修改流程

This commit is contained in:
YangHua 2024-09-02 16:14:35 +08:00
parent c412b1cd99
commit b1da4d58c6
3 changed files with 18 additions and 14 deletions

View File

@ -136,8 +136,9 @@ public class ProcessManager : BaseManager<ProcessManager>
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id) if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
{ {
HandoverSubProcess(spID, 0); HandoverSubProcess(spID, 0);
currentSubProcessIDTemp = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId;
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
//Debug.Log("进入下一步子流程"); Debug.Log("进入下一步子流程");
return 2; return 2;
} }
else else
@ -172,7 +173,7 @@ public class ProcessManager : BaseManager<ProcessManager>
} }
} }
//public int currentSubProcessIDTemp = 0; public int currentSubProcessIDTemp = 0;
/// <summary> /// <summary>
/// 0 正常1 不在当前步骤触发ID2 当前步骤没有触发ID了 /// 0 正常1 不在当前步骤触发ID2 当前步骤没有触发ID了
/// </summary> /// </summary>
@ -194,15 +195,10 @@ public class ProcessManager : BaseManager<ProcessManager>
} }
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0) if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0)
{ {
if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具") if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具")
{ {
//if (CheckSubProcessSteps(subProcessStepId) == 3) if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId != currentSubProcessIDTemp)
//{ {
//}
//else
//{
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) => GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
{ {
p.Init("提示", "当前步骤已完成,即将进入下一步", E_MessageType.Normal, () => p.Init("提示", "当前步骤已完成,即将进入下一步", E_MessageType.Normal, () =>
@ -211,7 +207,12 @@ public class ProcessManager : BaseManager<ProcessManager>
CurrentSubProcessStepTriggerNames(); CurrentSubProcessStepTriggerNames();
}); });
}); });
//} }
else
{
CheckSubProcessSteps(subProcessStepId);
}
} }
else else
{ {

View File

@ -9,6 +9,7 @@ public class UI_SubProcessItem : BaseItem
public int processID; public int processID;
public int subProcessID; public int subProcessID;
public int subProcessStepID; public int subProcessStepID;
public string warnnigTips;
public void Init(D_SubProcess d_SubProcess, int subProcessID) public void Init(D_SubProcess d_SubProcess, int subProcessID)
{ {
@ -19,6 +20,7 @@ public class UI_SubProcessItem : BaseItem
gameObject.name = subProcessID.ToString(); gameObject.name = subProcessID.ToString();
SwitchSubProcess(subProcessID); SwitchSubProcess(subProcessID);
ShowMe(); ShowMe();
warnnigTips = "当前步骤还没有学完,确定要切换吗?";
} }
@ -38,8 +40,9 @@ public class UI_SubProcessItem : BaseItem
else else
GetControl<Image>("learningTips").gameObject.SetActive(false); GetControl<Image>("learningTips").gameObject.SetActive(false);
} }
public void OnResetClick() public void OnResetClick(bool isReset)
{ {
warnnigTips = isReset ? "是否重新学习?" : "当前步骤还没有学完,确定要切换吗?";
OnClick("subProcessBtn"); OnClick("subProcessBtn");
} }
protected override void OnClick(string btnName) protected override void OnClick(string btnName)
@ -53,7 +56,7 @@ public class UI_SubProcessItem : BaseItem
{ {
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) => GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
{ {
p.Init("提示", "当前步骤还没有学完,确定要切换吗?", E_MessageType.Error, () => p.Init("提示", warnnigTips, E_MessageType.Error, () =>
{ {
GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID); GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
//ÖØÖÃÎïÌå //ÖØÖÃÎïÌå

View File

@ -52,12 +52,12 @@ public class UI_TaskListPanel : BasePanel
{ {
if (_content.GetChild(0).GetComponent<UI_SubProcessItem>()) if (_content.GetChild(0).GetComponent<UI_SubProcessItem>())
{ {
_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick(); _content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick(true);
return; return;
} }
if (_content.GetChild(1).GetComponent<UI_SubProcessItem>()) if (_content.GetChild(1).GetComponent<UI_SubProcessItem>())
{ {
_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick(); _content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick(true);
} }
} }