修改错误提示

This commit is contained in:
YangHua 2024-09-05 10:52:36 +08:00
parent 11c92f7328
commit b27ab42de3
2 changed files with 16 additions and 42 deletions

View File

@ -26,14 +26,14 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-2189527384325299200
--- !u!1102 &-4040564592419863537
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Take 001
m_Name: "\u5F85\u673A\u52A8\u753B"
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
@ -46,7 +46,7 @@ AnimatorState:
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 118338acae861c649ab6aa979cc51535, type: 2}
m_Motion: {fileID: 6427199632879939849, guid: 394998ae06fc34948bfedba0fc8e1451, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
@ -85,10 +85,10 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -4642162309094991576}
m_Position: {x: 520, y: 80, z: 0}
m_Position: {x: 490, y: 80, z: 0}
- serializedVersion: 1
m_State: {fileID: -2189527384325299200}
m_Position: {x: 520, y: 200, z: 0}
m_State: {fileID: -4040564592419863537}
m_Position: {x: 500, y: 170, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []

View File

@ -38,6 +38,7 @@ public class UI_SelectWorkTicketPanel : BasePanel
case E_ModeType.Study:
number++;
GetControl<Text>("Text_True").gameObject.SetActive(true);
if (GetControl<Toggle>("ImageF").isOn)
{
GameManager.UIMgr.HidePanel<UI_SelectWorkTicketPanel>();
@ -67,6 +68,10 @@ public class UI_SelectWorkTicketPanel : BasePanel
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid);
GameManager.UIMgr.HidePanel<UI_SelectWorkTicketPanel>();
}
else
{
GetControl<Text>("Text_True").gameObject.SetActive(true);
}
break;
case E_ModeType.Exam:
if (GetControl<Toggle>("ImageF").isOn)
@ -75,48 +80,17 @@ public class UI_SelectWorkTicketPanel : BasePanel
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid);
GameManager.UIMgr.HidePanel<UI_SelectWorkTicketPanel>();
}
else
{
GetControl<Text>("Text_True").gameObject.SetActive(true);
}
break;
}
break;
}
}
//protected override void OnChangeToggle(string toogleName, bool isOn)
//{
// switch (toogleName)
// {
// case "ImageA":
// Reduction();
// GetControl<Image>("Image_ANoSelected").gameObject.SetActive(false);
// Debug.Log("name" + toogleName);
// break;
// case "ImageB":
// Reduction();
// GetControl<Image>("Image_BNoSelected").gameObject.SetActive(false);
// Debug.Log("name" + toogleName);
// break;
// case "ImageC":
// Reduction();
// GetControl<Image>("Image_CNoSelected").gameObject.SetActive(false);
// Debug.Log("name" + toogleName);
// break;
// case "ImageD":
// Reduction();
// GetControl<Image>("Image_DNoSelected").gameObject.SetActive(false);
// Debug.Log("name" + toogleName);
// break;
// case "ImageE":
// Reduction();
// GetControl<Image>("Image_ENoSelected").gameObject.SetActive(false);
// Debug.Log("name" + toogleName);
// break;
// case "ImageF":
// Reduction();
// GetControl<Image>("Image_FNoSelected").gameObject.SetActive(false);
// Debug.Log("name" + toogleName);
// break;
// }
//}
/// <summary>
/// 恢复所有未选中image的显示状态