添加部分多场景保存
This commit is contained in:
parent
b280c5d0de
commit
b4cf6286a8
|
@ -27,6 +27,13 @@ public class ReconnectTriggerInfo
|
||||||
public string triggerInfo;
|
public string triggerInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//每个场景中保存的信息
|
||||||
|
public class ReconnectSpecialScene
|
||||||
|
{
|
||||||
|
public string sceneName;
|
||||||
|
public List<ReconnectItemInfo> currentSceneTools = new List<ReconnectItemInfo>();
|
||||||
|
public List<ReconnectTriggerInfo> currentSceneTriggers = new List<ReconnectTriggerInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
//用于记录场景中物品的信息
|
//用于记录场景中物品的信息
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
@ -55,7 +62,7 @@ public class TB_UserExamStat
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用户经历过的场景
|
/// 用户经历过的场景
|
||||||
/// </summary>
|
/// </summary>
|
||||||
//public List<string> experiencedScene = new List<string>();
|
public List<string> experiencedScene = new List<string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 背包中所有的工具和材料
|
/// 背包中所有的工具和材料
|
||||||
|
@ -86,4 +93,9 @@ public class TB_UserExamStat
|
||||||
/// 关卡内所有缓存信息,不定数据格式
|
/// 关卡内所有缓存信息,不定数据格式
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string currentSceneOtherInfo = "";
|
public string currentSceneOtherInfo = "";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 记录每个场景中的情况
|
||||||
|
/// </summary>
|
||||||
|
public List<ReconnectSpecialScene> experiencedScenes = new List<ReconnectSpecialScene>();
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,16 +35,16 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用户每经历一个场景就需要保存一个场景的数据
|
/// 用户每经历一个场景就需要保存一个场景的数据
|
||||||
/// </summary>
|
/// </summary>
|
||||||
//public bool IntoNewScene(string sceneName)
|
public bool IntoNewScene(string sceneName)
|
||||||
//{
|
{
|
||||||
// if (UserExamStat.experiencedScene.Contains(sceneName))
|
if (UserExamStat.experiencedScene.Contains(sceneName))
|
||||||
// return false;
|
return false;
|
||||||
// else
|
else
|
||||||
// {
|
{
|
||||||
// UserExamStat.experiencedScene.Add(sceneName);
|
UserExamStat.experiencedScene.Add(sceneName);
|
||||||
// return true;
|
return true;
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
|
|
||||||
ReconnectMgr()//构造函数
|
ReconnectMgr()//构造函数
|
||||||
{
|
{
|
||||||
|
|
|
@ -19,10 +19,10 @@ public class ScenesManager : BaseManager<ScenesManager>
|
||||||
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene(sceneName, loadSceneMode);
|
SceneManager.LoadScene(sceneName, loadSceneMode);
|
||||||
//if (ReconnectMgr.Instance != null) //进入场景后做记录
|
if (ReconnectMgr.Instance != null) //进入场景后做记录
|
||||||
//{
|
{
|
||||||
// ReconnectMgr.Instance.IntoNewScene(sceneName);
|
ReconnectMgr.Instance.IntoNewScene(sceneName);
|
||||||
//}
|
}
|
||||||
action?.Invoke();
|
action?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -70,10 +70,10 @@ public class ScenesManager : BaseManager<ScenesManager>
|
||||||
{
|
{
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
//if (ReconnectMgr.Instance != null)//进入场景后做记录
|
if (ReconnectMgr.Instance != null)//进入场景后做记录
|
||||||
//{
|
{
|
||||||
// ReconnectMgr.Instance.IntoNewScene(sceneName);
|
ReconnectMgr.Instance.IntoNewScene(sceneName);
|
||||||
//}
|
}
|
||||||
action?.Invoke();
|
action?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue