添加部分多场景保存

This commit is contained in:
liuyu 2024-09-06 15:24:48 +08:00
parent b280c5d0de
commit b4cf6286a8
3 changed files with 31 additions and 19 deletions

View File

@ -27,6 +27,13 @@ public class ReconnectTriggerInfo
public string triggerInfo; public string triggerInfo;
} }
//每个场景中保存的信息
public class ReconnectSpecialScene
{
public string sceneName;
public List<ReconnectItemInfo> currentSceneTools = new List<ReconnectItemInfo>();
public List<ReconnectTriggerInfo> currentSceneTriggers = new List<ReconnectTriggerInfo>();
}
//用于记录场景中物品的信息 //用于记录场景中物品的信息
[Serializable] [Serializable]
@ -55,7 +62,7 @@ public class TB_UserExamStat
/// <summary> /// <summary>
/// 用户经历过的场景 /// 用户经历过的场景
/// </summary> /// </summary>
//public List<string> experiencedScene = new List<string>(); public List<string> experiencedScene = new List<string>();
/// <summary> /// <summary>
/// 背包中所有的工具和材料 /// 背包中所有的工具和材料
@ -86,4 +93,9 @@ public class TB_UserExamStat
/// 关卡内所有缓存信息,不定数据格式 /// 关卡内所有缓存信息,不定数据格式
/// </summary> /// </summary>
public string currentSceneOtherInfo = ""; public string currentSceneOtherInfo = "";
/// <summary>
/// 记录每个场景中的情况
/// </summary>
public List<ReconnectSpecialScene> experiencedScenes = new List<ReconnectSpecialScene>();
} }

View File

@ -35,16 +35,16 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
/// <summary> /// <summary>
/// 用户每经历一个场景就需要保存一个场景的数据 /// 用户每经历一个场景就需要保存一个场景的数据
/// </summary> /// </summary>
//public bool IntoNewScene(string sceneName) public bool IntoNewScene(string sceneName)
//{ {
// if (UserExamStat.experiencedScene.Contains(sceneName)) if (UserExamStat.experiencedScene.Contains(sceneName))
// return false; return false;
// else else
// { {
// UserExamStat.experiencedScene.Add(sceneName); UserExamStat.experiencedScene.Add(sceneName);
// return true; return true;
// } }
//} }
ReconnectMgr()//构造函数 ReconnectMgr()//构造函数
{ {

View File

@ -19,10 +19,10 @@ public class ScenesManager : BaseManager<ScenesManager>
LoadSceneMode loadSceneMode = LoadSceneMode.Single) LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{ {
SceneManager.LoadScene(sceneName, loadSceneMode); SceneManager.LoadScene(sceneName, loadSceneMode);
//if (ReconnectMgr.Instance != null) //进入场景后做记录 if (ReconnectMgr.Instance != null) //进入场景后做记录
//{ {
// ReconnectMgr.Instance.IntoNewScene(sceneName); ReconnectMgr.Instance.IntoNewScene(sceneName);
//} }
action?.Invoke(); action?.Invoke();
} }
@ -70,10 +70,10 @@ public class ScenesManager : BaseManager<ScenesManager>
{ {
yield return null; yield return null;
} }
//if (ReconnectMgr.Instance != null)//进入场景后做记录 if (ReconnectMgr.Instance != null)//进入场景后做记录
//{ {
// ReconnectMgr.Instance.IntoNewScene(sceneName); ReconnectMgr.Instance.IntoNewScene(sceneName);
//} }
action?.Invoke(); action?.Invoke();
} }
} }