修改流程

This commit is contained in:
YangHua 2024-09-02 16:14:35 +08:00
parent c412b1cd99
commit b1da4d58c6
3 changed files with 18 additions and 14 deletions

View File

@ -136,8 +136,9 @@ public class ProcessManager : BaseManager<ProcessManager>
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
{
HandoverSubProcess(spID, 0);
currentSubProcessIDTemp = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId;
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
//Debug.Log("进入下一步子流程");
Debug.Log("进入下一步子流程");
return 2;
}
else
@ -172,7 +173,7 @@ public class ProcessManager : BaseManager<ProcessManager>
}
}
//public int currentSubProcessIDTemp = 0;
public int currentSubProcessIDTemp = 0;
/// <summary>
/// 0 正常1 不在当前步骤触发ID2 当前步骤没有触发ID了
/// </summary>
@ -194,15 +195,10 @@ public class ProcessManager : BaseManager<ProcessManager>
}
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0)
{
if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具")
{
//if (CheckSubProcessSteps(subProcessStepId) == 3)
//{
//}
//else
//{
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId != currentSubProcessIDTemp)
{
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
{
p.Init("提示", "当前步骤已完成,即将进入下一步", E_MessageType.Normal, () =>
@ -211,7 +207,12 @@ public class ProcessManager : BaseManager<ProcessManager>
CurrentSubProcessStepTriggerNames();
});
});
//}
}
else
{
CheckSubProcessSteps(subProcessStepId);
}
}
else
{

View File

@ -9,6 +9,7 @@ public class UI_SubProcessItem : BaseItem
public int processID;
public int subProcessID;
public int subProcessStepID;
public string warnnigTips;
public void Init(D_SubProcess d_SubProcess, int subProcessID)
{
@ -19,6 +20,7 @@ public class UI_SubProcessItem : BaseItem
gameObject.name = subProcessID.ToString();
SwitchSubProcess(subProcessID);
ShowMe();
warnnigTips = "当前步骤还没有学完,确定要切换吗?";
}
@ -38,8 +40,9 @@ public class UI_SubProcessItem : BaseItem
else
GetControl<Image>("learningTips").gameObject.SetActive(false);
}
public void OnResetClick()
public void OnResetClick(bool isReset)
{
warnnigTips = isReset ? "是否重新学习?" : "当前步骤还没有学完,确定要切换吗?";
OnClick("subProcessBtn");
}
protected override void OnClick(string btnName)
@ -53,7 +56,7 @@ public class UI_SubProcessItem : BaseItem
{
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
{
p.Init("提示", "当前步骤还没有学完,确定要切换吗?", E_MessageType.Error, () =>
p.Init("提示", warnnigTips, E_MessageType.Error, () =>
{
GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
//ÖØÖÃÎïÌå

View File

@ -52,12 +52,12 @@ public class UI_TaskListPanel : BasePanel
{
if (_content.GetChild(0).GetComponent<UI_SubProcessItem>())
{
_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick();
_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick(true);
return;
}
if (_content.GetChild(1).GetComponent<UI_SubProcessItem>())
{
_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick();
_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick(true);
}
}