubProcessItem : BaseItem
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gameObject.name = subProcessID.ToString();
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SwitchSubProcess(subProcessID);
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ShowMe();
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warnnigTips = "当前步骤还没有学完,确定要切换吗?";
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}
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@ -38,8 +40,9 @@ public class UI_SubProcessItem : BaseItem
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else
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GetControl<Image>("learningTips").gameObject.SetActive(false);
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}
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public void OnResetClick()
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public void OnResetClick(bool isReset)
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{
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warnnigTips = isReset ? "是否重新学习?" : "当前步骤还没有学完,确定要切换吗?";
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OnClick("subProcessBtn");
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}
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protected override void OnClick(string btnName)
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@ -53,7 +56,7 @@ public class UI_SubProcessItem : BaseItem
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{
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GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
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{
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p.Init("提示", "当前步骤还没有学完,确定要切换吗?", E_MessageType.Error, () =>
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p.Init("提示", warnnigTips, E_MessageType.Error, () =>
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{
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GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
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//ÖØÖÃÎïÌå
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@ -52,12 +52,12 @@ public class UI_TaskListPanel : BasePanel
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{
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if (_content.GetChild(0).GetComponent<UI_SubProcessItem>())
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{
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_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick();
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_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick(true);
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return;
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}
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if (_content.GetChild(1).GetComponent<UI_SubProcessItem>())
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{
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_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick();
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_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick(true);
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}
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}
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