合并准备
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@ -51,10 +51,11 @@ public class TB_UserExamStat
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/// </summary>
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public float currentScore = 0;
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public List<ReconnectSubScoreInfo> allSubScore = new List<ReconnectSubScoreInfo>();
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/// <summary>
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/// 用户经历过的场景
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/// </summary>
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public List<string> experiencedScene = new List<string>();
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//public List<string> experiencedScene = new List<string>();
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/// <summary>
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/// 背包中所有的工具和材料
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@ -35,16 +35,16 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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/// <summary>
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/// 用户每经历一个场景就需要保存一个场景的数据
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/// </summary>
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public bool IntoNewScene(string sceneName)
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{
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if (UserExamStat.experiencedScene.Contains(sceneName))
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return false;
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else
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{
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UserExamStat.experiencedScene.Add(sceneName);
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return true;
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}
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}
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//public bool IntoNewScene(string sceneName)
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//{
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// if (UserExamStat.experiencedScene.Contains(sceneName))
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// return false;
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// else
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// {
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// UserExamStat.experiencedScene.Add(sceneName);
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// return true;
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// }
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//}
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ReconnectMgr()//构造函数
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{
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@ -19,10 +19,10 @@ public class ScenesManager : BaseManager<ScenesManager>
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LoadSceneMode loadSceneMode = LoadSceneMode.Single)
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{
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SceneManager.LoadScene(sceneName, loadSceneMode);
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if (ReconnectMgr.Instance != null) //进入场景后做记录
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{
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ReconnectMgr.Instance.IntoNewScene(sceneName);
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}
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//if (ReconnectMgr.Instance != null) //进入场景后做记录
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//{
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// ReconnectMgr.Instance.IntoNewScene(sceneName);
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//}
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action?.Invoke();
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}
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@ -70,10 +70,10 @@ public class ScenesManager : BaseManager<ScenesManager>
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{
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yield return null;
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}
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if (ReconnectMgr.Instance != null)//进入场景后做记录
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{
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ReconnectMgr.Instance.IntoNewScene(sceneName);
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}
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//if (ReconnectMgr.Instance != null)//进入场景后做记录
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//{
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// ReconnectMgr.Instance.IntoNewScene(sceneName);
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//}
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action?.Invoke();
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}
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}
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